<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Chris Bowen's Blog : XBox</title><link>http://blogs.msdn.com/cbowen/archive/tags/XBox/default.aspx</link><description>Tags: XBox</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Learning XNA: A Guide for .NET Rocks Show 501 on XNA Game Development</title><link>http://blogs.msdn.com/cbowen/archive/2009/11/30/learning-xna-a-guide-for-net-rocks-show-501-on-xna-game-development.aspx</link><pubDate>Mon, 30 Nov 2009 17:29:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9930263</guid><dc:creator>cbowen</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/9930263.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=9930263</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=9930263</wfw:comment><description>&lt;p&gt;&lt;a href="http://www.dotnetrocks.com/default.aspx?showNum=501"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title=".NET Rocks Show 501" border="0" alt=".NET Rocks Show 501" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/DNR501_3.png" width="155" height="200" /&gt;&lt;/a&gt; If you’re a listener of &lt;em&gt;&lt;a href="http://www.dotnetrocks.com/"&gt;.NET Rocks!&lt;/a&gt;&lt;/em&gt; (“The Internet Audio Talk Show for .NET Developers”), you may have heard &lt;a href="http://www.dotnetrocks.com/default.aspx?showNum=501"&gt;Show #501 on XNA&lt;/a&gt; that &lt;a href="http://geekswithblogs.net/mathoms/Default.aspx"&gt;Michael Cummings&lt;/a&gt; and I recorded last week.&lt;/p&gt;  &lt;p&gt;You can &lt;a href="http://www.dotnetrocks.com/default.aspx?showNum=501"&gt;download the show here&lt;/a&gt; (59 minutes – MP3/WMA/AAC). &lt;/p&gt;  &lt;p&gt;We mentioned a lot of things on the show, so here are core resources to help you create that game you’ve always wanted to try making.&lt;/p&gt;  &lt;h2&gt;So, What’s XNA?&lt;/h2&gt;  &lt;p&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="XNA" border="0" alt="XNA" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNA_3.jpg" width="88" height="64" /&gt; XNA is the name for resources, software, and frameworks for creating games for the &lt;strong&gt;PC&lt;/strong&gt;, &lt;strong&gt;Zune&lt;/strong&gt;, and &lt;strong&gt;Xbox 360&lt;/strong&gt;.&amp;#160; &lt;/p&gt;  &lt;p&gt;The XNA Framework makes game creation easier by abstracting gaming concepts to help you be more productive.&amp;#160; What’s great is that you can put your existing .NET skills to work since the XNA Framework is based on the .NET Framework.&lt;/p&gt;  &lt;p&gt;While games are of course about fun, developers may find &lt;strong&gt;making a little money&lt;/strong&gt; can be fun, too.&amp;#160; If you think your game has what it takes, look into &lt;a href="http://creators.xna.com/en-US/quickstart_main"&gt;Xbox LIVE Indie Games&lt;/a&gt; (now &lt;a href="http://creators.xna.com/en-US/news/turningone"&gt;one year old&lt;/a&gt;), which can place approved XNA games on Xbox LIVE Marketplace for purchase.&lt;/p&gt;  &lt;h2&gt;Getting Started with XNA&lt;/h2&gt;  &lt;p&gt;&lt;a href="http://creators.xna.com"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="XNACreatorsClub" border="0" alt="XNACreatorsClub" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNACreatorsClub_3.png" width="126" height="133" /&gt;&lt;/a&gt; First, head to the &lt;a href="http://creators.xna.com"&gt;XNA Creators Club&lt;/a&gt;, which is a central place for working with XNA:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Downloads &lt;/li&gt;    &lt;li&gt;Learning &amp;amp; Help &lt;/li&gt;    &lt;li&gt;Resources &lt;/li&gt;    &lt;li&gt;Community &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;strong&gt;XNA Game Studio&lt;/strong&gt; is what you’ll use to create your masterpiece.&amp;#160; Head to &lt;a href="http://creators.xna.com/en-US/downloads"&gt;the Download page&lt;/a&gt; and &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=80782277-d584-42d2-8024-893fcd9d3e82"&gt;get XNA Game Studio 3.1&lt;/a&gt; (for free).&amp;#160; It’s based on Visual Studio, so you’ll also need either the free &lt;a href="http://www.microsoft.com/express/download/default.aspx"&gt;Visual C# 2008 Express Edition&lt;/a&gt;, or Visual Studio 2008 installed.