brandf's XNA Indie Game blog

pseudo random thoughts, ideas, etc.

  My recent XNA game (Taptitude) on Windows Phone 7 is doing pretty good now that we’ve...

Date: 03/23/2011

  My first XNA game for Windows Phone 7 is out the door.  One thing that is nice about XNA...

Date: 03/23/2011

Trial mode is an important part of every XNA game.  It gives the player a taste of the...

Date: 10/25/2010

Until recently I never really saw the point of embedding a scripting language in your game. ...

Date: 09/06/2010

I’m giving away a bunch of redeem codes on Reddit today.  Leave some feedback in the comments...

Date: 04/05/2010

Wayne the Brain has passed peer review and is now available on Xbox LIVE Marketplace for 80pts ($1...

Date: 04/02/2010

Today (at 4pm PST) I’m giving a talk via Live Meeting about how you can use UI animations in your...

Date: 03/24/2010

My brother Nathan and I have been working on an XNA Game Studio game called “Wayne The Brain” for...

Date: 03/15/2010

When you look at most of the sample code that’s out there for doing 2D XNA games you may notice that...

Date: 02/18/2010

One of my hobby projects (again, not Microsoft official) is a port of the Box2D physics...

Date: 01/04/2010

In my last post I presented my declarative XNA animation library called ZoomEngine.Animation. ...

Date: 11/04/2009

ZoomEngine.Animation is a lightweight, easy to use, and powerful declarative animation library for...

Date: 10/27/2009

This blog hasn't been very active since I created it, but that's about to change.I recently moved...

Date: 10/27/2009

Last week Jordan Parker and I were looking at a chunk of code that was evidently leaking memory....

Date: 10/15/2007

Rich runtime support for animation is a key component of WPF and a lot can be said about it. That is...

Date: 10/09/2007

Hello world. Yes, another blog has just been born. I feel obligated to say a bit about what this...

Date: 10/07/2007