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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>BenkoBLOG : Campus</title><link>http://blogs.msdn.com/benko/archive/tags/Campus/default.aspx</link><description>Tags: Campus</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>XNA at University of Texas</title><link>http://blogs.msdn.com/benko/archive/2006/09/18/xna-at-university-of-texas.aspx</link><pubDate>Mon, 18 Sep 2006 16:40:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:761107</guid><dc:creator>benko</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/benko/comments/761107.aspx</comments><wfw:commentRss>http://blogs.msdn.com/benko/commentrss.aspx?PostID=761107</wfw:commentRss><wfw:comment>http://blogs.msdn.com/benko/rsscomments.aspx?PostID=761107</wfw:comment><description>&lt;p&gt;For those who are in Austin and are interested in seeing the latest new cool tool for developers who are into gaming, come on over to University of Texas&amp;nbsp;in Taylor Hall rm 2.124 for a demo of XNA Express. This is Microsoft's free developer tool built on top of C# express for writing XBox games. I gotta say that this is some of the funnest demo's I've done, in that we create a game from scratch and show how you can build your own.&lt;/p&gt;&lt;p class="MsoNormal"&gt;Here are some useful gaming technology and history links that helped me get comfortable with the topic area.&lt;?xml:namespace prefix ="" o ns ="" "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;div class="MsoNormal"&gt;MDX (Managed Direct X) &lt;a title="http://www.mdxinfo.com/tutorials/primer.php" href="http://www.mdxinfo.com/tutorials/primer.php"&gt;&lt;font color="#800080"&gt;http://www.mdxinfo.com/tutorials/primer.php&lt;/font&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="MsoNormal"&gt;Wikipedia articles on directx and direct3d (yes I’d heard of them but didn’t know what they really &lt;i&gt;were&lt;/i&gt;)&lt;br /&gt;&lt;a title="http://en.wikipedia.org/wiki/Directx" href="http://en.wikipedia.org/wiki/Directx"&gt;&lt;font color="#800080"&gt;http://en.wikipedia.org/wiki/Directx&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;a title="http://en.wikipedia.org/wiki/Direct3D" href="http://en.wikipedia.org/wiki/Direct3D"&gt;&lt;font color="#800080"&gt;http://en.wikipedia.org/wiki/Direct3D&lt;/font&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;XACT &lt;a title="http://msdn.microsoft.com/library/en-us/directx9_c/xact_wggt_intro.asp?frame=true" href="http://msdn.microsoft.com/library/en-us/directx9_c/xact_wggt_intro.asp?frame=true"&gt;&lt;font color="#800080"&gt;http://msdn.microsoft.com/library/en-us/directx9_c/xact_wggt_intro.asp?frame=true&lt;/font&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;XINPUT &lt;a title="http://msdn.microsoft.com/library/en-us/directx9_c/dx9_xinput_xinput_dinput.asp?frame=true" href="http://msdn.microsoft.com/library/en-us/directx9_c/dx9_xinput_xinput_dinput.asp?frame=true"&gt;http://msdn.microsoft.com/library/en-us/directx9_c/dx9_xinput_xinput_dinput.asp?frame=true&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;Fixed function versus programmable pipeline &lt;a title="http://news.com.com/An+inside+look+at+Windows+Vista+-+page+4/2100-1043_3-6051736-4.html?tag=st.num" href="http://news.com.com/An+inside+look+at+Windows+Vista+-+page+4/2100-1043_3-6051736-4.html?tag=st.num"&gt;http://news.com.com/An+inside+look+at+Windows+Vista+-+page+4/2100-1043_3-6051736-4.html?tag=st.num&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;XBOX Creator’s Club press release &lt;a title="http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx" href="http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx"&gt;&lt;font color="#800080"&gt;http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx&lt;/font&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class="MsoNormal"&gt;Also, if you launch the DirectX texture tool, you can open up some of the TGA files in the build-from-scratch demo. Can’t find a viewer for the swm file though.&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=761107" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/benko/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/benko/archive/tags/Campus/default.aspx">Campus</category></item></channel></rss>