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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>XNA Game Studio Team Blog</title><link>http://blogs.msdn.com/b/xna/</link><description /><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>XBLIG Support</title><link>http://blogs.msdn.com/b/xna/archive/2013/04/30/xblig-support.aspx</link><pubDate>Tue, 30 Apr 2013 16:43:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10415120</guid><dc:creator>XNA Game Studio Developer Education</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/xna/rsscomments.aspx?WeblogPostID=10415120</wfw:commentRss><comments>http://blogs.msdn.com/b/xna/archive/2013/04/30/xblig-support.aspx#comments</comments><description>&lt;p class="owapara"&gt;We are trying to create an updated&amp;nbsp;list of users who are having issues logging into their XBLIG account or need other&lt;br /&gt;technical support.&amp;nbsp; If you are running into a technical or billing issue with XBLIG please send an email to&lt;br /&gt;&lt;a href="mailto:creators@microsoft.com"&gt;creators@microsoft.com&lt;/a&gt; using one of the subject lines listed below.&amp;nbsp;&lt;/p&gt;
&lt;p class="owapara"&gt;Please use ONLY one of these three subject lines, as we will use these to filter responses. If you have&lt;br /&gt;multiple issues please send one issue per email:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;ACCOUNT/LOGIN PROBLEM - &lt;em&gt;&amp;lt;Username&amp;gt;&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;PAYMENT PROBLEM - &lt;em&gt;&amp;lt;Username&amp;gt;&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;OTHER SUPPORT REQUEST - &lt;em&gt;&amp;lt;Username&amp;gt;&lt;/em&gt;&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="owapara"&gt;In the body of your email include your XBLIG&lt;em&gt; &lt;/em&gt;username and any relevant information. Prior to emailing,&amp;nbsp;please be sure to review the Indie&lt;br /&gt;Games FAQ as it may help in resolving your issue as well: &lt;a href="http://xbox.create.msdn.com/en-us/home/faq"&gt;http://xbox.create.msdn.com/en-us/home/faq&lt;/a&gt;&lt;/p&gt;
&lt;p class="owapara"&gt;Thanks!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10415120" width="1" height="1"&gt;</description></item><item><title>Want a better chance to get your title on the dashboard?</title><link>http://blogs.msdn.com/b/xna/archive/2013/03/12/want-a-better-chance-to-get-your-title-on-the-dashboard.aspx</link><pubDate>Tue, 12 Mar 2013 22:53:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10401788</guid><dc:creator>XNA Game Studio Developer Education</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/xna/rsscomments.aspx?WeblogPostID=10401788</wfw:commentRss><comments>http://blogs.msdn.com/b/xna/archive/2013/03/12/want-a-better-chance-to-get-your-title-on-the-dashboard.aspx#comments</comments><description>&lt;p&gt;If so, it would help to send better art work to us. A common reason we cannot feature certain titles is due to low resolution or poorly captured box art or screen shots. The recommended specifications are: &lt;span style="color: #000000; font-family: 'Calibri','sans-serif'; font-size: 11pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"&gt;High Res Layered Key Art &amp;ndash; 4:3 format/minimum&lt;br /&gt;300 dpi/no text or logos. Also, no cropping if possible.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color: #000000; font-family: 'Calibri','sans-serif'; font-size: 11pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"&gt;If you would like to get ahead of the game (pun intended), please send your art to &lt;a href="mailto:creators@microsoft.com"&gt;creators@microsoft.com&lt;/a&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color: #000000; font-family: 'Calibri','sans-serif'; font-size: 11pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"&gt;Thanks!&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10401788" width="1" height="1"&gt;</description></item><item><title>Win the opportunity to be mentored by Ian Livingstone OBE and Any Payne OBE along with a month’s free PR support with Microsoft’s “Power Up” competition!</title><link>http://blogs.msdn.com/b/xna/archive/2012/11/13/win-the-opportunity-to-be-mentored-by-ian-livingstone-obe-and-any-payne-obe-along-with-a-month-s-free-pr-support-with-microsoft-s-power-up-competition.aspx</link><pubDate>Wed, 14 Nov 2012 02:52:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10368356</guid><dc:creator>XNA Game Studio Developer Education</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/xna/rsscomments.aspx?WeblogPostID=10368356</wfw:commentRss><comments>http://blogs.msdn.com/b/xna/archive/2012/11/13/win-the-opportunity-to-be-mentored-by-ian-livingstone-obe-and-any-payne-obe-along-with-a-month-s-free-pr-support-with-microsoft-s-power-up-competition.aspx#comments</comments><description>&lt;p&gt;&lt;span style="font-size: medium;"&gt;Microsoft has launched a developer contest called 'Power&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;Up'. The competition is aimed at UK Inide Developers who want to develop and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;publish awesome games for Windows 8. &amp;nbsp;&amp;nbsp;If you are using XNA today to&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;develop Xbox Indie titles why not port your existing titles or create a new&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;ones for the Windows 8 &amp;ldquo;Power Up&amp;rdquo; competition and be in with a chance to win&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;some &amp;ldquo;money can&amp;rsquo;t buy&amp;rdquo; prizes.