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  • Blog Post: Xbox LIVE Indie Games: New Control Your Game Release Feature

    We're excited to announce a new feature on App Hub that we have added to the peer review system for Xbox LIVE Indie Games. Based on developer community feedback, we have enabled developers to control the release of their games that have passed peer review. This feature will help developers to better...
  • Blog Post: Updates to the Top Downloads Channel on Xbox LIVE Indie Games

    To our Xbox LIVE Indie Games Community: We have recently made changes to the way games are chosen and sorted in the Xbox LIVE Indie Games top downloads channel on the Xbox 360 Dashboard. Previously games were selected and ordered based on the previous day’s sales information. This caused an illusion...
  • Blog Post: Update on Indie Games Ratings

    To our Xbox LIVE Indie Games Community: We’ve heard your feedback and have made some changes to the ratings system on Xbox.com. Starting today, only users with Xbox LIVE Gold subscriptions will be allowed to rate content on the Xbox.com website. By implementing this change, we believe our customers...
  • Blog Post: Peer Review Pipeline Closed for New XNA GS 3.1 Games or Updates on App Hub

    App Hub has stopped accepting for peer review and playtest any game or game update that was made with XNA Game Studio 3.1. Developers creating games for Xbox LIVE Indie Games must now work exclusively with XNA Game Studio 4.0 if they wish to submit their game or game update to App Hub. If you have...
  • Blog Post: 7 Days Left to Submit XNA GS 3.1 Games on App Hub

    Until 11:59 PM PST on February 7th, 2011, developers creating games for Xbox LIVE Indie Games can continue to submit their games made in XNA Game Studio 3.1 to peer review on App Hub . Beginning at 12:00 AM PST on February 8th, 2011 , only games made in XNA Game Studio 4.0 will be accepted to peer...
  • Blog Post: 14 Days Left to Submit XNA GS 3.1 Games on App Hub

    Until 11:59 PM PST on February 7th, 2011, developers creating games for Xbox LIVE Indie Games can continue to submit their games made in XNA Game Studio 3.1 to peer review on App Hub . Beginning at 12:00 AM PST on February 8th, 2011 , only games made in XNA Game Studio 4.0 will be accepted to peer...
  • Blog Post: 30 Days Left to Submit XNA Game Studio 3.1 Games to App Hub

    Developers creating games for Xbox LIVE Indie Games using XNA Game Studio can currently submit games to App Hub that are made in XNA Game Studio 3.1, as well as those made in XNA Game Studio 4.0. After February 7th, 2011, all games submitted to playtest or peer review for Xbox LIVE Indie Games must...
  • Blog Post: New and Updated Windows and Xbox 360 Developer Education on App Hub!

    Today, we are proud to announce a set of sample updates for XNA Game Studio developer education, released on App Hub. Several of your favorite samples and utilities have been upgraded to be compatible with XNA Game Studio 4.0. In addition, a brand-new rigid-body and skinned animation sample is available...
  • Blog Post: New HiDef Education and Avatar Samples for XNA Game Studio 4.0

    Today, the full set of upgraded avatar samples and utilities for XNA Game Studio 4.0 are available for you to download on App Hub and use right away, including a brand-new Avatar Shadows sample. Additionally, explore performance tips and graphical capabilities with the new Graphics Profile Checker and...
  • Blog Post: Announcing Dream.Build.Play 2011

    We are proud to announce yet another round of Dream.Build.Play for year 2011. Are you ready to compete? Dream.Build.Play is a competition where you can create and submit your XNA Game Studio 4.0 game for Xbox 360 to win prizes, including the chance to have your game featured on Xbox LIVE Arcade. Registration...
  • Blog Post: Indie Games Winter Uprising Begins this December

    The Xbox LIVE Indie Games developer community is out in force this December with the Indie Games Winter Uprising. More than a dozen titles are planned to be released on the Xbox LIVE Indie Games service in the first week of December. The games released are from veteran developers and newcomers, range...
  • Blog Post: XBLIG: 4.0 Submission Now Open on App Hub!

