Creators Club Communiqué 30

Creators Club Communiqué 30

  • Comments 5

I’m often told that 30 is the new 20, but I assure you that when it comes to the CCC, 30 is actually 30. Tons has happened over the past few weeks – there were announcements a-go-go from E3! There wasn’t much specifically about Xbox LIVE Community Games, but plenty of things were mentioned that will have a direct impact on all of our amazing Creators – like User Ratings!

Meanwhile, the learning continues! One of the “Must Bookmark” websites for anyone who uses the XNA Framework is Ziggyware. Through his website, Michael “Ziggy” Morton offers epic amounts of help and a platform for others to share their knowledge. He recently announced the winners of his Spring 2009 Article contest! First place went to Patrick McCarthy’s article on Perlin Noise on the GPU. Martin Actor’s thoughts on Grid Based Isometric Rendering earned him second place and Sergey Akopkokhyants’ article regarding GPU Terrain Rendering with LOD came in third. Thanks to a sponsorship from Synapse Gaming all the winners got licenses to the Sunburn XNA Lighting and Rendering Engine and thanks to Ziggy they also got a few other goodies. You can read all about it here!

In our own forums on Creators Club Online ht shared an incredible tutorial on how to turn the XSI Mod Tool into a Level Editor for your XNA Games.

In other CCO news – we’re going to have some downtime on June 16, but when we come back online we’re going to have some new features for all of our wonderful creators!

xxoo

~kathleen sanders

XNA Community Manager

Leave a Comment
  • Please add 2 and 1 and type the answer here:
  • Post
Page 1 of 1 (5 items)