<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Chris Bowen's Blog : XNA</title><link>http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx</link><description>Tags: XNA</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Learning XNA: A Guide for .NET Rocks Show 501 on XNA Game Development</title><link>http://blogs.msdn.com/cbowen/archive/2009/11/30/learning-xna-a-guide-for-net-rocks-show-501-on-xna-game-development.aspx</link><pubDate>Mon, 30 Nov 2009 17:29:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9930263</guid><dc:creator>cbowen</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/9930263.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=9930263</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=9930263</wfw:comment><description>&lt;p&gt;&lt;a href="http://www.dotnetrocks.com/default.aspx?showNum=501"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title=".NET Rocks Show 501" border="0" alt=".NET Rocks Show 501" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/DNR501_3.png" width="155" height="200" /&gt;&lt;/a&gt; If you’re a listener of &lt;em&gt;&lt;a href="http://www.dotnetrocks.com/"&gt;.NET Rocks!&lt;/a&gt;&lt;/em&gt; (“The Internet Audio Talk Show for .NET Developers”), you may have heard &lt;a href="http://www.dotnetrocks.com/default.aspx?showNum=501"&gt;Show #501 on XNA&lt;/a&gt; that &lt;a href="http://geekswithblogs.net/mathoms/Default.aspx"&gt;Michael Cummings&lt;/a&gt; and I recorded last week.&lt;/p&gt;  &lt;p&gt;You can &lt;a href="http://www.dotnetrocks.com/default.aspx?showNum=501"&gt;download the show here&lt;/a&gt; (59 minutes – MP3/WMA/AAC). &lt;/p&gt;  &lt;p&gt;We mentioned a lot of things on the show, so here are core resources to help you create that game you’ve always wanted to try making.&lt;/p&gt;  &lt;h2&gt;So, What’s XNA?&lt;/h2&gt;  &lt;p&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="XNA" border="0" alt="XNA" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNA_3.jpg" width="88" height="64" /&gt; XNA is the name for resources, software, and frameworks for creating games for the &lt;strong&gt;PC&lt;/strong&gt;, &lt;strong&gt;Zune&lt;/strong&gt;, and &lt;strong&gt;Xbox 360&lt;/strong&gt;.&amp;#160; &lt;/p&gt;  &lt;p&gt;The XNA Framework makes game creation easier by abstracting gaming concepts to help you be more productive.&amp;#160; What’s great is that you can put your existing .NET skills to work since the XNA Framework is based on the .NET Framework.&lt;/p&gt;  &lt;p&gt;While games are of course about fun, developers may find &lt;strong&gt;making a little money&lt;/strong&gt; can be fun, too.&amp;#160; If you think your game has what it takes, look into &lt;a href="http://creators.xna.com/en-US/quickstart_main"&gt;Xbox LIVE Indie Games&lt;/a&gt; (now &lt;a href="http://creators.xna.com/en-US/news/turningone"&gt;one year old&lt;/a&gt;), which can place approved XNA games on Xbox LIVE Marketplace for purchase.&lt;/p&gt;  &lt;h2&gt;Getting Started with XNA&lt;/h2&gt;  &lt;p&gt;&lt;a href="http://creators.xna.com"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="XNACreatorsClub" border="0" alt="XNACreatorsClub" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNACreatorsClub_3.png" width="126" height="133" /&gt;&lt;/a&gt; First, head to the &lt;a href="http://creators.xna.com"&gt;XNA Creators Club&lt;/a&gt;, which is a central place for working with XNA:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Downloads &lt;/li&gt;    &lt;li&gt;Learning &amp;amp; Help &lt;/li&gt;    &lt;li&gt;Resources &lt;/li&gt;    &lt;li&gt;Community &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;strong&gt;XNA Game Studio&lt;/strong&gt; is what you’ll use to create your masterpiece.&amp;#160; Head to &lt;a href="http://creators.xna.com/en-US/downloads"&gt;the Download page&lt;/a&gt; and &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=80782277-d584-42d2-8024-893fcd9d3e82"&gt;get XNA Game Studio 3.1&lt;/a&gt; (for free).