You’ve been waiting for this news and now it is here!
Beginning Monday, April 6 developers from all over the world will have an opportunity to submit their unique game creations to the Dream-Build-Play 2009 competition for a chance to win a cash prize and an opportunity to sign an Xbox LIVE Arcade publishing contract. Winners will be announced this fall. Last year, more than 7,800 members of our amazing community enrolled in Dream-Build-Play, yielding more than 350 completed games from all over the world developed using Microsoft’s free XNA Game Studio tools.
Several of last year’s winners, including Team GAMBIT for “CarneyVale: Showtime” and Mommy’s Best Games for “Weapon of Choice”, collectively took home more than $70,000 in prizes and have since become top sellers on the Xbox LIVE Community Games Channel. Winners from 2007, “The Dishwasher: Dead Samurai,” “Blazing Birds” and “YoHo Kablammo!” from the United States, Canada and UK respectively, are all slated for release on Xbox LIVE Arcade in the coming months.
Additionally, Creators will be happy to hear about our improvements to the XNA Game Studio development tools, available to professional and hobbyist developers this spring, which will allow developers at any level to take advantage of new partner additions and Xbox LIVE features. Community Games developers will be able to include customized Avatars, which have quickly become one of the most popular features on Xbox LIVE. We'll have many more details about XNA Game Studio 3.1 soon
Stay tuned for more news from Team XNA and GDC 2009!
PingBack from http://blog.a-foton.ru/index.php/2009/03/24/dream-build-play-2009-and-xna-game-studio-31-announced-at-gdc/
Making Avatar games are realy cool..
You've been kicked (a good thing) - Trackback from GameDevKicks.com
As mentioned on the XNA team blog and this XNA Creators Club forum post , the XNA team made a few announcements
This week on Channel 9, Dan and Brian discuss the week's developer news including: - DreamSpark now
Game Developers Conference 2009 was a hotbed of awesome XNA-related adventures, learning, and activity!
Stephen Styrchak recently posted an item on his blog that I wanted to link to here.  The post describes
My colleague Michael Klucher posted a great introduction to the new video playback feature that is coming
My colleague Dean Johnson has posted a couple of items on his blog that I wanted to link to here to help