Browse by Tags

Tagged Content List
  • Blog Post: Xbox LIVE Indie Games: New Control Your Game Release Feature

    We're excited to announce a new feature on App Hub that we have added to the peer review system for Xbox LIVE Indie Games. Based on developer community feedback, we have enabled developers to control the release of their games that have passed peer review. This feature will help developers to better...
  • Blog Post: Update on Indie Games Ratings

    To our Xbox LIVE Indie Games Community: We’ve heard your feedback and have made some changes to the ratings system on Xbox.com. Starting today, only users with Xbox LIVE Gold subscriptions will be allowed to rate content on the Xbox.com website. By implementing this change, we believe our customers...
  • Blog Post: “Kotaku’s Favorites” on Xbox LIVE Indie Games

    "Kotaku’s Favorites" launches today as a new section on Xbox LIVE Indie Games. The list will be updated regularly by the staff of Kotaku, the popular blog for video game news, reviews, cheats, and design. Kotaku is a strong supporter of the indie gaming community and their selections will be great...
  • Blog Post: Registration Now Open for Dream.Build.Play 2011 Challenge

    The Dream.Build.Play Challenge is back, and we’re more excited than ever to see your ideas come to life. Build the next mind-blowing game for Xbox 360® by using XNA Game Studio 4.0 , and you could win! Winning game developers split $75,000 USD in prizes and get a shot at an Xbox LIVE® Arcade...
  • Blog Post: Goodbye Girl

    ­­­­Hello, Amazing Creators! It has already been an exciting week for everyone! At long last, we’ve got the final version of XNA Game Studio 4.0 into your eager hands. There are even more exciting and amazing things we have to share with you very soon, too. So it is with...
  • Blog Post: Creators Club Communiqué 54

    Holà, créateur! We all know that Creators from Australia, Canada, Denmark, France, Germany, Ireland, Italy, Japan, Netherlands, New Zealand, Norway, Singapore, Spain, Sweden, the UK, and the US can currently submit their Xbox LIVE Indie Games for sale in Canada, France, Germany, Italy, Japan, Singapore...
  • Blog Post: Creators Club Communiqué 53

    Welcome, Creators! We’re back with another salty collection of links and learning to brighten your day! This week on XNA Creators Club Online we got the download history , Top Downloads on Xbox LIVE and Best Selling list on Xbox.com fixed at last . We cannot thank all of our Creators enough for being...
  • Blog Post: Creators Club Communiqué 52

    Salutations, Creators! It is said that the month of April comes in like a lion and out like a lamb. How was yours? When it comes to Xbox LIVE Indie Games and XNA Creators Club Online I like to think we are always lions, but thankfully websites don’t often suffer from inclement weather. As ever, the CCC...
  • Blog Post: Creators Club Communiqué 51

    Hello, Creators! We’ve gathered links to fantastic Xbox LIVE Indie Game development (XBLIG) related articles from around the internets. If you’ve got something to share, feel free to send us a link to creators@microsoft.com ! Team Meat from the Super Meat Boy Blog offered a great post about difficulty...
  • Blog Post: Creators Club Communiqué 50

    Welcome, Creators! Here we are at our 50th Creators Club Communiqué! It would seem that you amazing Xbox LIVE Indie Game (XBLIG) Creators have been busier than ever! We’ve found exciting things happening for XBLIGs all over the internet! We announced Dream.Build.Play 2010 finalists ! Congratulations...
  • Blog Post: Creators Club Communiqué 49

    Howdy, Creators! We’ve had a very busy March, but April showers bring May flowers and also exciting new developer education content! That is how that saying goes, right? As per usual, Shawn Hargreaves leads the charge of amazing XNA Game Studio-related posts on his blog : State Objects in XNA Game Studio...
  • Blog Post: Creators Club Communiqué 48

    Hello, Creators! Man, are we ever tired! We’ve just returned from our whirlwind adventures at Penny Arcade Expo ( PAX East ), where nealy 60,000 gamers attended the three-day event and good times were had by all! You can see and read about our Boston adventures in our previous Team XNA Game Studio blog...
  • Blog Post: PAX East 2010!

    Greetings, Creators! We're just starting the weekend here at the first ever Penny Arcade Expo (PAX East) in Boston, MA! There are lots of amazing games on the show floor and tons of people to enjoy them! Here are some shots from the opening of the show! Long line for Badges! Everyone is ready for the...
  • Blog Post: Creators Club Communiqué 47

    Ciao, Creators! This weekend (March 26th-28th) the good people of Penny Arcade are hosting the first east coast version of their wildly successful event, Penny Arcade Expo ( PAX East ) in Boston, MA. Although Xbox LIVE Indie Games won’t have a booth presence this year, I’ll be there! Be sure to follow...
  • Blog Post: Creators Club Communiqué 46

    Salutations, Creators! Wow! The past few weeks have been a blur for the entire team! Last week was the Game Developers Conference , where we announced XNA Game Studio 4.0 and several of its supported features. This week was MIX 2010 ,where we announced the availability of the XNA Game Studio 4.0 Community...
  • Blog Post: Creators Club Communiqué 45

    Aloha, Creators! What a busy week it’s been! Earlier this week at the Game Developers Conference in San Francisco, we announced XNA Game Studio 4.0 and shared a few details about some of the features it will offer all developers. XNA Game Studio 4.0 beta is slated to become available to the public...
  • Blog Post: Creators Club Communiqué 41

    Salutations, Creators! In recent weeks we’ve seen a few questions pop up about this year’s Dream.Build.Play Competition , specifically in regard to the Old Spice Challenge. We will answer all questions necessary to enable Creators to successfully submit their games; however select details will only be...
Page 1 of 1 (17 items)