<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Chris Bowen's Blog : Podcasts</title><link>http://blogs.msdn.com/cbowen/archive/tags/Podcasts/default.aspx</link><description>Tags: Podcasts</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Learning XNA: A Guide for .NET Rocks Show 501 on XNA Game Development</title><link>http://blogs.msdn.com/cbowen/archive/2009/11/30/learning-xna-a-guide-for-net-rocks-show-501-on-xna-game-development.aspx</link><pubDate>Mon, 30 Nov 2009 17:29:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9930263</guid><dc:creator>cbowen</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/9930263.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=9930263</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=9930263</wfw:comment><description>&lt;p&gt;&lt;a href="http://www.dotnetrocks.com/default.aspx?showNum=501"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title=".NET Rocks Show 501" border="0" alt=".NET Rocks Show 501" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/DNR501_3.png" width="155" height="200" /&gt;&lt;/a&gt; If you’re a listener of &lt;em&gt;&lt;a href="http://www.dotnetrocks.com/"&gt;.NET Rocks!&lt;/a&gt;&lt;/em&gt; (“The Internet Audio Talk Show for .NET Developers”), you may have heard &lt;a href="http://www.dotnetrocks.com/default.aspx?showNum=501"&gt;Show #501 on XNA&lt;/a&gt; that &lt;a href="http://geekswithblogs.net/mathoms/Default.aspx"&gt;Michael Cummings&lt;/a&gt; and I recorded last week.&lt;/p&gt;  &lt;p&gt;You can &lt;a href="http://www.dotnetrocks.com/default.aspx?showNum=501"&gt;download the show here&lt;/a&gt; (59 minutes – MP3/WMA/AAC). &lt;/p&gt;  &lt;p&gt;We mentioned a lot of things on the show, so here are core resources to help you create that game you’ve always wanted to try making.&lt;/p&gt;  &lt;h2&gt;So, What’s XNA?&lt;/h2&gt;  &lt;p&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="XNA" border="0" alt="XNA" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNA_3.jpg" width="88" height="64" /&gt; XNA is the name for resources, software, and frameworks for creating games for the &lt;strong&gt;PC&lt;/strong&gt;, &lt;strong&gt;Zune&lt;/strong&gt;, and &lt;strong&gt;Xbox 360&lt;/strong&gt;.&amp;#160; &lt;/p&gt;  &lt;p&gt;The XNA Framework makes game creation easier by abstracting gaming concepts to help you be more productive.&amp;#160; What’s great is that you can put your existing .NET skills to work since the XNA Framework is based on the .NET Framework.&lt;/p&gt;  &lt;p&gt;While games are of course about fun, developers may find &lt;strong&gt;making a little money&lt;/strong&gt; can be fun, too.&amp;#160; If you think your game has what it takes, look into &lt;a href="http://creators.xna.com/en-US/quickstart_main"&gt;Xbox LIVE Indie Games&lt;/a&gt; (now &lt;a href="http://creators.xna.com/en-US/news/turningone"&gt;one year old&lt;/a&gt;), which can place approved XNA games on Xbox LIVE Marketplace for purchase.&lt;/p&gt;  &lt;h2&gt;Getting Started with XNA&lt;/h2&gt;  &lt;p&gt;&lt;a href="http://creators.xna.com"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="XNACreatorsClub" border="0" alt="XNACreatorsClub" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNACreatorsClub_3.png" width="126" height="133" /&gt;&lt;/a&gt; First, head to the &lt;a href="http://creators.xna.com"&gt;XNA Creators Club&lt;/a&gt;, which is a central place for working with XNA:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Downloads &lt;/li&gt;    &lt;li&gt;Learning &amp;amp; Help &lt;/li&gt;    &lt;li&gt;Resources &lt;/li&gt;    &lt;li&gt;Community &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;strong&gt;XNA Game Studio&lt;/strong&gt; is what you’ll use to create your masterpiece.