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The new DirectX blog just went live: http://blogs.msdn.com/DirectX From now on, this is where I will be posting about the work I do on my current team with Direct2D. Anybody who is interested in Direct2D or any other DirectX features should subscribe
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You can safely ignore this post - just making sure multiple authors works well with MSDN blogs.
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Since the PDC is over and the Beta has been released, I can finally tell you what I have been working on - Direct2D. This is a native code graphics development platform for 2D graphics. There has been a lot already written about it to read. We have white
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D3D10_CREATE_DEVICE_DEBUG is a really handy thing to use: http://msdn2.microsoft.com/en-us/library/bb204909.aspx Watch your debug output with this turned on and you will get a lot of helpful stuff. Try rendering without a viewport, for example. One thing
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Since the work on Microsoft Max wound down, I have been working on things that I cannot discuss. Sorry, that is how it goes sometimes. I have been working a lot with D3D10 lately, so I will endeavor to get more tips about it out as I find them.
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I am playing with D3D10 tonight, and I am trying to get D3DX10GetImageInfoFromResource to work for me. I have beaten on it for a long time, and it still resists my powers. On a whim I write some code to call FindResource myself to make sure that I can
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One of the cool things about dependency properties is that they allow other things to be dependent on them and notified of changes to them (hence their name). However, one thing that people will sometimes stumble upon is that they want to know about a
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After our last installment, which was written many moons ago (literally), the only remaining thing left to do (apart from clean up the code a bit) was to implement the IScrollInfo.MakeVisible method. Somebody has requested that I address this, so I am
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As we can see now on the home page , the Max project has ended. It was a real blast, and I had the opportunity to learn a lot about Avalon (now WPF) and to create a really cool product. As the project closed, I decided to make a move in the company to
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Note: This is *really* late in being posted, but I had work to catch up on when I got back :) The last day of SIGGRAPH 2006. I divided my time between papers and sketches, so there was a lot to push into my already overloaded and sleep deprived brain
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The first thing that I saw on day four was the paper "Photo Tourism: Exploring Photo Collections in 3D". It demonstrated a system for taking a collection of images that were taken in a similar area (such as in a town square), extracting features common
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Today I tried to get an early start on the day by avoiding the infamous Boston Big Dig inspired traffic and walking to the convention center. It was a great route that took me past the Boston Common and through Chinatown, and past a very Bostonian train
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The second day was very different to the first, with some papers being presented, a trip through the art gallery and the animation theatre at night. Due to some traffic snarling, I missed the first couple of papers in the morning (a situation that I rectified
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This is the first of my posts describing my experiences at SIGGRAPH 2006. I will try to have a post every day summarizing what I see. Everything here is my personal opinion. The first day of the conference is a little more low key than the other days,
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I have posted before about the philosophy behind the ItemsControl, and now I will pull together some concepts from previous posts. I will use the RadialPanel and some ValueConverter magic to show how we can take a ListBox (the most famous of the ItemsControl
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