&amp;nbsp; &amp;nbsp;We have worked with Monogame in the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;UK recently at a University hack to port existing XNA games to Win8 RT and then&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;develop those games to be published in the Windows 8 Store.&amp;nbsp; &lt;a href="http://blogs.msdn.com/b/uk_faculty_connection/archive/2012/10/27/porting-of-an-existing-windows-phone-to-windows-8-game.aspx"&gt;You can read more details here&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: medium;"&gt;You can download Monogame for free at &lt;a href="http://Monogame.codeplex.com"&gt;http://Monogame.codeplex.com&lt;/a&gt;,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;Visual Studio Express for Windows 8 and Windows 8 evaluation for FREE from &lt;a href="http://dev.windows.com"&gt;http://dev.windows.com&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;For a step by step guide of how to migrate your XNA assets to Windows 8 see &lt;a href="http://bit.ly/S3UuGK"&gt;http://bit.ly/S3UuGK&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: medium;"&gt;If you&amp;rsquo;re the winner of &amp;lsquo;Power Up&amp;rsquo; you will win some amazing&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;prize, including a free PR campaign, mentoring with industry leaders drawn from&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;the Boards of UKIE and TIGA and a commercial trailer for your awesome Windows 8&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;game app. You simply need to ensure game is published in the UK Windows 8 Store&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;before December 14&lt;sup&gt;th&lt;/sup&gt;.&amp;nbsp; Full entry details, terms and conditions&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;can be found at &lt;a href="http://www.ubelly.com/gaming"&gt;www.ubelly.com/gaming&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: medium;"&gt;Prizes range from free PR for a month, mentoring by industry&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;veterans, Nokia smartphones, Visa Gift Cards from YoYo Games to name but a few.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: medium;"&gt;The competition is open now and you have until December 14&lt;sup&gt;th&lt;/sup&gt;,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;2012 to enter.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: medium;"&gt;To&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;be in with the chance of winning one of our fantastic prizes, after&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;successfully submitting your app to the UK Windows 8 store, follow the steps&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;below to enter the competition.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: medium;"&gt;Send&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;the following details to Andrew Webber, UK Marketing Lead for Indie Game App&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;Builders at &lt;a href="mailto:andrew@microsoft.com"&gt;andrew@microsoft.com&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-size: medium;"&gt;Your name&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: medium;"&gt;Studio Name&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: medium;"&gt;Email Address and Phone&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Number&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: medium;"&gt;Name of the Game App&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: medium;"&gt;Include a copy of your&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Store Certification email for the App you are submitting.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="font-size: medium;"&gt;There&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;is no limit to the number of entries, all entries need to be received by&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;11.59PM GMT 14&lt;sup&gt;th&lt;/sup&gt; December 2012.&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10368356" width="1" height="1"&gt;</description></item><item><title>The Xbox LIVE Indie Games portal Submission/Editing Issue Fix</title><link>http://blogs.msdn.com/b/xna/archive/2012/10/12/app-hub-submission-editing-issue-fix.aspx</link><pubDate>Fri, 12 Oct 2012 21:44:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10359264</guid><dc:creator>XNA Game Studio Developer Education</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/xna/rsscomments.aspx?WeblogPostID=10359264</wfw:commentRss><comments>http://blogs.msdn.com/b/xna/archive/2012/10/12/app-hub-submission-editing-issue-fix.aspx#comments</comments><description>&lt;p&gt;&lt;span style="color: #1f497d; font-family: arial,helvetica,sans-serif; font-size: large; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"&gt;There was an issue today with people not being able to submit, or edit games within the site.&lt;/span&gt;&lt;/p&gt;