&amp;#160; Head to &lt;a href="http://creators.xna.com/en-US/downloads"&gt;the Download page&lt;/a&gt; and &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=80782277-d584-42d2-8024-893fcd9d3e82"&gt;get XNA Game Studio 3.1&lt;/a&gt; (for free).&amp;#160; It’s based on Visual Studio, so you’ll also need either the free &lt;a href="http://www.microsoft.com/express/download/default.aspx"&gt;Visual C# 2008 Express Edition&lt;/a&gt;, or Visual Studio 2008 installed.&lt;/p&gt;  &lt;p&gt;Creating games for the PC and Zune is free, but if you’re interested in creating games on the Xbox 360, then you’ll need a Premium Creators Club membership.&amp;#160; Read the &lt;a href="http://creators.xna.com/en-US/tour_detail"&gt;Creators Club tour&lt;/a&gt; for more.&lt;/p&gt;  &lt;h2&gt;XNA Screencast&lt;/h2&gt;  &lt;p&gt;I recorded a &lt;a href="http://blogs.msdn.com/cbowen/archive/2009/06/08/new-channel-9-screencast-on-xna-game-development.aspx"&gt;screencast on getting started with XNA&lt;/a&gt; that features a bit of background, then dives into a demo of creating a (very) basic 2D game:&lt;/p&gt;  &lt;p align="center"&gt;&lt;a href="http://channel9.msdn.com/posts/dpeeast/Northeast-Roadshow-XNA-Game-Development"&gt;&lt;img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="XNA Screencast" border="0" alt="XNA Screencast" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNA%20Screencast_3.png" width="236" height="240" /&gt;&lt;/a&gt;&lt;a href="http://channel9.msdn.com/posts/dpeeast/Northeast-Roadshow-XNA-Game-Development"&gt;XNA Game Development Screencast&lt;/a&gt;&lt;/p&gt;  &lt;h2&gt;Learning XNA&lt;/h2&gt;  &lt;p&gt;If you’re new to game development, I recommend you try your hand at 2D game creation to learn the basics, then expand from there.&amp;#160; There’s plenty to help you get started.&lt;/p&gt;  &lt;h4&gt;Tutorials&lt;/h4&gt;  &lt;p&gt;The &lt;a href="http://creators.xna.com/en-US/education/gettingstarted"&gt;Getting Started page&lt;/a&gt; features two tutorials to get you going:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href="http://creators.xna.com/education/gettingstarted/bg2d/chapter1"&gt;2D Tutorial&lt;/a&gt; (start here or with a Starter Kit below) &lt;/li&gt;    &lt;li&gt;&lt;a href="http://creators.xna.com/education/gettingstarted/bg3d/chapter1"&gt;3D Tutorial&lt;/a&gt; &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;These feature code, assets, documentation, and step-by-step videos to walk you through.&lt;/p&gt;  &lt;h4&gt;Starter Kits&lt;/h4&gt;  &lt;p&gt;&lt;a href="http://creators.xna.com/en-US/starterkit/roleplayinggame"&gt;&lt;img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="XNA_RPG-Game_03_small" border="0" alt="XNA_RPG-Game_03_small" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNA_RPG-Game_03_small_3.jpg" width="164" height="93" /&gt;&lt;/a&gt; One of the best ways to learn XNA is to look at how existing games work.&amp;#160; &lt;/p&gt;  &lt;p&gt;Take the time to download a couple of &lt;a href="http://creators.xna.com/en-US/education/starterkits/"&gt;XNA Starter Kits&lt;/a&gt;, full games to help you learn.&amp;#160; Play right away, then explore the code and assets – it’s all included and ready for you to modify to help you learn XNA.&lt;/p&gt;  &lt;p&gt;Games include a 2D RPG, 3D racing game, a puzzle, and others.&lt;/p&gt;  &lt;h4&gt;Education Catalog&lt;/h4&gt;  &lt;p&gt;&lt;a href="http://creators.xna.com/en-US/education/catalog/"&gt;&lt;img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="XNAEducationCatalog" border="0" alt="XNAEducationCatalog" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNAEducationCatalog_3.png" width="128" height="136" /&gt;&lt;/a&gt; There’s a ton of help available on the Creators Club site, and it’s collected together in the &lt;a href="http://creators.xna.com/en-US/education/catalog/"&gt;Education Catalog&lt;/a&gt;.