&lt;/p&gt;  &lt;p&gt;Creating games for the PC and Zune is free, but if you’re interested in creating games on the Xbox 360, then you’ll need a Premium Creators Club membership.&amp;#160; Read the &lt;a href="http://creators.xna.com/en-US/tour_detail"&gt;Creators Club tour&lt;/a&gt; for more.&lt;/p&gt;  &lt;h2&gt;XNA Screencast&lt;/h2&gt;  &lt;p&gt;I recorded a &lt;a href="http://blogs.msdn.com/cbowen/archive/2009/06/08/new-channel-9-screencast-on-xna-game-development.aspx"&gt;screencast on getting started with XNA&lt;/a&gt; that features a bit of background, then dives into a demo of creating a (very) basic 2D game:&lt;/p&gt;  &lt;p align="center"&gt;&lt;a href="http://channel9.msdn.com/posts/dpeeast/Northeast-Roadshow-XNA-Game-Development"&gt;&lt;img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="XNA Screencast" border="0" alt="XNA Screencast" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNA%20Screencast_3.png" width="236" height="240" /&gt;&lt;/a&gt;&lt;a href="http://channel9.msdn.com/posts/dpeeast/Northeast-Roadshow-XNA-Game-Development"&gt;XNA Game Development Screencast&lt;/a&gt;&lt;/p&gt;  &lt;h2&gt;Learning XNA&lt;/h2&gt;  &lt;p&gt;If you’re new to game development, I recommend you try your hand at 2D game creation to learn the basics, then expand from there.&amp;#160; There’s plenty to help you get started.&lt;/p&gt;  &lt;h4&gt;Tutorials&lt;/h4&gt;  &lt;p&gt;The &lt;a href="http://creators.xna.com/en-US/education/gettingstarted"&gt;Getting Started page&lt;/a&gt; features two tutorials to get you going:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href="http://creators.xna.com/education/gettingstarted/bg2d/chapter1"&gt;2D Tutorial&lt;/a&gt; (start here or with a Starter Kit below) &lt;/li&gt;    &lt;li&gt;&lt;a href="http://creators.xna.com/education/gettingstarted/bg3d/chapter1"&gt;3D Tutorial&lt;/a&gt; &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;These feature code, assets, documentation, and step-by-step videos to walk you through.&lt;/p&gt;  &lt;h4&gt;Starter Kits&lt;/h4&gt;  &lt;p&gt;&lt;a href="http://creators.xna.com/en-US/starterkit/roleplayinggame"&gt;&lt;img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="XNA_RPG-Game_03_small" border="0" alt="XNA_RPG-Game_03_small" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNA_RPG-Game_03_small_3.jpg" width="164" height="93" /&gt;&lt;/a&gt; One of the best ways to learn XNA is to look at how existing games work.&amp;#160; &lt;/p&gt;  &lt;p&gt;Take the time to download a couple of &lt;a href="http://creators.xna.com/en-US/education/starterkits/"&gt;XNA Starter Kits&lt;/a&gt;, full games to help you learn.&amp;#160; Play right away, then explore the code and assets – it’s all included and ready for you to modify to help you learn XNA.&lt;/p&gt;  &lt;p&gt;Games include a 2D RPG, 3D racing game, a puzzle, and others.&lt;/p&gt;  &lt;h4&gt;Education Catalog&lt;/h4&gt;  &lt;p&gt;&lt;a href="http://creators.xna.com/en-US/education/catalog/"&gt;&lt;img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="XNAEducationCatalog" border="0" alt="XNAEducationCatalog" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNAEducationCatalog_3.png" width="128" height="136" /&gt;&lt;/a&gt; There’s a ton of help available on the Creators Club site, and it’s collected together in the &lt;a href="http://creators.xna.com/en-US/education/catalog/"&gt;Education Catalog&lt;/a&gt;.&amp;#160; Content is organized by dev area and type:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Physics, 2D, 3D, AI, Gameplay, Graphics, Audio, Storage, and more &lt;/li&gt;    &lt;li&gt;Samples, Tutorials, Articles, Utilities, etc. &lt;/li&gt; &lt;/ul&gt;  &lt;h2&gt;Links&lt;/h2&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href="http://www.codeplex.com/site/search?TagName=XNA"&gt;CodePlex XNA Tag&lt;/a&gt; – Utilities, extensions, and libraries for XNA &lt;/li&gt;    &lt;li&gt;&lt;a href="http://creators.xna.com/en-US/partners"&gt;Partners&lt;/a&gt; (including Turbo Squid for XNA models and Torque X as mentioned on the show) &lt;/li&gt;    &lt;li&gt;&lt;a href="http://blogs.msdn.com/xna"&gt;XNA Team Blog&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://blogs.msdn.com/shawnhar"&gt;Shawn