D3D10_CREATE_DEVICE_DEBUG is a really handy thing to use: http://msdn2.microsoft.com/en-us/library/bb204909.aspx Watch your debug output with this turned on and you will get a lot of helpful stuff. Try rendering without a viewport, for example. One thing
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Since the work on Microsoft Max wound down, I have been working on things that I cannot discuss. Sorry, that is how it goes sometimes. I have been working a lot with D3D10 lately, so I will endeavor to get more tips about it out as I find them.
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