&amp;#160; Content is organized by dev area and type:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Physics, 2D, 3D, AI, Gameplay, Graphics, Audio, Storage, and more &lt;/li&gt;    &lt;li&gt;Samples, Tutorials, Articles, Utilities, etc. &lt;/li&gt; &lt;/ul&gt;  &lt;h2&gt;Links&lt;/h2&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href="http://www.codeplex.com/site/search?TagName=XNA"&gt;CodePlex XNA Tag&lt;/a&gt; – Utilities, extensions, and libraries for XNA &lt;/li&gt;    &lt;li&gt;&lt;a href="http://creators.xna.com/en-US/partners"&gt;Partners&lt;/a&gt; (including Turbo Squid for XNA models and Torque X as mentioned on the show) &lt;/li&gt;    &lt;li&gt;&lt;a href="http://blogs.msdn.com/xna"&gt;XNA Team Blog&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://blogs.msdn.com/shawnhar"&gt;Shawn Hargreaves’ Blog&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://klucher.com"&gt;Michael Klucher’s Blog&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.xnadevelopment.com"&gt;XNAdevelopment.com&lt;/a&gt; – A helpful site by George Clingerman (who is an XNA MVP)&lt;/li&gt;    &lt;li&gt;&lt;a href="http://msdn.com/xna"&gt;MSDN XNA Developer Center&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;  &lt;h2&gt;Other Topics&lt;/h2&gt;  &lt;h4&gt;Kodu Game Lab&lt;/h4&gt;  &lt;p&gt;Mentioned on the show, &lt;a href="http://marketplace.xbox.com/en-us/games/media/66acd000-77fe-1000-9115-d8025855024c"&gt;Kodu Game Lab&lt;/a&gt; is a visual environment for game creation that focuses on making programming concepts easy to learn and use.&amp;#160; Kodu leaves the keyboard behind and uses just the XBox controller.&amp;#160; &lt;/p&gt;  &lt;p&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855024c"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="KoduProgramming2" border="0" alt="KoduProgramming2" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/KoduProgramming2_3.jpg" width="123" height="88" /&gt;&lt;/a&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855024c"&gt;&lt;img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Kodu" border="0" alt="Kodu" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/Kodu_3.jpg" width="65" height="88" /&gt;&lt;/a&gt;It’s designed to be accessible for children, but the young at heart will find it fun as well. (I can vouch for this.)&lt;/p&gt;  &lt;p&gt;I have a post with more &lt;a href="http://blogs.msdn.com/cbowen/archive/2009/07/02/kodu-game-programming-environment-now-available.aspx"&gt;details on Kodu&lt;/a&gt;.&lt;/p&gt;  &lt;h4&gt;Microsoft Gamefest&lt;/h4&gt;  &lt;p&gt;&lt;a href="http://www.microsoftgamefest.com/"&gt;&lt;img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Gamefest" border="0" alt="Gamefest" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/Gamefest_3.png" width="177" height="56" /&gt;&lt;/a&gt; The &lt;a href="http://www.microsoftgamefest.com/"&gt;Microsoft Gamefest conference&lt;/a&gt; focuses on all things game development.&amp;#160; There are multiple events upcoming (and according to the Gamefest site, you’ll hear the latest on Project Natal there).&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.microsoftgamefest.com/pastconferences.htm"&gt;Content and recordings from past Gamefests&lt;/a&gt; is available, including XNA sessions.&lt;/p&gt;  &lt;p&gt;You can also download &lt;a href="http://creators.xna.com/en-US/article/gdc2009presentations"&gt;presentations from the Game Developer Conference&lt;/a&gt; (GDC) 2009.&lt;/p&gt;  &lt;h2&gt;Boston Area Game Community&lt;/h2&gt;  &lt;p&gt;If you’re in New England, here are some ways to connect with the area game development community:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href="http://bostonxna.org"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="bostonxna" border="0" alt="bostonxna" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/bostonxna_3.png" width="195" height="56" /&gt;&lt;/a&gt;&lt;a href="http://bostonxna.org"&gt;Boston XNA Developers Group&lt;/a&gt; – Run by Michael Cummings, offers a monthly look at different game development topics.