Hargreaves’ Blog&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://klucher.com"&gt;Michael Klucher’s Blog&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.xnadevelopment.com"&gt;XNAdevelopment.com&lt;/a&gt; – A helpful site by George Clingerman (who is an XNA MVP)&lt;/li&gt;    &lt;li&gt;&lt;a href="http://msdn.com/xna"&gt;MSDN XNA Developer Center&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;  &lt;h2&gt;Other Topics&lt;/h2&gt;  &lt;h4&gt;Kodu Game Lab&lt;/h4&gt;  &lt;p&gt;Mentioned on the show, &lt;a href="http://marketplace.xbox.com/en-us/games/media/66acd000-77fe-1000-9115-d8025855024c"&gt;Kodu Game Lab&lt;/a&gt; is a visual environment for game creation that focuses on making programming concepts easy to learn and use.&amp;#160; Kodu leaves the keyboard behind and uses just the XBox controller.&amp;#160; &lt;/p&gt;  &lt;p&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855024c"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="KoduProgramming2" border="0" alt="KoduProgramming2" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/KoduProgramming2_3.jpg" width="123" height="88" /&gt;&lt;/a&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855024c"&gt;&lt;img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Kodu" border="0" alt="Kodu" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/Kodu_3.jpg" width="65" height="88" /&gt;&lt;/a&gt;It’s designed to be accessible for children, but the young at heart will find it fun as well. (I can vouch for this.)&lt;/p&gt;  &lt;p&gt;I have a post with more &lt;a href="http://blogs.msdn.com/cbowen/archive/2009/07/02/kodu-game-programming-environment-now-available.aspx"&gt;details on Kodu&lt;/a&gt;.&lt;/p&gt;  &lt;h4&gt;Microsoft Gamefest&lt;/h4&gt;  &lt;p&gt;&lt;a href="http://www.microsoftgamefest.com/"&gt;&lt;img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Gamefest" border="0" alt="Gamefest" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/Gamefest_3.png" width="177" height="56" /&gt;&lt;/a&gt; The &lt;a href="http://www.microsoftgamefest.com/"&gt;Microsoft Gamefest conference&lt;/a&gt; focuses on all things game development.&amp;#160; There are multiple events upcoming (and according to the Gamefest site, you’ll hear the latest on Project Natal there).&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.microsoftgamefest.com/pastconferences.htm"&gt;Content and recordings from past Gamefests&lt;/a&gt; is available, including XNA sessions.&lt;/p&gt;  &lt;p&gt;You can also download &lt;a href="http://creators.xna.com/en-US/article/gdc2009presentations"&gt;presentations from the Game Developer Conference&lt;/a&gt; (GDC) 2009.&lt;/p&gt;  &lt;h2&gt;Boston Area Game Community&lt;/h2&gt;  &lt;p&gt;If you’re in New England, here are some ways to connect with the area game development community:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href="http://bostonxna.org"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="bostonxna" border="0" alt="bostonxna" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/bostonxna_3.png" width="195" height="56" /&gt;&lt;/a&gt;&lt;a href="http://bostonxna.org"&gt;Boston XNA Developers Group&lt;/a&gt; – Run by Michael Cummings, offers a monthly look at different game development topics.&amp;#160; No experience necessary to join.       &lt;br /&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href="http://capecodxna.org/"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="CapeCodXNA2" border="0" alt="CapeCodXNA2" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/CapeCodXNA2_3.gif" width="87" height="45" /&gt;&lt;/a&gt;&lt;a href="http://capecodxna.org/"&gt;Cape Cod XNA Group&lt;/a&gt; – For those of you near the Cape, this group is run by Tom Kennedy, also offering a chance to learn XNA.       &lt;br /&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.bostonpostmortem.org/"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="BostonPostMortem" border="0" alt="BostonPostMortem" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/BostonPostMortem_3.png" width="167" height="53" /&gt;&lt;/a&gt;&lt;a href="http://www.bostonpostmortem.org/"&gt;Boston Post Mortem&lt;/a&gt; – Meeting monthly in Waltham, MA, this is for professional game developers to meet, share, and network.