&amp;#160; It’s based on Visual Studio, so you’ll also need either the free &lt;a href="http://www.microsoft.com/express/download/default.aspx"&gt;Visual C# 2008 Express Edition&lt;/a&gt;, or Visual Studio 2008 installed.&lt;/p&gt;  &lt;p&gt;Creating games for the PC and Zune is free, but if you’re interested in creating games on the Xbox 360, then you’ll need a Premium Creators Club membership.&amp;#160; Read the &lt;a href="http://creators.xna.com/en-US/tour_detail"&gt;Creators Club tour&lt;/a&gt; for more.&lt;/p&gt;  &lt;h2&gt;XNA Screencast&lt;/h2&gt;  &lt;p&gt;I recorded a &lt;a href="http://blogs.msdn.com/cbowen/archive/2009/06/08/new-channel-9-screencast-on-xna-game-development.aspx"&gt;screencast on getting started with XNA&lt;/a&gt; that features a bit of background, then dives into a demo of creating a (very) basic 2D game:&lt;/p&gt;  &lt;p align="center"&gt;&lt;a href="http://channel9.msdn.com/posts/dpeeast/Northeast-Roadshow-XNA-Game-Development"&gt;&lt;img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="XNA Screencast" border="0" alt="XNA Screencast" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNA%20Screencast_3.png" width="236" height="240" /&gt;&lt;/a&gt;&lt;a href="http://channel9.msdn.com/posts/dpeeast/Northeast-Roadshow-XNA-Game-Development"&gt;XNA Game Development Screencast&lt;/a&gt;&lt;/p&gt;  &lt;h2&gt;Learning XNA&lt;/h2&gt;  &lt;p&gt;If you’re new to game development, I recommend you try your hand at 2D game creation to learn the basics, then expand from there.&amp;#160; There’s plenty to help you get started.&lt;/p&gt;  &lt;h4&gt;Tutorials&lt;/h4&gt;  &lt;p&gt;The &lt;a href="http://creators.xna.com/en-US/education/gettingstarted"&gt;Getting Started page&lt;/a&gt; features two tutorials to get you going:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href="http://creators.xna.com/education/gettingstarted/bg2d/chapter1"&gt;2D Tutorial&lt;/a&gt; (start here or with a Starter Kit below) &lt;/li&gt;    &lt;li&gt;&lt;a href="http://creators.xna.com/education/gettingstarted/bg3d/chapter1"&gt;3D Tutorial&lt;/a&gt; &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;These feature code, assets, documentation, and step-by-step videos to walk you through.&lt;/p&gt;  &lt;h4&gt;Starter Kits&lt;/h4&gt;  &lt;p&gt;&lt;a href="http://creators.xna.com/en-US/starterkit/roleplayinggame"&gt;&lt;img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="XNA_RPG-Game_03_small" border="0" alt="XNA_RPG-Game_03_small" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNA_RPG-Game_03_small_3.jpg" width="164" height="93" /&gt;&lt;/a&gt; One of the best ways to learn XNA is to look at how existing games work.&amp;#160; &lt;/p&gt;  &lt;p&gt;Take the time to download a couple of &lt;a href="http://creators.xna.com/en-US/education/starterkits/"&gt;XNA Starter Kits&lt;/a&gt;, full games to help you learn.&amp;#160; Play right away, then explore the code and assets – it’s all included and ready for you to modify to help you learn XNA.&lt;/p&gt;  &lt;p&gt;Games include a 2D RPG, 3D racing game, a puzzle, and others.&lt;/p&gt;  &lt;h4&gt;Education Catalog&lt;/h4&gt;  &lt;p&gt;&lt;a href="http://creators.xna.com/en-US/education/catalog/"&gt;&lt;img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="XNAEducationCatalog" border="0" alt="XNAEducationCatalog" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/XNAEducationCatalog_3.png" width="128" height="136" /&gt;&lt;/a&gt; There’s a ton of help available on the Creators Club site, and it’s collected together in the &lt;a href="http://creators.xna.com/en-US/education/catalog/"&gt;Education Catalog&lt;/a&gt;.