&amp;#160; No experience necessary to join.       &lt;br /&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href="http://capecodxna.org/"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="CapeCodXNA2" border="0" alt="CapeCodXNA2" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/CapeCodXNA2_3.gif" width="87" height="45" /&gt;&lt;/a&gt;&lt;a href="http://capecodxna.org/"&gt;Cape Cod XNA Group&lt;/a&gt; – For those of you near the Cape, this group is run by Tom Kennedy, also offering a chance to learn XNA.       &lt;br /&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.bostonpostmortem.org/"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="BostonPostMortem" border="0" alt="BostonPostMortem" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/BostonPostMortem_3.png" width="167" height="53" /&gt;&lt;/a&gt;&lt;a href="http://www.bostonpostmortem.org/"&gt;Boston Post Mortem&lt;/a&gt; – Meeting monthly in Waltham, MA, this is for professional game developers to meet, share, and network.&amp;#160; It is also the Boston chapter of the &lt;a href="http://www.igda.org/"&gt;IGDA&lt;/a&gt;. &lt;/li&gt; &lt;/ul&gt;  &lt;h2&gt;Thanks!&lt;/h2&gt;  &lt;p&gt;Thanks to Carl Franklin and Richard Campbell for their incredible work on the &lt;a href="http://dotnetrocks.com"&gt;.NET Rocks!&lt;/a&gt; series, passing an amazing milestone of 500 shows!&amp;#160; &lt;/p&gt;  &lt;p&gt;And I hope you enjoyed listening to the show as much as we enjoyed being guests!&lt;/p&gt;  &lt;p&gt;If you have any questions, &lt;a href="http://blogs.msdn.com/cbowen/contact.aspx"&gt;just let me know&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9930263" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XBox/default.aspx">XBox</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Podcasts/default.aspx">Podcasts</category></item><item><title>New Podcast - RunAs Radio</title><link>http://blogs.msdn.com/cbowen/archive/2007/04/12/new-podcast-runas-radio.aspx</link><pubDate>Thu, 12 Apr 2007 23:40:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2103626</guid><dc:creator>cbowen</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/2103626.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=2103626</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=2103626</wfw:comment><description>&lt;p&gt;&lt;img style="margin: 0px 0px 10px 15px" height="64" src="http://www.greghughes.net/rant/content/binary/WindowsLiveWriter/RunAsRadioMyentryintopodcasting_13E4F/RaRlogo1%5B7%5D.jpg" width="240" align="right"&gt;New England's own &lt;a href="http://www.patrickhynds.com/"&gt;Patrick Hynds&lt;/a&gt; (of CriticalSites) is the very first guest of brand new podcast &lt;a href="http://www.runasradio.com/"&gt;"RunAs Radio"&lt;/a&gt;, hosted by Richard Campbell (of ".NET Rocks!") and technologist Greg Hughes.&amp;nbsp;&amp;nbsp;The &lt;a href="http://www.runasradio.com/about.aspx"&gt;about RunAs Radio&amp;nbsp;page&lt;/a&gt; has more information - including the interesting fact that Patrick was also the first guest of .NET Rocks!&lt;/p&gt; &lt;p&gt;In &lt;a href="http://www.runasradio.com/default.aspx?showNum=1"&gt;show #1&lt;/a&gt;, Patrick discusses the topic of storage technology with Richard and Greg.&lt;/p&gt; &lt;p&gt;If you're a fan of ".NET Rocks!", you'll be quite at home with RunAs Radio, which is also produced by &lt;a href="http://www.pwop.com/"&gt;Pwop! Productions&lt;/a&gt;.&amp;nbsp; &lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=2103626" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/Podcasts/default.aspx">Podcasts</category></item></channel></rss>