&amp;#160; It is also the Boston chapter of the &lt;a href="http://www.igda.org/"&gt;IGDA&lt;/a&gt;. &lt;/li&gt; &lt;/ul&gt;  &lt;h2&gt;Thanks!&lt;/h2&gt;  &lt;p&gt;Thanks to Carl Franklin and Richard Campbell for their incredible work on the &lt;a href="http://dotnetrocks.com"&gt;.NET Rocks!&lt;/a&gt; series, passing an amazing milestone of 500 shows!&amp;#160; &lt;/p&gt;  &lt;p&gt;And I hope you enjoyed listening to the show as much as we enjoyed being guests!&lt;/p&gt;  &lt;p&gt;If you have any questions, &lt;a href="http://blogs.msdn.com/cbowen/contact.aspx"&gt;just let me know&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9930263" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XBox/default.aspx">XBox</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Podcasts/default.aspx">Podcasts</category></item><item><title>Kodu (Game Programming Environment) Now Available</title><link>http://blogs.msdn.com/cbowen/archive/2009/07/02/kodu-game-programming-environment-now-available.aspx</link><pubDate>Fri, 03 Jul 2009 00:11:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9815042</guid><dc:creator>cbowen</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/9815042.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=9815042</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=9815042</wfw:comment><description>&lt;p&gt;&lt;a href="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/KoduGameProgrammingEnvironmentNowAvailab_DC48/KoduBoxArt_2.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 0px 5px; display: inline; border-top: 0px; border-right: 0px" title="KoduBoxArt" border="0" alt="KoduBoxArt" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/KoduGameProgrammingEnvironmentNowAvailab_DC48/KoduBoxArt_thumb.jpg" width="179" height="244" /&gt;&lt;/a&gt; On an earlier Roadshow (&lt;a href="http://blogs.msdn.com/cbowen/archive/2008/12/19/2008-winter-northeast-roadshow-resources-and-summary.aspx"&gt;winter 2008&lt;/a&gt;), I gave a preview of a great environment from Microsoft Research for making game programming friendly and accessible to a wider audience, and especially children.&amp;#160; At the time it was called “Boku”, but was since renamed “Kodu”.&lt;/p&gt;  &lt;p&gt;As of yesterday, Kodu is now &lt;a href="http://marketplace.xbox.com/en-us/games/media/66acd000-77fe-1000-9115-d8025855024c"&gt;available on XBOX Live Marketplace&lt;/a&gt; as a free trial or purchase for 400 points (about $5) and lets you create games using only the XBOX controller (though the chatpad is useful, too.)&lt;/p&gt;  &lt;p&gt;&lt;a href="http://research.microsoft.com/en-us/projects/kodu/"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 0px 5px; display: inline; border-top: 0px; border-right: 0px" title="KoduProgramming" border="0" alt="KoduProgramming" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/KoduGameProgrammingEnvironmentNowAvailab_DC48/KoduProgramming_3.jpg" width="175" height="99" /&gt;&lt;/a&gt; &lt;a href="http://research.microsoft.com/en-us/projects/kodu/"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="KoduTurtle" border="0" alt="KoduTurtle" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/KoduGameProgrammingEnvironmentNowAvailab_DC48/KoduTurtle_3.jpg" width="99" height="99" /&gt;&lt;/a&gt; &lt;a href="http://research.microsoft.com/en-us/projects/kodu/"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="KoduProgramming2" border="0" alt="KoduProgramming2" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/KoduGameProgrammingEnvironmentNowAvailab_DC48/KoduProgramming2_3.jpg" width="139" height="99" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;I’ll be downloading it soon and showing our daughters.&amp;#160; I just might even let them have a turn!&lt;/p&gt;  &lt;p&gt;-Chris&lt;/p&gt;  &lt;p&gt;P.S.