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  • Blog Post: Transforming Bounds

    Many haven’t realized this, but we added the ability to transform between 2D and 3D Visuals back in 3.5. This is handy if you need to draw 2D content around your 3D object or if you want to know the 2D position of a 3D point without doing a hit test. The methods are: GeneralTransform3DTo2D Visual3D.TransformToAncestor...
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