The Right Moves
Tips and tricks for using the Popfly Game Creator
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Moving the Popfly Game Creator engine from Silverlight 1 to 2
In our most recent Popfly update, we shipped the project I’ve been working on for the last couple months (along with Patrick Wong, Tim Rice and help from the rest of the team), which is a fully backwards compatible game engine, completely rewritten from
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Performance Tips (Part 2)
Yesterday we began our discussion of performance optimizations in Popfly Game Creator . In that post we discussed how collision detection impacts performance as you add actors and ways to mitigate that impact. Today I’d like to talk a bit
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Performance Tips (Part 1)
While we’re constantly working to improve the performance of the Popfly Game Creator , there are a number of tweaks you can make to your games right now to improve your users’ frame rate. Right now, there are two main bottlenecks for games created using
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Capping your actor’s speed
If you’ve been playing around with Popfly Game Creator long enough, you’ve probably noticed that if actors get going fast enough, they can sometimes manage to fly right through a wall. There are some things you can do to get around this like making
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Editing the appearance of Actors, Scenes etc…
One thing you’ll probably notice in our UI is that most of the options for editing the appearance of an item in PGC are grayed out (because we haven’t implemented them yet…). Luckily, all the visual elements in PGC are Silverlight 1.0 XAML and there are
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Introduction
Hi, I’m Ben Anderson, a developer on the Microsoft Non-Professional Tools team. I recently joined the team to work on the newly released Popfly Game Creator . Prior to that I worked on the Visual C++ team and before that, I went to Carleton College .
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