&amp;#160; Other useful links:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Kodu Blog&lt;/li&gt;    &lt;ul&gt;     &lt;li&gt;&lt;a href="http://community.research.microsoft.com/blogs/kodu"&gt;http://community.research.microsoft.com/blogs/kodu&lt;/a&gt;&lt;/li&gt;   &lt;/ul&gt;    &lt;li&gt;Kodu Research Home Page&lt;/li&gt;    &lt;ul&gt;     &lt;li&gt;&lt;a href="http://research.microsoft.com/en-us/projects/kodu/"&gt;http://research.microsoft.com/en-us/projects/kodu/&lt;/a&gt;&lt;/li&gt;   &lt;/ul&gt;    &lt;li&gt;IGN Coverage (with videos from CES and elsewhere)&lt;/li&gt;    &lt;ul&gt;     &lt;li&gt;&lt;a href="http://xboxlive.ign.com/articles/100/1000340p1.html"&gt;http://xboxlive.ign.com/articles/100/1000340p1.html&lt;/a&gt;&lt;/li&gt;   &lt;/ul&gt; &lt;/ul&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9815042" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XBox/default.aspx">XBox</category></item><item><title>Northeast XNA Game Developer Featured on CNN</title><link>http://blogs.msdn.com/cbowen/archive/2008/06/23/northeast-xna-game-developer-featured-on-cnn.aspx</link><pubDate>Mon, 23 Jun 2008 21:18:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8643205</guid><dc:creator>cbowen</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/8643205.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=8643205</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=8643205</wfw:comment><description>&lt;p&gt;&lt;img style="border-right: 0px; border-top: 0px; margin: 0px 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="101" alt="XNA_3" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/NortheastXNAGameDeveloperFeaturedonCNN_C91F/XNA_3_3.jpg" width="132" align="right" border="0" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;[Thanks to &lt;a href="http://blogs.msdn.com/lindsay/archive/2008/06/23/ooooh-looky-xna-on-cnn.aspx"&gt;Lindsay&lt;/a&gt; for the heads-up!]&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;Currently featured as the lead Tech story is &lt;a href="http://www.cnn.com/2008/TECH/06/23/indie.games.ap/index.html"&gt;an article&lt;/a&gt; featuring the Northeast's own James Silva and the story of his creation of a game called &lt;a href="http://www.xbox.com/en-US/community/events/gdc2008/xna/dishwasher.htm"&gt;&amp;quot;Dishwasher: Dead Samurai&amp;quot;&lt;/a&gt; using &lt;a href="http://creators.xna.com/"&gt;XNA&lt;/a&gt; (coming later this year to Xbox Live Arcade.)&amp;#160; &lt;/p&gt;  &lt;p&gt;Way to go, James!&lt;/p&gt;  &lt;p&gt;Hailing from Utica, NY, James has received some recognition before this.&amp;#160; His game tied for first place in last year's &amp;quot;Dream. Build. Play.&amp;quot; competition and he demoed it on stage at 2007's &lt;a href="http://www.xnagamefest.com/"&gt;GameFest&lt;/a&gt; in Seattle.&lt;/p&gt;  &lt;p&gt;If you're interested the larger story, James has an article, &lt;a href="http://www.bit-tech.net/columns/2007/12/05/how_i_became_a_game_designer/1"&gt;&amp;quot;How I Became A Game Designer&amp;quot;&lt;/a&gt; (and &lt;a href="http://www.bit-tech.net/columns/2008/01/05/how_i_became_a_games_designer_part_two/1"&gt;part two&lt;/a&gt;) over on bit-tech.&lt;/p&gt;  &lt;p&gt;Now, let's see if we can get him to visit the &lt;a href="http://www.bostonxna.org/"&gt;Boston XNA Developers Group&lt;/a&gt; in the coming months.&amp;#160; It's only a few hours east on route 90, James.&amp;#160; :)&lt;/p&gt;  &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8643205" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/New+York/default.aspx">New York</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XBox/default.aspx">XBox</category></item><item><title>Huge XNA News at GDC '08</title><link>http://blogs.msdn.com/cbowen/archive/2008/02/21/huge-xna-news-at-gdc-08.aspx</link><pubDate>Thu, 21 Feb 2008 05:05:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7827227</guid><dc:creator>cbowen</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/7827227.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=7827227</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=7827227</wfw:comment><description>&lt;p&gt;&lt;a href="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/HugeXNANewsatGDC08_12889/XNA_3_2.jpg"&gt;&lt;img style="border-right: 0px; border-top: 0px; margin: 0px 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="101" alt="XNA_3" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/HugeXNANewsatGDC08_12889/XNA_3_thumb.jpg" width="132" align="right" border="0"&gt;&lt;/a&gt;The XNA team made two very big announcements at the &lt;a href="http://www.gdconf.com/" target="_blank"&gt;Game Developers' Conference&lt;/a&gt;.