    The Xbox LIVE Indie Games Submission pipeline on App Hub is now open for Xbox 360 games made using XNA Game Studio 4.0. You can submit your XNA Game Studio 4.0 games for Xbox 360 to the Peer Review process on App Hub right away. For XNA Game Studio 3.1 games still in development, you have a limited...
  • Blog Post: XNA Game Studio Connect 4.0 and XBLIG Submission Update

    This evening, the final version of XNA Game Studio Connect 4.0 will be released. At that time, you will be able to deploy and debug games made in XNA Game Studio 3.1 and 4.0 as described in this earlier post . The Xbox LIVE Indie Games submission pipeline for games made in XNA Game Studio 4.0 will...
  • Blog Post: XBLIG: 4.0 Submission Opens on App Hub This Friday

    The day is almost here! This Friday, the final version of XNA Game Studio Connect 4.0 will be released, and with it, the submission pipeline for Xbox LIVE Indie Games made in XNA Game Studio 4.0 will open! On that day, you can start submitting your XNA Game Studio 4.0 games for Xbox 360 to the Peer...
  • Blog Post: XNA Game Studio 4.0 Submissions for Xbox LIVE Indie Games

    With the unveiling of App Hub and the recently-launched XNA Game Studio Connect Beta for XNA Game Studio 4.0, many developers have asked when the final version of XNA Game Studio Connect for 4.0 will be available, and when they’ll be able to submit games made using XNA Game Studio 4.0 to the peer...
  • Blog Post: Goodbye Girl

    ­­­­Hello, Amazing Creators! It has already been an exciting week for everyone! At long last, we’ve got the final version of XNA Game Studio 4.0 into your eager hands. There are even more exciting and amazing things we have to share with you very soon, too. So it is with...
  • Blog Post: Creators Club Communiqué 57

    Salut, Creators! This week several members of Team XNA got to attend Casual Connect in Seattle. This conference gathers experts in the casual gaming field with the goal of sharing insights and experience. Our own superstar space brain, Michael Klucher held a session on “ Developing Games for...
  • Blog Post: Creators Club Communiqué 56

    G’day, Creators! It has been a big week already with the release of the Windows Phone Developer Tools (WPDT) Beta – starring the XNA Game Studio 4.0 beta ! We’re working hard to create the best tools for developing amazing apps and games for Windows Phone 7, Xbox 360, and PC. Part of what helps us is...
  • Blog Post: Creators Club Communiqué 55

    Hello, Creators! Well, as you can see, the blog redesign is still happening. We’ve been working on that along with a ton of other stuff! We’re getting ready to do some really great stuff on XNA Creators Club Online soon. In the next few weeks you’re going to start seeing the very...
  • Blog Post: Team XNA Creators Club Online Blog Redesign Incoming!

    Namaste, Creators! As you can see from all your favorite MSDN Blogs – there are some exciting things happening! Our team is currently working on a new look for our blog, too. We haven’t forgotten you or the Creators Club Communiqué, though! We hope to have everything back in...
  • Blog Post: Creators Club Communiqué 54

    Holà, créateur! We all know that Creators from Australia, Canada, Denmark, France, Germany, Ireland, Italy, Japan, Netherlands, New Zealand, Norway, Singapore, Spain, Sweden, the UK, and the US can currently submit their Xbox LIVE Indie Games for sale in Canada, France, Germany, Italy, Japan, Singapore...
  • Blog Post: Creators Club Communiqué 53

    Welcome, Creators! We’re back with another salty collection of links and learning to brighten your day! This week on XNA Creators Club Online we got the download history , Top Downloads on Xbox LIVE and Best Selling list on Xbox.com fixed at last . We cannot thank all of our Creators enough for being...
  • Blog Post: Creators Club Communiqué 52

    Salutations, Creators! It is said that the month of April comes in like a lion and out like a lamb. How was yours? When it comes to Xbox LIVE Indie Games and XNA Creators Club Online I like to think we are always lions, but thankfully websites don’t often suffer from inclement weather. As ever, the CCC...
  • Blog Post: Creators Club Communiqué 51

    Hello, Creators! We’ve gathered links to fantastic Xbox LIVE Indie Game development (XBLIG) related articles from around the internets. If you’ve got something to share, feel free to send us a link to creators@microsoft.com ! Team Meat from the Super Meat Boy Blog offered a great post about difficulty...
  • Blog Post: Creators Club Communiqué 50

    Welcome, Creators! Here we are at our 50th Creators Club Communiqué! It would seem that you amazing Xbox LIVE Indie Game (XBLIG) Creators have been busier than ever! We’ve found exciting things happening for XBLIGs all over the internet! We announced Dream.Build.Play 2010 finalists ! Congratulations...
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