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  • Blog Post: Petzold.Media3D

    Charles Petzold has posted his WPF3D library on the web. It includes sphere, cube, cylinder, torus, line, and teapot mesh generation. Buying his book 3D Programming for Windows grants you royalty-free use of the library so be sure to check it out! -- Jordan
  • Blog Post: Subclassing UIElement3D

    Subclassing from UIElement3D to create your own elements that respond to input, focus and eventing is simple to do in 3.5. In this example we'll create a Sphere class which derives from UIElement3D and will show off some new features in the process. Deriving from UIElement3D The first step is to...
  • Blog Post: Texture Coordinates in WPF3D

    If you've never encountered texture coordinates before, DanLehen has a detailed introduction that you can find here . If you have used texture coordinates before in another API you may have noticed that we are a little different. Here's what you need to know: Traditionally, the vertical texture...
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