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Zlatko Michailov
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Zlatko Michailov
MSDK Synchronization Primitives - SemiMutex
Posted
over 7 years ago
by
Zlatko Michailov - MSFT
0
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SemiMutex is a sophisticated type of mutex that mixes exclusive- and shared locks following this widely accepted concept: An attempt to perform an exclusive lock blocks until all active locks are released. An attempt to perform a shared lock...
Zlatko Michailov
HOWTO: Group Outlook mail messages by conversation without wasting 2 lines per thread
Posted
over 7 years ago
by
Zlatko Michailov - MSFT
0
Comments
Problem I like Outlook Express as an email client. I like how nicely it groups message threads without wasting space. It’s excellent for… home use only though. When it comes to work, integration with Calendar becomes the most important factor - I manage...
Zlatko Michailov
MSDK Synchronization Primitives - Blocking Counter
Posted
over 7 years ago
by
Zlatko Michailov - MSFT
0
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The MSDK Blocking Counter is a simple synchronization primitive that turns out very powerful in modeling threading patterns. It wasn’t originally planned – it emerged during the design of the thread message queue, and proved to be very helpful later on...
Zlatko Michailov
MSDK Synchronization Primitives - Event
Posted
over 7 years ago
by
Zlatko Michailov - MSFT
0
Comments
Normally event should not deserve any special attention as a synchronization primitive. However, the MSDK event compensates the inconsistent/incomplete behavior of both Win32- and POSIX event primitives. Win32 Event A Win32 event has one of...
Zlatko Michailov
MSDK (Multithreading SDK)
Posted
over 7 years ago
by
Zlatko Michailov - MSFT
0
Comments
MSDK is a C++ template library released under the GNU Lesser General Public License (LGPL) http://www.gnu.org/licenses/lgpl.html , which means it is truly free for any purpose. Nothing in MSDK is patented. Since MSDK is a C++ template library, it is distributed...
Zlatko Michailov
Windows- and POSIX Threads
Posted
over 7 years ago
by
Zlatko Michailov - MSFT
1
Comments
Writing a simple console program in C++ that does some computation, file input/output, and memory structure processing, and that also builds and runs under Windows and multiple UNIX flavors, is quite feasible – not too many #ifdef ‘s are required. Unfortunately...
Zlatko Michailov
Introduction
Posted
over 7 years ago
by
Zlatko Michailov - MSFT
1
Comments
Starting with this post I’m launching a series about multithreading where I’ll share my experience and my ideas about the future. I will not provide basic educational material. Instead, I’ll describe my work on primitives and patterns. If you are looking...
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