brandf's XNA Indie Game blog
pseudo random thoughts, ideas, etc.
My recent XNA game (Taptitude) on Windows Phone 7 is doing pretty good now that we’ve...
Date: 03/23/2011
My first XNA game for Windows Phone 7 is out the door. One thing that is nice about XNA...
Date: 03/23/2011
Trial mode is an important part of every XNA game. It gives the player a taste of the...
Date: 10/25/2010
Until recently I never really saw the point of embedding a scripting language in your game. ...
Date: 09/06/2010
I’m giving away a bunch of redeem codes on Reddit today. Leave some feedback in the comments...
Date: 04/05/2010
Wayne the Brain has passed peer review and is now available on Xbox LIVE Marketplace for 80pts ($1...
Date: 04/02/2010
Today (at 4pm PST) I’m giving a talk via Live Meeting about how you can use UI animations in your...
Date: 03/24/2010
My brother Nathan and I have been working on an XNA Game Studio game called “Wayne The Brain” for...
Date: 03/15/2010
When you look at most of the sample code that’s out there for doing 2D XNA games you may notice that...
Date: 02/18/2010
One of my hobby projects (again, not Microsoft official) is a port of the Box2D physics...
Date: 01/04/2010
In my last post I presented my declarative XNA animation library called ZoomEngine.Animation. ...
Date: 11/04/2009
ZoomEngine.Animation is a lightweight, easy to use, and powerful declarative animation library for...
Date: 10/27/2009
This blog hasn't been very active since I created it, but that's about to change.I recently moved...
Date: 10/27/2009
Last week Jordan Parker and I were looking at a chunk of code that was evidently leaking memory....
Date: 10/15/2007
Rich runtime support for animation is a key component of WPF and a lot can be said about it. That is...
Date: 10/09/2007
Hello world. Yes, another blog has just been born. I feel obligated to say a bit about what this...
Date: 10/07/2007