&amp;#160; Content is organized by dev area and type:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Physics, 2D, 3D, AI, Gameplay, Graphics, Audio, Storage, and more &lt;/li&gt;    &lt;li&gt;Samples, Tutorials, Articles, Utilities, etc. &lt;/li&gt; &lt;/ul&gt;  &lt;h2&gt;Links&lt;/h2&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href="http://www.codeplex.com/site/search?TagName=XNA"&gt;CodePlex XNA Tag&lt;/a&gt; – Utilities, extensions, and libraries for XNA &lt;/li&gt;    &lt;li&gt;&lt;a href="http://creators.xna.com/en-US/partners"&gt;Partners&lt;/a&gt; (including Turbo Squid for XNA models and Torque X as mentioned on the show) &lt;/li&gt;    &lt;li&gt;&lt;a href="http://blogs.msdn.com/xna"&gt;XNA Team Blog&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://blogs.msdn.com/shawnhar"&gt;Shawn Hargreaves’ Blog&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://klucher.com"&gt;Michael Klucher’s Blog&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.xnadevelopment.com"&gt;XNAdevelopment.com&lt;/a&gt; – A helpful site by George Clingerman (who is an XNA MVP)&lt;/li&gt;    &lt;li&gt;&lt;a href="http://msdn.com/xna"&gt;MSDN XNA Developer Center&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;  &lt;h2&gt;Other Topics&lt;/h2&gt;  &lt;h4&gt;Kodu Game Lab&lt;/h4&gt;  &lt;p&gt;Mentioned on the show, &lt;a href="http://marketplace.xbox.com/en-us/games/media/66acd000-77fe-1000-9115-d8025855024c"&gt;Kodu Game Lab&lt;/a&gt; is a visual environment for game creation that focuses on making programming concepts easy to learn and use.&amp;#160; Kodu leaves the keyboard behind and uses just the XBox controller.&amp;#160; &lt;/p&gt;  &lt;p&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855024c"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="KoduProgramming2" border="0" alt="KoduProgramming2" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/KoduProgramming2_3.jpg" width="123" height="88" /&gt;&lt;/a&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855024c"&gt;&lt;img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Kodu" border="0" alt="Kodu" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/Kodu_3.jpg" width="65" height="88" /&gt;&lt;/a&gt;It’s designed to be accessible for children, but the young at heart will find it fun as well. (I can vouch for this.)&lt;/p&gt;  &lt;p&gt;I have a post with more &lt;a href="http://blogs.msdn.com/cbowen/archive/2009/07/02/kodu-game-programming-environment-now-available.aspx"&gt;details on Kodu&lt;/a&gt;.&lt;/p&gt;  &lt;h4&gt;Microsoft Gamefest&lt;/h4&gt;  &lt;p&gt;&lt;a href="http://www.microsoftgamefest.com/"&gt;&lt;img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Gamefest" border="0" alt="Gamefest" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/Gamefest_3.png" width="177" height="56" /&gt;&lt;/a&gt; The &lt;a href="http://www.microsoftgamefest.com/"&gt;Microsoft Gamefest conference&lt;/a&gt; focuses on all things game development.&amp;#160; There are multiple events upcoming (and according to the Gamefest site, you’ll hear the latest on Project Natal there).&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.microsoftgamefest.com/pastconferences.htm"&gt;Content and recordings from past Gamefests&lt;/a&gt; is available, including XNA sessions.&lt;/p&gt;  &lt;p&gt;You can also download &lt;a href="http://creators.xna.com/en-US/article/gdc2009presentations"&gt;presentations from the Game Developer Conference&lt;/a&gt; (GDC) 2009.&lt;/p&gt;  &lt;h2&gt;Boston Area Game Community&lt;/h2&gt;  &lt;p&gt;If you’re in New England, here are some ways to connect with the area game development community:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href="http://bostonxna.org"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="bostonxna" border="0" alt="bostonxna" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/bostonxna_3.png" width="195" height="56" /&gt;&lt;/a&gt;&lt;a href="http://bostonxna.org"&gt;Boston XNA Developers Group&lt;/a&gt; – Run by Michael Cummings, offers a monthly look at different game development topics.