Michael Klucher Program Manager - XNA Community Game Platform
This Friday, December 7th, will be your final chance to download the beta of XNA Game Studio 2.0. We are ending the beta program in preparation for our final release.
Additionally, the Games for Windows - LIVE online functionality will become disabled. You will still be able to use XNA Game Studio 2.0 Beta to program System Link games, but you will not be able to log on by using a LIVE-enabled Gamertag.
As we have mentioned, the delta between the beta and the release was very short. During that period, we addressed many bugs and issues, but the beta you received was "feature complete," meaning that everything new for XNA Game Studio 2.0 was included with the beta.
Our final release is right around the corner, and we'd like to thank everyone who took time to download our beta as well as provide feedback through the Microsoft Connect site. It's with your help that we can ensure that our final build is as stable as possible.
Looks like the release of XNA 2.0 is just around the corner. The Microsoft XNA Team have announced that
Michael Klucher announces on the XNA Team Blog This Friday, December 7 th , will be your final chance
Just wanted to say that I have a huge amount of gratitude to Microsoft and the XNA team for creating XNA framework.
I've been playing with it on and off since the day it came out, and I just love it.
I am not a game developer but have secretely always wanted to be.
xna is a good tool for the game developing fans.
anyway, i wish xna could provide more functions such as physics, network(not live network) in next version.
It's sound good!
I am happy to see more and more the xna matured.
Developer Games - Brazil
Microsoft Student Partner
Physics can be roughly provided by using available 3rd party solutions, such as Lua to script, although I agree a ubitquous physics component would greatly improve time to market ability for users needing a basic subset of capability. To start, basic ragdoll physics, boundary control, gravitational attributes, and feedback would greatly improve the situation. Networking can be provided already as XNA is based on a modified compact .net framework in C#, but obviously not for XBox. XBox does not have local tcp/ip functionality outside the scope of XBL, probably due to security reasons.
I look forward, and expect new books covering XNA GS 2.0 on the horizon, they are greatly needed as the current two books in circulation are for GS 1.0, parly incompatible with 2.0, although upgradable. New DirectX functionality, such as the new sound system to replace DirectSound on Windows will inevitably need proper documentation in the XNA context shortly.
More starter kits covering isometric games with view angles and racing sims would also be nice.
VS2008 support is needed, the multithreaded build system greatly improves productivity, but in the XNA sense little really improves it with VS2008, as the XBox is not using or capable of .NET 3.5 due to it using the compact .NET framework.