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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Performance Tips (Part 1)</title><link>http://blogs.msdn.com/ben_anderson/archive/2008/10/13/performance-tips-part-1.aspx</link><description>While we’re constantly working to improve the performance of the Popfly Game Creator , there are a number of tweaks you can make to your games right now to improve your users’ frame rate. Right now, there are two main bottlenecks for games created using</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Performance Tips (Part 2)</title><link>http://blogs.msdn.com/ben_anderson/archive/2008/10/13/performance-tips-part-1.aspx#9000127</link><pubDate>Wed, 15 Oct 2008 01:25:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9000127</guid><dc:creator>The Right Moves</dc:creator><description>&lt;p&gt;Yesterday we began our discussion of performance optimizations in Popfly Game Creator . &amp;amp;#160; In that&lt;/p&gt;
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