&lt;div class="ForumPostContentText"&gt;
&lt;p&gt;&lt;span style="font-family: arial,helvetica,sans-serif; font-size: large;"&gt;&lt;sup&gt;We have found out that a new Terms of Use was posted. Since then, a user has to:&lt;/sup&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin: 0in 0in 0pt;"&gt;&lt;span style="color: #1f497d; font-family: arial,helvetica,sans-serif; font-size: large;"&gt;&lt;sup&gt;Login to &lt;span style="color: #1f497d; font-family: 'Calibri','sans-serif'; font-size: 11pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"&gt;the Xbox LIVE Indie Games portal&lt;/span&gt;&lt;/sup&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin: 0in 0in 0pt;"&gt;&lt;span style="color: #1f497d; font-family: arial,helvetica,sans-serif; font-size: large;"&gt;&lt;sup&gt;Go to the Membership page at &lt;br /&gt;&lt;/sup&gt;&lt;a href="http://xbox.create.msdn.com/en-us/home/membership"&gt;&lt;sup&gt;http://xbox.create.msdn.com/en-us/home/membership&lt;/sup&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin: 0in 0in 0pt;"&gt;&lt;span style="color: #1f497d; font-family: arial,helvetica,sans-serif; font-size: large;"&gt;&lt;sup&gt;Click on Join Now&lt;/sup&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin: 0in 0in 0pt;"&gt;&lt;span style="color: #1f497d; font-family: arial,helvetica,sans-serif; font-size: large;"&gt;&lt;sup&gt;When you get to xbox.com, re-accept the TOU&lt;/sup&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin: 0in 0in 0pt;"&gt;&lt;span style="color: #1f497d; font-family: arial,helvetica,sans-serif; font-size: large;"&gt;&lt;sup&gt;Manually navigate back to &lt;span style="color: #1f497d; font-family: 'Calibri','sans-serif'; font-size: 11pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"&gt;the&lt;br /&gt;Xbox LIVE Indie Games portal&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We are working on a way to fix this in a more global sense, but in &lt;br /&gt;the meantime, this should fix the issue.&lt;br /&gt;&lt;br /&gt;Thanks for your &lt;br /&gt;patience.&lt;/sup&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10359264" width="1" height="1"&gt;</description></item><item><title>Dream.Build.Play Winners!</title><link>http://blogs.msdn.com/b/xna/archive/2012/08/31/dream-build-play-winners.aspx</link><pubDate>Fri, 31 Aug 2012 23:04:28 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10345518</guid><dc:creator>XNA Game Studio Developer Education</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/xna/rsscomments.aspx?WeblogPostID=10345518</wfw:commentRss><comments>http://blogs.msdn.com/b/xna/archive/2012/08/31/dream-build-play-winners.aspx#comments</comments><description>&lt;p&gt;&lt;span style="color: #1f497d; font-family: 'Calibri','sans-serif'; font-size: 11pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"&gt;Meet the 2012 Dream.Build.Play Challenge winners! Thank you for your hard work, congratulations on your awesome accomplishment, and welcome to the Dream.Build.Play universe.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color: #1f497d; font-family: 'Calibri','sans-serif'; font-size: 11pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"&gt;Go here to see the winners: &lt;a href="https://www.dreambuildplay.com/main/winners.aspx"&gt;https://www.dreambuildplay.com/main/winners.aspx&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color: #1f497d; font-family: 'Calibri','sans-serif'; font-size: 11pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10345518" width="1" height="1"&gt;</description></item><item><title>Dream.Build.Play Finalists</title><link>http://blogs.msdn.com/b/xna/archive/2012/08/22/dream-build-play-finalists.aspx</link><pubDate>Wed, 22 Aug 2012 23:03:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10342536</guid><dc:creator>XNA Game Studio Developer Education</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/xna/rsscomments.aspx?WeblogPostID=10342536</wfw:commentRss><comments>http://blogs.msdn.com/b/xna/archive/2012/08/22/dream-build-play-finalists.aspx#comments</comments><description>&lt;p&gt;The games received for this year&amp;rsquo;s competition were phenomenal. Congratulations to the 40 finalists (listed in alphabetical order).&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: large;"&gt;&lt;strong&gt;Xbox 360:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=309"&gt;A Pixel Escape&lt;/a&gt;&lt;/p&gt;
