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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Yes, I am still here</title><link>http://blogs.msdn.com/bencon/archive/2007/12/17/yes-i-am-still-here.aspx</link><description>Since the work on Microsoft Max wound down, I have been working on things that I cannot discuss. Sorry, that is how it goes sometimes. I have been working a lot with D3D10 lately, so I will endeavor to get more tips about it out as I find them.</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Yes, I am still here</title><link>http://blogs.msdn.com/bencon/archive/2007/12/17/yes-i-am-still-here.aspx#7281725</link><pubDate>Mon, 28 Jan 2008 10:10:55 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7281725</guid><dc:creator>Hask</dc:creator><description>&lt;P&gt;Cool, how did you go from UI stuff to hardcore under-the-hood Direct3D? That seems an awful lot harder to me!&lt;/P&gt;
&lt;P&gt;&lt;EM&gt;I worked with a lot of graphics stuff before coming to MS, and the UI stuff that I worked on always touched those concepts as well. To me it felt like putting on a nice old sweater that you haven't seen for a few years. Very comfy :)&lt;/EM&gt;&lt;/P&gt;</description></item></channel></rss>