Michael KlucherProgram Manager - XNA Team
Hello, everyone, our blog has slowed down a bit as much of our team is really pushing to get the final features into the product. We’ve seen that you have a lot of questions about XNA Game Studio, and as such, this blog will become more and more active. One thing that we really never got around to doing was letting you know how we plan to move forward with our blog and what type of things you can expect from us and also what we're asking from you.
We'll be posting all kinds of great stuff on our blog to keep you up to date with what's going on with XNA Game Studio—topics may include:
All we're asking from you are a few simple things:
One important thing moving forward is to let us know what you're interested in. This helps us know how we can best focus our efforts and get you the best information we can We’ll get to work and start talking to you about all the cool and exciting technologies we’re working on.
Hi to everybody!
I think that the community has need of a clarification about GameComponents.
If the idea is a "peace of completely reusable software", the community has need of greater specific.
Thanks thanks thanks.....
Cool, thanks for the suggestions. Please keep them coming!
PingBack from http://www.360brew.com/blog/?p=21
I think it would be grate to post some performance test on XNA in comparsion (if it's possible) with unmanaged code.
And thanks to all XNA team for great work.
Some info on the Creator's Club would be great!