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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>A debug device really does need the debug layer</title><link>http://blogs.msdn.com/bencon/archive/2007/12/17/a-debug-device-really-does-need-the-debug-layer.aspx</link><description>D3D10_CREATE_DEVICE_DEBUG is a really handy thing to use: http://msdn2.microsoft.com/en-us/library/bb204909.aspx Watch your debug output with this turned on and you will get a lot of helpful stuff. Try rendering without a viewport, for example. One thing</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator></channel></rss>