&amp;nbsp; &lt;/p&gt; &lt;p&gt;Cutting right to the chase, the biggest news is that the wait will be over for community XNA games on Xbox LIVE!&amp;nbsp; Coming this holiday season, people will be able to share, peer review, and play user-created games!&lt;/p&gt; &lt;p&gt;From &lt;a href="http://blogs.msdn.com/xna/archive/2008/02/20/announcing-xbox-live-community-games.aspx" target="_blank"&gt;the announcement&lt;/a&gt; on the &lt;a href="http://blogs.msdn.com/xna/default.aspx" target="_blank"&gt;XNA Team Blog&lt;/a&gt;:&lt;/p&gt; &lt;blockquote&gt; &lt;p&gt;&lt;font face="Calibri"&gt;The &lt;span style="mso-bidi-font-weight: bold"&gt;Xbox LIVE community games brings to life the community-driven gaming vision we have talked about in the past.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;This offering gives the opportunity to &lt;strong&gt;share, peer review, download and play games created by the community, for the community&lt;/strong&gt;.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Starting with the beta launch of the service later this Spring, XNA Creators Club subscribers will be able to submit their own game creations for &lt;i style="mso-bidi-font-style: normal"&gt;self-publishing&lt;/i&gt; through to Xbox LIVE Marketplace.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;font face="Calibri"&gt;&lt;span style="mso-bidi-font-weight: bold"&gt;&lt;a href="http://blogs.msdn.com/xna/archive/2008/02/20/announcing-xbox-live-community-games.aspx" target="_blank"&gt;Read the post for the full details&lt;/a&gt;, and &lt;a href="http://creators.xna.com/whatsnew.aspx" target="_blank"&gt;here for more&lt;/a&gt;, but another important note is that yes, this will lead to the ability to &lt;strong&gt;make money by writing XNA games for XBOX Live&lt;/strong&gt; (details still to come)!&lt;/span&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Calibri"&gt;&lt;span style="mso-bidi-font-weight: bold"&gt;&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;The &lt;a href="http://blogs.msdn.com/xna/archive/2008/02/20/announcing-xna-game-studio-3-0-and-zune.aspx" target="_blank"&gt;second announcement&lt;/a&gt; is of one of the first new features coming with Game Studio v3.0 - the ability to create games for the Zune!&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;font face="Calibri"&gt;&lt;span style="mso-bidi-font-weight: bold"&gt;&lt;o:p&gt; &lt;blockquote&gt; &lt;p class="MsoNormal" style="margin: 0in 0in 0pt"&gt;&lt;font face="Calibri"&gt;[...] This will let you write one game and deploy it to all three platforms that XNA Game Studio 3.0 will support: the Xbox 360, Windows, and now the Zune. [&lt;/font&gt;&lt;font face="Calibri"&gt;&lt;span style="mso-spacerun: yes"&gt;...]&amp;nbsp; &lt;/span&gt;&lt;/font&gt;&lt;font face="Calibri"&gt;That means that XNA Game Studio 3.0 integration includes discoverability/access to the user's music - allowing the user to customize background soundtracks or create real-time visualizations at their discretion.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt; &lt;p class="MsoNormal" style="margin: 0in 0in 0pt"&gt;&lt;font face="Calibri"&gt;&lt;span style="mso-spacerun: yes"&gt;&lt;/span&gt;&lt;/font&gt;&amp;nbsp;&lt;/p&gt; &lt;p class="MsoNormal" style="margin: 0in 0in 0pt"&gt;&lt;font face="Calibri"&gt;&lt;span style="mso-spacerun: yes"&gt;&lt;/span&gt;In addition, the XNA Community Games Platform team has announced the ability to &lt;strong&gt;have multiple Zunes wirelessly engage in an ad-hoc gaming&lt;/strong&gt; experience (think of the possibilities!)&lt;/font&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt; &lt;p&gt;&lt;font face="Calibri"&gt;&lt;span style="mso-bidi-font-weight: bold"&gt;&lt;o:p&gt;&lt;strong&gt;Boston XNA Developers Group&lt;/strong&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Calibri"&gt;&lt;span style="mso-bidi-font-weight: bold"&gt;&lt;o:p&gt;Now, what better place to discuss these announcements than at the new Boston XNA Developers Group?