Today, as part of the Create Games for Windows Phone 7 Educational Series on App Hub, we’re proud to announce the launch of a brand-new set of six educational items to help you get peak performance as you develop your Windows Phone 7 games.
Check out the Educational Roadmap to download these and other great educational items. Here’s what you’ll find there:
Add these powerful tools to your next game and take advantage of profiling, frames-per-second counting, and an on-screen customizable debug console, all in one handy package
If you’d like to take the performance utility out for a spin and learn about 3D drawing and performance in the process, try this 3D demo, already instrumented with the powerful performance utility.
Debug and tune your game with visual data using this heavily-optimized batched rendering sample that can be called from anywhere in your game to render lines, triangles, bounding boxes, frustums and spheres, all with tunable lifetimes.
Performance Considerations for WP7 Article
Get answers to Windows Phone 7 performance questions around content loading and memory management, as well as instructions on using the CLR Profiler to dig deep into allocations and garbage collection.
Best Practices for WP7 Games Article
If you’ve got aspirations of being on Windows Phone Marketplace, be sure to read this guide on bringing the best experiences to your potential customers. Learn the best practices around graphics, input, audio, and storage for games on Windows Phone 7.
Tombstoning for WP7 Games Article
Learn how to play best in the Windows Phone 7 environment – learn how to handle and recover from interruptions that require your game to save state, exit, and return later with state and content intact.
Bonus: Memory Madness 4-Point Multi-Touch Lab
Curious about Windows Phone 7’s four-point multitouch capability? Try it out and learn how to implement it yourself with this challenging memory game!
Grab all of these items today on the Educational Roadmap!
Best Practices for WP7 Games mentions using the light sensor. This sensor is not yet available to 3rd party games. I would suggest that it the article be updated to include a note that it will be coming in a future release (if it is) or removed from the document until such time that it is available for us to use.
Best Practices also mentions the compass which is not yet available to 3rd party apps/games.