Announcing: XNA Game Studio 3.0 Community Technical Preview (CTP)

Announcing: XNA Game Studio 3.0 Community Technical Preview (CTP)

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David "LetsKillDave" Weller

Program Manager - XNA Community

 

Today, we are delivering the first Community Technical Preview (CTP) of XNA Game Studio 3.0, giving you the ability to build games for the entire family of Zune media devices.  This feature gives you access to the majority of the XNA framework APIs while retaining a seamless sense of integration with the Zune media experience.  In addition, this release now requires either Visual Studio 2008 Standard Edition and higher (C# language support must be installed), or Visual C# 2008 Express Edition.

 

Keeping with Zune media experience, the XNA Game Studio 3.0 integration includes discoverability/access to user’s non-DRM music – allowing you to customize background soundtracks or create real-time visualizations.  In addition, we’ve announced the ability to have multiple nearby Zunes wirelessly engage in an ad-hoc social gaming experience. 

 

A preview release of XNA Game Studio 3.0 is now available through the XNA Creators Club Online site (http://creators.xna.com), with a final release scheduled for the holiday 2008 season.  For those of you that prefer the shortest path to happiness, the direct link to the XNA Game Studio 3.0 CTP is here.

 

There’s three other important things we want you to know before you dig in:

    • Either Visual Studio 2008 Standard Edition and higher (C# language support must be installed), or Visual C# 2008 Express Edition are required to install and run the XNA Game Studio 3.0 CTP.  Visual Studio 2005 SKUs are not supported with XNA Game Studio 3.0 and beyond.  However, you do not need to uninstall Visual Studio 2005 or XNA Game Studio 2.0, as those products will work side-by-side with Visual Studio 2008 and XNA Game Studio 3.0 CTP.
    • This current CTP does not enable Xbox 360 game development.  Only Windows and Zune are supported in this CTP.  If you want to build and deploy games for the Xbox 360, you must continue using XNA Game Studio 2.0 for now.
    • This CTP doesn't work in 64 bit yet.  We plan to support it before RTM.

 

We hope you have fun with this CTP, and we look forward to your feedback on this product!

 

P.S. – In case you find a bug or want to suggest a new feature, please be sure to post it to the XNA Game Studio Connect website.

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  • Please add 7 and 7 and type the answer here:
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  • digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/07/xna-for-zune-game-development-now-in-beta.aspx';

  • XNA Game Studio 3.0 Community Technical Preview

  • Ραγδαίες εξελίξεις για το XNA, αλλά το χαίρομαι ιδαίτερα διότι οποιαδήποτε στιγμή, μπορεί ο οποιοσδήποτε

  • Idag släpptes den första publika CTP'n (Community Technology Preview) av nästa version

  • Ich bin gerade auf der fmx in Stuttgart und konnte dort mit Boyd Multerer (Dev Manager der XBox Live

  • Go team XNA! We're delighted to announce that the Community Technology Preview for XNA 3.0 is here. Dave

  • Well, the big announcement about the Game Studio 3.0 CTP went out an hour ago. Everybody is excited about

  • This morning I was excited to see a tweet that the XNA games studio 3.0 CTP is out. With the tweet, came the reminder to make sure you read the accompanying README information. So after folloing the link to the download site, I find this in the readme:

  • Finally the CTP we've all been waiting for is here. You can now pick it up here and start developing

  • ... så kom den endelig den første CTP version af XNA Studio 3.0! Hvad ... kan den så denne

  • Finally the CTP we've all been waiting for is here. You can now pick it up here and start developing

  • Duh... Sorry. I just noticed the PS about the Connect site. Posting there now...

  • We've just released the Community Technology Preview (CTP) of Game Studio Version 3.0. If you haven't

  • The XNA Team announced the CTP of the XNA Game Studio 3.0 today : Today, we are delivering the first

  • One of the most satisfying times I experience at Microsoft are immediately after a product release. And

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