&amp;nbsp; The first meeting is on Wednesday of next week, February 27th at 6:00 in the Waltham Microsoft office.&amp;nbsp; No game development experience required.&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Calibri"&gt;&lt;span style="mso-bidi-font-weight: bold"&gt;&lt;o:p&gt;Details are on the &lt;a href="http://bostonxna.org/" target="_blank"&gt;Boston XNA Developers Group site&lt;/a&gt;.&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Calibri"&gt;&lt;span style="mso-bidi-font-weight: bold"&gt;&lt;o:p&gt;See you there!&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Calibri"&gt;&lt;span style="mso-bidi-font-weight: bold"&gt;&lt;o:p&gt;-Chris&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Calibri"&gt;&lt;span style="mso-bidi-font-weight: bold"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;font face="Calibri"&gt;&lt;span style="mso-bidi-font-weight: bold"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=7827227" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XBox/default.aspx">XBox</category></item><item><title>XBox 360 News</title><link>http://blogs.msdn.com/cbowen/archive/2007/04/10/xbox-360-news.aspx</link><pubDate>Tue, 10 Apr 2007 16:39:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2073153</guid><dc:creator>cbowen</dc:creator><slash:comments>5</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/2073153.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=2073153</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=2073153</wfw:comment><description>&lt;div class="XbcWpFlash"&gt;Plenty of news has been coming out recently about the XBox 360.&amp;nbsp; Here's a brief summary:&lt;/div&gt; &lt;ul&gt; &lt;div class="XbcWpFlash"&gt;&lt;img style="margin: 0px 0px 0px 5px" alt="Which Console for You?" src="http://www.xbox.com/NR/rdonlyres/C7F5C654-7434-4D17-8742-44E223CF76E1/0/herocompareelite.jpg" align="right"&gt;&lt;/div&gt; &lt;li&gt;The &lt;a href="http://www.xbox.com/en-US/hardware/xbox360elite/default.htm?WT.svl=nav"&gt;XBox 360 Elite&lt;/a&gt; has been &lt;a href="http://www.xbox.com/en-US/community/news/2007/0327-microsoftunveilsxbox360elite.htm"&gt;officially announced&lt;/a&gt;:&lt;/li&gt; &lt;ul&gt; &lt;li&gt;"Xbox 360 Elite is the newest addition to the Xbox family that includes a huge 120GB hard drive (the largest available for any gaming console), a high-definition multimedia interface (HDMI) cable, and a premium black finish. The Xbox 360 Elite also includes a black wireless controller and black Xbox Live® headset."&lt;/li&gt;&lt;/ul&gt; &lt;li&gt;Halo 3 News:&lt;/li&gt; &lt;ul&gt; &lt;li&gt;The &lt;a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;amp;link=MPBetaAndVidocRelease"&gt;Halo 3 Beta period&lt;/a&gt; has been announced as May 16th - June 6th.&lt;/li&gt; &lt;li&gt;A few weeks old, but Halo 3 packaging was unveiled as well - Standard, Limited, and Legendary.&amp;nbsp; Paul Thurrott has &lt;a href="http://www.winsupersite.com/showcase/xbox360_halo3_packaging.asp"&gt;some good pictures&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt; &lt;li&gt;&lt;a href="http://www.majornelson.com/archive/2007/04/08/details-of-the-may-07-dash-update.aspx"&gt;Major Nelson (IRL Larry Hryb)&amp;nbsp;posted word&lt;/a&gt; of:&lt;/li&gt; &lt;ul&gt; &lt;li&gt;The next dashboard update (with Windows Live chat integration) and...&lt;/li&gt; &lt;li&gt;&lt;img src="http://farm1.static.flickr.com/242/451579313_c473423bc5_m.jpg" align="right"&gt;A QWERTY keyboard input device coming this summer.&amp;nbsp; The best part is that it will plug directly into the bottom of existing XBox 360 controllers.&lt;/li&gt; &lt;li&gt;[&lt;a href="http://www.xbox.com/en-US/community/news/2007/0408-im.htm"&gt;Full details of both&lt;/a&gt;]&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt; &lt;p&gt;Personally, I'm counting down to my coming birthday when I hope (&lt;em&gt;nudge, nudge&lt;/em&gt;) that somebody drops a copy of &lt;a href="http://www.xbox.com/en-US/games/g/guitarhero2/default.htm"&gt;Guitar Hero II&lt;/a&gt; into my greedy mitts...&lt;/p&gt; &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=2073153" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XBox/default.aspx">XBox</category></item></channel></rss>