&lt;p class="nomargintop"&gt;Italy&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=15"&gt;Apple Jack 2&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;United Kingdom&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=81"&gt;Bleed&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Canada&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=60"&gt;Brand&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Canada&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=226"&gt;Chibis Bomba&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;France&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=319"&gt;Chompy Chomp Chomp&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;United Kingdom&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=92"&gt;Dead Pixels&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;United Kingdom&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=197"&gt;Diehard Dungeon&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;United Kingdom&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=265"&gt;Divided&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;United Kingdom&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=116"&gt;Face-Plant Adventures&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Germany&lt;/p&gt;
&lt;div class="left"&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=125"&gt;Gateways&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;United Kingdom&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=364"&gt;Graveyard Shift&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Portugal&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=97"&gt;Imagine Earth&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Germany&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=93"&gt;Moon Cheese&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Sweden&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=179"&gt;Ninja Crash&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;South Africa&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=176"&gt;One Finger Death Punch&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Canada&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=147"&gt;qrth-phyl&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;United Kingdom&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=80"&gt;Snails&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Portugal&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=289"&gt;Windhaven&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;United Kingdom&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=191"&gt;Wyv and Keep&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;United States&lt;/p&gt;
&lt;p class="nomargintop"&gt;&lt;span style="font-size: large;"&gt;&lt;strong&gt;Windows Phone:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=208"&gt;Air Soccer Fever&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;United States&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=55"&gt;Akane the Kunoichi&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Italy&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=13"&gt;Alter Ego&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Russian Federation&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=62"&gt;Bots n&amp;rsquo;Things&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Canada&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=103"&gt;Brutal Chase 3D&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Spain&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=136"&gt;Cradle To The Grave&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;United States&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=251"&gt;Digital Divider&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Norway&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=230"&gt;Dotty 2&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Germany&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=326"&gt;Ecosia&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;France&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=331"&gt;I, Zombie&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Poland&lt;/p&gt;
