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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>[Mini-Tutorial] Blend 3: Rich Interactivity with No Code</title><link>http://blogs.msdn.com/canux/archive/2009/07/01/mini-tutorial-blend-3-rich-interactivity-with-no-code.aspx</link><description>The idea of creating rich interactivity without code should sound very appearing to designers, because we want to turn static UI into interactive prototypes and test out our design ideas quickly. In Blend 3, “Behaviors” are packaged, re-usable building</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: [Mini-Tutorial] Blend 3: Rich Interactivity with No Code</title><link>http://blogs.msdn.com/canux/archive/2009/07/01/mini-tutorial-blend-3-rich-interactivity-with-no-code.aspx#9816494</link><pubDate>Fri, 03 Jul 2009 12:05:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9816494</guid><dc:creator>Przemek</dc:creator><description>&lt;p&gt;Hi, your silverlight app is not running (just the Get Silverlight Logo is seen) in spite of the fact that I have the SL3 runtime plugin installed.&lt;/p&gt;</description></item><item><title>re: [Mini-Tutorial] Blend 3: Rich Interactivity with No Code</title><link>http://blogs.msdn.com/canux/archive/2009/07/01/mini-tutorial-blend-3-rich-interactivity-with-no-code.aspx#9821665</link><pubDate>Tue, 07 Jul 2009 09:07:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9821665</guid><dc:creator>Tony</dc:creator><description>&lt;p&gt;Can you tell us exactly how you associate the .dll into the behaviors category? When I download a zip file out the gallery I get a full project. How do I convert that into a reusuable behavior in blend?&lt;/p&gt;</description></item><item><title>re: [Mini-Tutorial] Blend 3: Rich Interactivity with No Code</title><link>http://blogs.msdn.com/canux/archive/2009/07/01/mini-tutorial-blend-3-rich-interactivity-with-no-code.aspx#9825304</link><pubDate>Thu, 09 Jul 2009 04:49:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9825304</guid><dc:creator>qixing</dc:creator><description>&lt;p&gt;Hi Przemek,&lt;/p&gt;
&lt;p&gt;The tutorial video is in Silverlight 1, so you should be compatible to SL2 or SL3. Can you play any other video on my site?&lt;/p&gt;
&lt;p&gt;Thanks, Qixing&lt;/p&gt;
</description></item><item><title>re: [Mini-Tutorial] Blend 3: Rich Interactivity with No Code</title><link>http://blogs.msdn.com/canux/archive/2009/07/01/mini-tutorial-blend-3-rich-interactivity-with-no-code.aspx#9825318</link><pubDate>Thu, 09 Jul 2009 04:56:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9825318</guid><dc:creator>qixing</dc:creator><description>&lt;p&gt;Hi Tony,&lt;/p&gt;
&lt;p&gt;After you download a project, you can go into the Bin/Debug folder and get the .dll files from there. You can add the .dll files you want in Blend by right clicking on the Reference folder in the project pane.This tutorial goes into more about how to add a .dll file in the project reference folder. &lt;a rel="nofollow" target="_new" href="http://team.silverlight.net/announcements/interactivity-without-code/"&gt;http://team.silverlight.net/announcements/interactivity-without-code/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Thanks, Qixing&lt;/p&gt;
</description></item><item><title>re: [Mini-Tutorial] Blend 3: Rich Interactivity with No Code</title><link>http://blogs.msdn.com/canux/archive/2009/07/01/mini-tutorial-blend-3-rich-interactivity-with-no-code.aspx#9829966</link><pubDate>Sun, 12 Jul 2009 09:04:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9829966</guid><dc:creator>marco pietermsa</dc:creator><description>&lt;p&gt;the not playing part has something to do with scripting and browser discover on ie it works fine firefox is a no go :(&lt;/p&gt;</description></item><item><title>re: [Mini-Tutorial] Blend 3: Rich Interactivity with No Code</title><link>http://blogs.msdn.com/canux/archive/2009/07/01/mini-tutorial-blend-3-rich-interactivity-with-no-code.aspx#9830367</link><pubDate>Sun, 12 Jul 2009 18:37:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9830367</guid><dc:creator>Richard McSharry</dc:creator><description>&lt;p&gt;Hi Qixing,&lt;/p&gt;
&lt;p&gt;Watched all 4 of your mini-tutorials. They are great, thanks for posting them.&lt;/p&gt;&lt;br&gt;&lt;p&gt;Regards,&lt;/p&gt;
&lt;p&gt;Richard&lt;/p&gt;</description></item><item><title>re: [Mini-Tutorial] Blend 3: Rich Interactivity with No Code</title><link>http://blogs.msdn.com/canux/archive/2009/07/01/mini-tutorial-blend-3-rich-interactivity-with-no-code.aspx#9837831</link><pubDate>Fri, 17 Jul 2009 23:30:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9837831</guid><dc:creator>adefwebserver</dc:creator><description>&lt;p&gt;Great tutorials. I watched all 4 and was able to quickly make a simple SketchFlow application at:&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://openlightgroup.net/Blog/tabid/58/EntryId/16/SketchFlow-Rocks.aspx"&gt;http://openlightgroup.net/Blog/tabid/58/EntryId/16/SketchFlow-Rocks.aspx&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: [Mini-Tutorial] Blend 3: Rich Interactivity with No Code</title><link>http://blogs.msdn.com/canux/archive/2009/07/01/mini-tutorial-blend-3-rich-interactivity-with-no-code.aspx#9883118</link><pubDate>Tue, 25 Aug 2009 05:00:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9883118</guid><dc:creator>Dan</dc:creator><description>&lt;P&gt;I've been through a number of SketchFlow tutorials including the sample chapter to the upcoming book on SketchFlow found here &lt;A href="http://www.dynamic-prototyping.com/" rel=nofollow target=_new&gt;http://www.dynamic-prototyping.com/&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;The thing I'm trying to figure out how to do is add simple conditional logic to my SketchFlow prototype. Lets say that I want to create a prototype with a login and password field + a submit button. I want to make a prototype that checks if the login and password entered are correct when the user clicks submit. How would I construct something like that in SketchFlow? Would I use behaviors, triggers or actions? &lt;/P&gt;
&lt;P&gt;I'm hoping that I don't need to use XAML or VB script or something.&lt;/P&gt;
&lt;P&gt;Any ideas? &lt;/P&gt;</description></item><item><title>re: [Mini-Tutorial] Blend 3: Rich Interactivity with No Code</title><link>http://blogs.msdn.com/canux/archive/2009/07/01/mini-tutorial-blend-3-rich-interactivity-with-no-code.aspx#9889861</link><pubDate>Tue, 01 Sep 2009 17:00:47 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9889861</guid><dc:creator>Anshulee</dc:creator><description>&lt;p&gt;Very nice tutorials&lt;/p&gt;
&lt;p&gt;Thank You&lt;/p&gt;
&lt;p&gt;Anshulee&lt;/p&gt;</description></item><item><title>re: [Mini-Tutorial] Blend 3: Rich Interactivity with No Code</title><link>http://blogs.msdn.com/canux/archive/2009/07/01/mini-tutorial-blend-3-rich-interactivity-with-no-code.aspx#9891013</link><pubDate>Thu, 03 Sep 2009 20:25:47 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9891013</guid><dc:creator>qixing</dc:creator><description>&lt;p&gt;Hi all,&lt;/p&gt;
&lt;p&gt;This tutorial should be working in both IE and Firefox. Please let me know if you are still having problems.&lt;/p&gt;
&lt;p&gt;Thanks, Qixing&lt;/p&gt;
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