Announcing: XNA Game Studio 3.0 Community Technical Preview (CTP)

Announcing: XNA Game Studio 3.0 Community Technical Preview (CTP)

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David "LetsKillDave" Weller

Program Manager - XNA Community

 

Today, we are delivering the first Community Technical Preview (CTP) of XNA Game Studio 3.0, giving you the ability to build games for the entire family of Zune media devices.  This feature gives you access to the majority of the XNA framework APIs while retaining a seamless sense of integration with the Zune media experience.  In addition, this release now requires either Visual Studio 2008 Standard Edition and higher (C# language support must be installed), or Visual C# 2008 Express Edition.

 

Keeping with Zune media experience, the XNA Game Studio 3.0 integration includes discoverability/access to user’s non-DRM music – allowing you to customize background soundtracks or create real-time visualizations.  In addition, we’ve announced the ability to have multiple nearby Zunes wirelessly engage in an ad-hoc social gaming experience. 

 

A preview release of XNA Game Studio 3.0 is now available through the XNA Creators Club Online site (http://creators.xna.com), with a final release scheduled for the holiday 2008 season.  For those of you that prefer the shortest path to happiness, the direct link to the XNA Game Studio 3.0 CTP is here.

 

There’s three other important things we want you to know before you dig in:

    • Either Visual Studio 2008 Standard Edition and higher (C# language support must be installed), or Visual C# 2008 Express Edition are required to install and run the XNA Game Studio 3.0 CTP.  Visual Studio 2005 SKUs are not supported with XNA Game Studio 3.0 and beyond.  However, you do not need to uninstall Visual Studio 2005 or XNA Game Studio 2.0, as those products will work side-by-side with Visual Studio 2008 and XNA Game Studio 3.0 CTP.
    • This current CTP does not enable Xbox 360 game development.  Only Windows and Zune are supported in this CTP.  If you want to build and deploy games for the Xbox 360, you must continue using XNA Game Studio 2.0 for now.
    • This CTP doesn't work in 64 bit yet.  We plan to support it before RTM.

 

We hope you have fun with this CTP, and we look forward to your feedback on this product!

 

P.S. – In case you find a bug or want to suggest a new feature, please be sure to post it to the XNA Game Studio Connect website.

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  • Just Two Weeks after the Community Technical Preview Release of XNA 3.0 : We have completed our conversion

  • Kiedyś kręciłem nosem na wszystkie nowe gadżety. Mam swojego Zenka, Zune (wtedy jeszcze w pierwszej edycji)

  • Thanks for the preview... XNA Game Studio 3.0 rocks!!!

  • Good news! So yes, XNA is industry-changing-important, and it’ll be great to see where it goes. Note from their own stated plans, Microsoft is also looking upward into professional game developer scenarios early next year. This has the potential to be important to far more than just the game industry.

  • First of all, what is XNA? If you haven’t read upon this, XNA is a framework and a set of tools that

  • Хотите разрабатывать игры для своего Zune? Вышла XNA Game Studio 3.0 Community Technical Preview ! Дэйв

  • Hi I'm trying the Visual Studio 2010 CPT but the XNA is not present, I've installed the XNA Game Studio 3.0 one week later.

    I can see the logo in the 2008 spalshscreen but not in the 2010.

    The requires are Visual Studio 2008 Standard Edition and higher...

    Where I make the error? I lost some steps?

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