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D2D development blog

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The DirectX blog has gone live
The new DirectX blog just went live: http://blogs.msdn.com/DirectX From now on, this is where I will be posting about the work I do on my current team with Direct2D. Anybody who is interested in Direct2D or any other DirectX features should subscribe Read More...
A debug device really does need the debug layer
D3D10_CREATE_DEVICE_DEBUG is a really handy thing to use: http://msdn2.microsoft.com/en-us/library/bb204909.aspx Watch your debug output with this turned on and you will get a lot of helpful stuff. Try rendering without a viewport, for example. One thing Read More...
Tricks with D3DX10GetImageInfoFromResource
I am playing with D3D10 tonight, and I am trying to get D3DX10GetImageInfoFromResource to work for me. I have beaten on it for a long time, and it still resists my powers. On a whim I write some code to call FindResource myself to make sure that I can Read More...
2B0ST0N6 day one
This is the first of my posts describing my experiences at SIGGRAPH 2006. I will try to have a post every day summarizing what I see. Everything here is my personal opinion. The first day of the conference is a little more low key than the other days, Read More...
A break from our regular programming
Have you ever tried to use UpdateTexture in D3D to push a texture from system memory to video memory? Maybe I am a bit dense, but my first interpretation of this page: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/IDirect3DDevice9__UpdateTexture.asp Read More...
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