• XNA Game Studio Team Blog

    Creators Club Communiqué 34

    • 2 Comments
    *PHEW*! What a long, strange trip this summer has been! After we wrapped up PAX we devoted some time to retuning the IDN (Independent Developer Network) Team and planning all sorts of good things for 2010! One of those is 2010’s Dream.Build.Play Challenge...
  • XNA Game Studio Team Blog

    XNA Game Studio 3.1 Zune Extensions

    • 0 Comments
    Are you as excited as we are at today’s arrival of the Zune HD ? If you've already picked yours up from your local retailer or are eagerly awaiting your delivery from Zune Originals , we are pleased to announce the immediate availability of XNA Game Studio...
  • XNA Game Studio Team Blog

    PAX 2009… full report coming soon!

    • 0 Comments
    We survived and hopefully if you were there you did, too! There is news that at least one reported case of Swine Flu has been reported, though. So, if you were there and are feeling less-than-healthy see a doctor right away. Team XNA had a great time...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 33

    • 0 Comments
    Greetings and glad tidings to everyone! We’re fast approaching the close of one hot summer here with the Seattle area. The end of summer brings with it many things; two of the biggest being the Penny Arcade Expo (PAX) and our annual Dream.Build.Play Competition...
  • XNA Game Studio Team Blog

    The New Dashboard, PAX 2009, and Xbox LIVE Indie Games!

    • 2 Comments
    It is a big week here for Team XNA! With the new Xbox 360 dashboard let’s welcome all the games that have been updated to XNA Game Studio 3.1. Indie Game Developers in Japan can now share their games on Xbox LIVE Marketplace , too! Servicing has also...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 32

    • 3 Comments
    Greetings! We’ve been radio silent for a few weeks, working hard on some new features you’ll see at XNA Creators Club Online starting later this week. In the meantime, you guys have been busy! MVP Nick Gravelyn, of XboxIndies.com , wrote a very helpful...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 31

    • 1 Comments
    The XNA Creators CLub has had a number of big announcements and changes in the past few weeks! We understand you’ve endured a few bumps and problems while we get things back up and running. Your understanding and support has been incredible. Hopefully...
  • XNA Game Studio Team Blog

    Please Pardon our Dust!

    • 2 Comments
    We are aware of an issue affecting a small amount of content on Xbox LIVE Marketplace since the service came back online- including Xbox LIVE Community Games . We appreciate your patience and hope to resolve the issue soon. Until then, new Xbox LIVE Community...
  • XNA Game Studio Team Blog

    CCO and Xbox LIVE are Down

    • 1 Comments
    Today, June 16 from 12:01 a.m. to 11:59 p.m. PDT (2009-06-16 0701 to 2009-06-17 0659 GMT) Creators Club Online, Xbox LIVE, and parts of Xbox.com are offline for scheduled maintenance.  As a result, Creators Club Online is down. Xbox 360 Consoles...
  • XNA Game Studio Team Blog

    XNA Game Studio 3.1 is GO!

    • 11 Comments
    That’s right! The latest, greatest version of our kick-butt free game creation tool XNA Game Studio 3.1 is available to download now ! You can read all about awesome new features like Avatars, Xbox LIVE Party Systems, and Video over at Creators Club Online...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 30

    • 5 Comments
    I’m often told that 30 is the new 20, but I assure you that when it comes to the CCC, 30 is actually 30. Tons has happened over the past few weeks – there were announcements a-go-go from E3 ! There wasn’t much specifically about Xbox LIVE Community Games...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 29

    • 5 Comments
    Team XNA isn’t just here in Redmond. It also includes many incredible Direct X/XNA MVPs from all around the world. We couldn’t do what we do without their input and assistance everyday! Recently, inspired by Mr. Michael Klucher’s post about a PSD Plugin...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 28

    • 7 Comments
    Last week we had a minor malfunction in a lesser part of the server quadrant that is housed in the Omega Satari nebula on the edge of the Blogipeligo. We on Team XNA apologize for this unexpected outage, but assure you that we have resolved the issue...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 27

    • 1 Comments
    This past week there has been much to do on the XNA Creators Club forums . I’m excited to see lots of new faces helping out with Playtest and Peer Review, but some people need some pointers on what is a failing issue and what isn’t. Remember, Peer Review...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 26

    • 1 Comments
    This week we have some new things to share about the Xbox LIVE Community Games channel! We’re working with gaming enthusiast site IGN.com so that starting today they will offer their own picks as a channel within Xbox LIVE Community Games on the Xbox...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 25

    • 2 Comments
    Here we are at CCC number 25! Hopefully, you’ve gained a great deal of knowledge from these (mostly) weekly grabblings of learning from around the internets. I am constantly amazed at the stuff all of you space brains come up with using the XNA framework...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 24

    • 4 Comments
    So, last week we covered some great links from around the web for newly hatched and fledgling Creators to lay the groundwork to make some great games with XNA Game Studio . This week, we’ll offer some slightly more advanced stuff to keep the learning...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 23

    • 3 Comments
    Spring seems to have springed here in the verdant Seattle-area! We all know it is a trick, though, so we’re preparing by staying inside and playing games made with XNA Game Studio . What you might not know is that several Xbox LIVE Arcade titles were...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 22

    • 1 Comments
    Game Developers Conference 2009 was a hotbed of awesome XNA-related adventures, learning, and activity! Team XNA kicked off GDC week with two days of talks, highlighting the full breadth and depth of tools and technologies available to game developers...
  • XNA Game Studio Team Blog

    Dream Build Play 2009 and XNA Game Studio 3.1 Announced at GDC!

    • 9 Comments
    You’ve been waiting for this news and now it is here! Beginning Monday, April 6 developers from all over the world will have an opportunity to submit their unique game creations to the Dream-Build-Play 2009 competition for a chance to win a cash prize...
  • XNA Game Studio Team Blog

    Team XNA, Double-Doubles, and GDC

    • 2 Comments
    Are you planning on being at the Game Developers Conference in San Francisco next week? Just live in the area and want to meet us? Do you love delicious burgers and fries? If you can’t answer yes to at least one of those questions, well… that’s a darn...
  • XNA Game Studio Team Blog

    Game Developers Conference 2009!

    • 2 Comments
    Who is going? We are! Several members of team XNA will be in attendance! We’ve also got a huge number of Microsoft Sponsored and XNA framework related sessions. Check it out! Two Full Developer Days : One of the highlights at GDC are the Microsoft Developer...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 21

    • 2 Comments
    If the Communiqué was a person living in the USA and every post was one year then the Communiqué would be legally permitted to drink today! Cheers! This week we’ve got plenty of links to keep your space brains busy! First up, we’ve announced the new dates...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 20

    • 1 Comments
    This week is a very special MVP Summit edition of the Communiqué! What’s the MVP Summit? Well, it is one of the few times per year that I actually get to meet our beloved MVPs that help us to wrangle all the knowledge related to our various technologies...
  • XNA Game Studio Team Blog

    Creators Club Communiqué 19

    • 2 Comments
    It’s last week of February already! This is the month that cheats us out of a couple of days and leaves me feeling like I’m behind for the rest of the year. I’m having trouble keeping up with all the ways that Creators are finding to get the word out...
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