Announcing XNA Game Studio 2.0

Announcing XNA Game Studio 2.0

Rate This
  • Comments 71

Michael Klucher
Program Manager - XNA Community Game Platform

Wow! It's hard to believe that a year ago on this blog we announced the first release of XNA Game Studio Express. Now, here we are again at Gamefest 2007 and, on behalf of the XNA Community Game Platform team, I am pleased to announce our next release: XNA Game Studio 2.0. Let's take a look at some of what's new in XNA Game Studio 2.0!

What’s New with XNA Game Studio?

  • XNA Game Studio 2.0 works in all versions of Visual Studio 2005. This includes Standard and Professional, as well as many other specific editions.

  • The new and improved interface makes it easier for you to manage your Xbox 360 console.

  • You’ll find that managing and building content is easier and more consistent in XNA Game Studio.

  • We’ve included project templates for content importers and processors.

  • You can configure how content is processed with the new ability to set parameters on Content Processors.

What’s new in the XNA Framework? Now you can:

  • Create rich multiplayer games over Xbox LIVE using the new networking APIs.

  • Create Audio more effectively with the new XACT editor!

  • Host XNA Framework games easily inside a Windows Form.

  • Use the virtualized GraphicsDevice: no more special code to handle device reset and recreate!

  • Take advantage of render targets that are more flexible, consistent, and easier to use. Xbox 360 and Windows now support multiple render targets (MRTs) as well.

  • Easily nest one component inside another thanks to improvements in GameComponent.

  • Enjoy many more enhancements and tweaks!

Most of our development on this version has been in response to your feedback. What you see here only scratches the surface of everything new in XNA Game Studio 2.0. As we near the release of XNA Game Studio coming late 2007, we'll have more information.

Leave a Comment
  • Please add 6 and 4 and type the answer here:
  • Post
  • Michael Klucher Program Manager - XNA Community Game Platform While we're still hard at work on XNA

  • Yep, you heard it right. I currently don't have a playable Xbox 360. (Actually that statement is

  • While we've already fixed this issue in the upcoming XNA Game Studio 2.0 I wanted to let you know about

  • Recently, I started in a new role here at Microsoft - I have moved to the XNA Community Gaming Platform

  • XNA Game Studio 2.0 vil komme på slutten av året. Her er en forsmak på noe av den nye funksjonaliteten

  • My new team is using WiX v3.0 to create the MSI-based setups for the upcoming XNA Game Studio 2.0 product

  • My new team is using WiX v3.0 to create the MSI-based setups for the upcoming XNA Game Studio 2.0 product

  • any plans to push runtime support beyond Windows and XBOX?

    Specifically following the Silverlight route to OSX and (via Moonlight/Novell partnership) to Linux.

    Also being able to develop for Windows Mobile, Crackberry and Symbian/S60 platforms would be awesome... and kick Flash into a corner for portable, casual games...

  • Utah Code Camp I heard about the Utah Code Camp from Tim Heuer . It will be one day only on this Saturday,

  • Hi everyone, We held our events at Gamecity Nottingham last week and were delighted by the enthusiasm

  • Hi everyone, We held our events at Gamecity Nottingham last week and were delighted by the enthusiasm

  • Im Rahmen der XNA Game Studio European Tour findet am 27.11.2007 ein Event für alle am Game-Development-Interessierte

  • Im Rahmen der XNA Game Studio European Tour findet am 27.11.2007 ein Event für alle am Game

  • My project has two distinct parts; the web site backend and the game client. For the game client, I use

  • Announced just yesterday , XNA Game Studio 2.0 is soon to be released. This will be a lot of fun, especially

Page 4 of 5 (71 items) 12345