&lt;div class="left"&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=313"&gt;Linkit&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Brazil&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=22"&gt;Pirate Cat&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;France&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=281"&gt;Pixel Blocked!&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Canada&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=184"&gt;Sidekick: End of days&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;United Kingdom&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=203"&gt;Skiddy&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Italy&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=133"&gt;Smirkers&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Malta&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=89"&gt;Snails&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Portugal&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=123"&gt;Sparks &amp;ndash; The First Light&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Switzerland&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=42"&gt;Super Voltage&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;China&lt;/p&gt;
&lt;h4 class="nomarginbottom"&gt;&lt;a href="http://blogs.msdn.com/Main/GalleryDetail.aspx?EntryID=329"&gt;Valgards Fate&lt;/a&gt;&lt;/h4&gt;
&lt;p class="nomargintop"&gt;Germany&lt;/p&gt;
&lt;/div&gt;
&lt;p class="nomargintop"&gt;&lt;span style="font-size: large;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10342536" width="1" height="1"&gt;</description></item><item><title>App Hub Maintenance</title><link>http://blogs.msdn.com/b/xna/archive/2012/08/06/app-hub-maintenance.aspx</link><pubDate>Mon, 06 Aug 2012 20:00:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10337277</guid><dc:creator>XNA Game Studio Developer Education</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/xna/rsscomments.aspx?WeblogPostID=10337277</wfw:commentRss><comments>http://blogs.msdn.com/b/xna/archive/2012/08/06/app-hub-maintenance.aspx#comments</comments><description>&lt;p&gt;App Hub is currently offline.&amp;nbsp; We expect the downtime to&lt;br /&gt;last less than 24 hours. &amp;nbsp;Rest assured our teams will be working as&lt;br /&gt;quickly as possible to minimize the impact on you. &amp;nbsp;Once the developer&lt;br /&gt;portal is back online, you might still encounter an occasional hiccup as we&lt;br /&gt;complete the back-end work over the next several weeks.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;We appreciate your patience during the upgrade work.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10337277" width="1" height="1"&gt;</description></item><item><title>Happy New Year, Xbox LIVE Indie Games!</title><link>http://blogs.msdn.com/b/xna/archive/2012/01/04/happy-new-year-xbox-live-indie-games.aspx</link><pubDate>Wed, 04 Jan 2012 20:00:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10251799</guid><dc:creator>XNA Game Studio Developer Education</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/xna/rsscomments.aspx?WeblogPostID=10251799</wfw:commentRss><comments>http://blogs.msdn.com/b/xna/archive/2012/01/04/happy-new-year-xbox-live-indie-games.aspx#comments</comments><description>&lt;p&gt;Welcome to 2012! We&amp;rsquo;re eager to see what our developers have in store for Xbox LIVE Indie Games in the coming year and to kick things off we have an exciting announcement regarding some changes to App Hub that make it a good time to be an Xbox LIVE Indie Games developer.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size: medium;"&gt;Higher maximum CCGAME size&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Since the start of Xbox LIVE Indie Games, CCGAME bundles submitted for Xbox LIVE Indie Games were limited to a maximum size of 150MB. We&amp;rsquo;ve heard all the great feedback on this subject and today we are pleased to inform you that developers are now able to submit CCGAME bundles up to 500MB through App Hub for publishing on Xbox LIVE Indie Games.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size: medium;"&gt;New limit for 80 point games&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Another area we&amp;rsquo;re adjusting today is the requirement that titles larger than 50MB be priced at either 240 or 400 points. After raising our maximum size we&amp;rsquo;ve decided to also raise this limit. Starting today you can apply the 80 point price to any game with a CCGAME size under 150MB, which is three times the current limit of 50MB.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: medium;"&gt;&lt;strong&gt;More titles per developer&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;The last change affects a fewer number of developers, but we still believe it&amp;rsquo;s an important update. Originally developers were limited to just eight titles on Xbox LIVE Indie Games. When Creators Club became App Hub, we raised the limit up to ten. We&amp;rsquo;re happy today to let you know that we&amp;rsquo;re again raising this limit up to twenty titles per developer.&lt;/p&gt;
