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Popfly Parting Present
http://www.popfly.com closed its doors for good this Monday.  One of the questions we got quite a bit was whether we could release the source code in some form.  Unfortunately for most of Popfly, this wasn’t really possible – it was either tightly Read More...
Bye Bye Popfly
By now you’ve probably heard the sad news that come August, http://www.popfly.com will be shutting down.  You can read more about the details here .  While we’ll miss the site and working on it, the team has moved on to new and exciting projects Read More...
Circular References no More
So the thing I’ve always found to be the biggest PITA about “web app” development is the classic DOM/JavaScript circular reference issue (I’m pretty sure this applies to both Firefox and IE and probably others).  The DOM is COM (or XPCOM) based and Read More...
Moving the Popfly Game Creator engine from Silverlight 1 to 2
In our most recent Popfly update, we shipped the project I’ve been working on for the last couple months (along with Patrick Wong, Tim Rice and help from the rest of the team), which is a fully backwards compatible game engine, completely rewritten from Read More...
Performance Tips (Part 2)
Yesterday we began our discussion of performance optimizations in Popfly Game Creator .   In that post we discussed how collision detection impacts performance as you add actors and ways to mitigate that impact.  Today I’d like to talk a bit Read More...
Twitter Feed Gadget
I started playing around with Twitter recently and have been having a lot of fun.  Some of you may have noticed that I added a Twitter gadget to the blog sidebar here which allows readers to see my feed.  The block was created using the Popfly Read More...
Performance Tips (Part 1)
While we’re constantly working to improve the performance of the Popfly Game Creator , there are a number of tweaks you can make to your games right now to improve your users’ frame rate. Right now, there are two main bottlenecks for games created using Read More...
Popfly September Update
While I’ve been working on a super secret (ok, just regular secret and probably not exciting to anyone but me) project the last month which you won’t see for a bit, the rest of the Popfly team found time in between actually super (and secret) projects Read More...
How To: Create Lander
At PAX, one part of my presentation/demo on Popfly was creating the game Lander from scratch.  It was a hit with the crowd so I decided to do a screencast of an extended version of the demo which creates a full version of Lander (for the presentation Read More...
Popfly Game Creator at PAX
For those of you in the Seattle area this coming weekend for PAX , be sure to stop by the Microsoft booth if you’re interested in checking out the Popfly Game Creator.  I will be giving a demos of the PGC Friday at 5:00, as well as Saturday and Sunday Read More...
New Features Since Launch
We’ve been hard at work on new features for the Popfly Game Creator since first launching this May.  I took some time to demo new features in the following video: You can also check out Adam’s blog for more info here and here , find games you haven’t Read More...
Happy Mother's Day! (Games for Mom)
Look Mom, I made you something: Happy Mother's Day! For those of you who are not my mom, the above game is my take on Plato's Allegory of the Cave (my Mom is a Philosophy and Religious Studies professor at the University of Idaho ).  I made the game Read More...
One week of Popfly Game Creator
It’s now been one week since we first released Popfly Game Creator to the public at Maker Faire and on the web on May 2nd.  I thought I’d take today to point out some of the cool games that people have made.  User zbuff001 made this challenging Read More...
Rainbow Duckies - Great post on creating games with grandchildren
Michael Leonard is another engineer on the Popfly team and just posted a great entry on the experience he had testing the Popfly Game Creator with his granddaughters. It really is a great example of the interactions you can have when you're not just playing Read More...
Capping your actor’s speed
If you’ve been playing around with Popfly Game Creator long enough, you’ve probably noticed that if actors get going fast enough, they can sometimes manage to fly right through a wall.  There are some things you can do to get around this like making Read More...
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