&lt;p&gt;We&amp;rsquo;re continuing to watch our developer base and adapt the system to the needs of our creators. We hope you&amp;rsquo;re all as excited as we are to kick off 2012 with these great updates to the App Hub to enable our developers to make even better content for Xbox LIVE Indie Games. If you have any questions or want to discuss these changes, feel free to post in our &lt;a href="http://forums.create.msdn.com/forums/t/97843.aspx"&gt;forum thread&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10251799" width="1" height="1"&gt;</description></item><item><title>Welcome to the New Xbox 360 Dashboard</title><link>http://blogs.msdn.com/b/xna/archive/2011/12/07/welcome-to-the-new-xbox-360-dashboard.aspx</link><pubDate>Wed, 07 Dec 2011 18:00:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10244425</guid><dc:creator>XNA Game Studio Developer Education</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/xna/rsscomments.aspx?WeblogPostID=10244425</wfw:commentRss><comments>http://blogs.msdn.com/b/xna/archive/2011/12/07/welcome-to-the-new-xbox-360-dashboard.aspx#comments</comments><description>&lt;p&gt;Today is exciting. Why? Because today we welcome the newest update to the Xbox 360 dashboard. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;What does this update mean to you, Xbox LIVE Indie Game developers? To start with, it means a new user interface and organizational and functional changes.&lt;/p&gt;
&lt;p&gt;The new user interface uses the Metro style, the same style used by Windows Phone and Windows 8. There also are organizational and functional changes not only to improve, but to enhance, the game experience.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Today, we want to tell you about changes to the Xbox 360 dashboard we believe will most affect Xbox LIVE Indie Game developers and customers.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: medium;"&gt;&lt;strong&gt;Rating from the game library&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;In the new dashboard, rating a game is easy. There now is a Rate button on the overview page for games that gives gamers quick access to rate the game's content.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-68-71/5857.dashboard_5F00_game_5F00_rating.jpg"&gt;&lt;img src="http://blogs.msdn.com/resized-image.ashx/__size/550x0/__key/communityserver-blogs-components-weblogfiles/00-00-00-68-71/5857.dashboard_5F00_game_5F00_rating.jpg" border="0" alt="" style="display: block; margin-left: auto; margin-right: auto;" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The removal of the rate button from the game library in an earlier update generated considerable feedback. Its removal reduced the number of ratings given for Indie Games. We believe the permanent display of the rating button on game overview pages will increase the likelihood that your players will rate your games.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size: medium;"&gt;Indie exposure in the game marketplace carousel&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;When navigating into the game marketplace in the games section, you&amp;rsquo;ll notice the rotating carousel in the center contains an item for Xbox LIVE Indie Games. Selecting this item takes users to an Indie Games experience containing the Kotaku&amp;rsquo;s Favorites and Contest Finalists lists, as well as Indie Game specific New Releases and Most Popular lists.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-68-71/5758.dashboard_5F00_indie_5F00_experience.jpg"&gt;&lt;img src="http://blogs.msdn.com/resized-image.ashx/__size/550x0/__key/communityserver-blogs-components-weblogfiles/00-00-00-68-71/5758.dashboard_5F00_indie_5F00_experience.jpg" border="0" alt="" style="display: block; margin-left: auto; margin-right: auto;" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This carousel item will help to push your games to even more customers by exposing Xbox LIVE Indie Games from the top level of the marketplace experience.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size: medium;"&gt;Bing search&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Over the years, Xbox has become about more than just games. Users can now find music, movies, and television programming on their Xbox 360 consoles. With all this great new content, Bing was added to make it even easier to find what you&amp;rsquo;re looking for. Users can use Bing search to find marketplace content, including Xbox LIVE Indie Games.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-68-71/5023.dashboard_5F00_bing_5F00_1.jpg"&gt;&lt;/a&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-68-71/2046.dashboard_5F00_bing_5F00_2.jpg"&gt;&lt;img src="http://blogs.msdn.com/resized-image.ashx/__size/550x0/__key/communityserver-blogs-components-weblogfiles/00-00-00-68-71/2046.dashboard_5F00_bing_5F00_2.jpg" border="0" alt="" style="display: block; margin-left: auto; margin-right: auto;" /&gt;&lt;/a&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-68-71/5023.dashboard_5F00_bing_5F00_1.jpg"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The algorithms and index of content are still being improved, but we believe this exposure of Indie Game content through the Bing search engine makes it even easier for customers to find specific Indie game content without having to manually navigate the dashboard in search of the gem.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size: medium;"&gt;Recommendations&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Another way Xbox is helping customers find great new content is through smart recommendations. Customers viewing a piece of content can now find recommendations for related games and content that might interest them.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-68-71/1134.dashboard_5F00_recommendation_5F00_1.jpg"&gt;&lt;/a&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-68-71/8176.dashboard_5F00_recommendation_5F00_2.jpg"&gt;&lt;img src="http://blogs.msdn.com/resized-image.ashx/__size/550x0/__key/communityserver-blogs-components-weblogfiles/00-00-00-68-71/8176.dashboard_5F00_recommendation_5F00_2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Smart recommendations will help customers find Indie games related to games they already own and enjoy, which should translate into more opportunities for Indie developers.&lt;/p&gt;
&lt;p&gt;We are sure each of you is as excited as we are about the new dashboard and can see all the great new ways Indie games have been exposed to our millions of Xbox LIVE subscribers. If you have feedback regarding the dashboard, please use the &lt;a href="http://forums.xbox.com/xbox_forums/general_discussion/f/2386.aspx"&gt;official Xbox.com forum&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10244425" width="1" height="1"&gt;</description></item><item><title>New Games Developer Education on App Hub</title><link>http://blogs.msdn.com/b/xna/archive/2011/07/07/new-games-developer-education-on-app-hub.aspx</link><pubDate>Thu, 07 Jul 2011 17:05:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10183751</guid><dc:creator>XNA Game Studio Developer Education</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/xna/rsscomments.aspx?WeblogPostID=10183751</wfw:commentRss><comments>http://blogs.msdn.com/b/xna/archive/2011/07/07/new-games-developer-education-on-app-hub.aspx#comments</comments><description>&lt;p&gt;Today, two brand-new educational items are available&amp;nbsp;on App Hub&amp;nbsp;for XNA Game Studio game developers, as well as a set of Visual Basic updates to our popular Windows Phone Mango educational items. Check out the &lt;a href="http://create.msdn.com/education/roadmap"&gt;Game Development&lt;/a&gt; educational page on App Hub&amp;nbsp;to download these and other great educational items. Here&amp;rsquo;s what you&amp;rsquo;ll find there:&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href="http://create.msdn.com/sample/xnb_format"&gt;Compiled Content Format (XNB)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;This article documents the format of the compiled data files (.xnb) produced by the XNA Game Studio 4.0 Content Pipeline build process, and includes a sample parser written in C++ to illustrate how to work with the format.&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href="http://create.msdn.com/education/gamedevelopment/localization_windows_phone_games"&gt;Windows Phone Localization for Games&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;This article provides a step-by-step guide and recommended practices to ensure a Windows Phone game project made in XNA Game Studio is localizable, using the Catapult Wars Lab as an example.&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href="http://create.msdn.com/education/catalog/"&gt;Visual Basic Updates to Mango Samples and Articles&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;Several of the popular Windows Phone Mango samples and articles have been updated to include Visual Basic support. Get in and try out the new VB versions today:
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://create.msdn.com/education/catalog/sample/game_state_management"&gt;Game State Management&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://create.msdn.com/education/catalog/sample/paddle_battle"&gt;Paddle Battle&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://create.msdn.com/education/catalog/article/migration_guide_moving_to_silverlight_xna"&gt;Migration Guide: Moving to Silverlight/XNA&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://create.msdn.com/education/catalog/sample/silverlight_xna_game_components"&gt;Silverlight XNA Components&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;All of these items are also available on the &lt;a href="http://create.msdn.com/education/roadmap"&gt;Game Development&lt;/a&gt; education page.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10183751" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/xna/archive/tags/Windows+Phone/">Windows Phone</category><category domain="http://blogs.msdn.com/b/xna/archive/tags/developer+education/">developer education</category><category domain="http://blogs.msdn.com/b/xna/archive/tags/xna+game+studio+4-0+refresh/">xna game studio 4.0 refresh</category></item></channel></rss>