&amp;#160; No experience necessary to join.       &lt;br /&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href="http://capecodxna.org/"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="CapeCodXNA2" border="0" alt="CapeCodXNA2" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/CapeCodXNA2_3.gif" width="87" height="45" /&gt;&lt;/a&gt;&lt;a href="http://capecodxna.org/"&gt;Cape Cod XNA Group&lt;/a&gt; – For those of you near the Cape, this group is run by Tom Kennedy, also offering a chance to learn XNA.       &lt;br /&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.bostonpostmortem.org/"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="BostonPostMortem" border="0" alt="BostonPostMortem" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearningXNAResource.NETRocksShow501onXNA_990F/BostonPostMortem_3.png" width="167" height="53" /&gt;&lt;/a&gt;&lt;a href="http://www.bostonpostmortem.org/"&gt;Boston Post Mortem&lt;/a&gt; – Meeting monthly in Waltham, MA, this is for professional game developers to meet, share, and network.&amp;#160; It is also the Boston chapter of the &lt;a href="http://www.igda.org/"&gt;IGDA&lt;/a&gt;. &lt;/li&gt; &lt;/ul&gt;  &lt;h2&gt;Thanks!&lt;/h2&gt;  &lt;p&gt;Thanks to Carl Franklin and Richard Campbell for their incredible work on the &lt;a href="http://dotnetrocks.com"&gt;.NET Rocks!&lt;/a&gt; series, passing an amazing milestone of 500 shows!&amp;#160; &lt;/p&gt;  &lt;p&gt;And I hope you enjoyed listening to the show as much as we enjoyed being guests!&lt;/p&gt;  &lt;p&gt;If you have any questions, &lt;a href="http://blogs.msdn.com/cbowen/contact.aspx"&gt;just let me know&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9930263" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XBox/default.aspx">XBox</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Podcasts/default.aspx">Podcasts</category></item><item><title>New Cape Cod XNA Group – First Meeting Friday 10/23</title><link>http://blogs.msdn.com/cbowen/archive/2009/10/20/new-cape-cod-xna-group-first-meeting-friday-10-23.aspx</link><pubDate>Tue, 20 Oct 2009 11:56:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9909835</guid><dc:creator>cbowen</dc:creator><slash:comments>1</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/9909835.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=9909835</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=9909835</wfw:comment><description>&lt;p&gt;&lt;a href="http://capecodxna.org/"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 5px 5px; display: inline; border-top: 0px; border-right: 0px" title="CapeCodXNA" border="0" alt="CapeCodXNA" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/NewCapeCodXNAGroupFirstMeetingFriday1023_6FAB/CapeCodXNA_3.gif" width="141" height="72" /&gt;&lt;/a&gt; The new &lt;a href="http://capecodxna.org/"&gt;&lt;strong&gt;Cape Cod XNA&lt;/strong&gt;&lt;/a&gt; user group will offer a chance to learn and share knowledge about creating games with &lt;a href="http://creators.xna.com/en-US/"&gt;XNA&lt;/a&gt; (which builds on .NET to make games for the PC, XBox 360, and Zune.)&lt;/p&gt;  &lt;p&gt;The group’s first meeting is this Friday, October 23rd, at &lt;a href="http://www.venturethinktogether.com/locations.php"&gt;Venture&lt;/a&gt; in Hyannis:&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Cape Cod XNA     &lt;br /&gt;&lt;/strong&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; October 23, 6:30 PM    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Venture    &lt;br /&gt;&lt;span class="extended-address"&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Suite 14&lt;/span&gt;, &lt;span class="value"&gt;540&lt;/span&gt; &lt;span class="value"&gt;Main St&lt;/span&gt;, &lt;span class="locality"&gt;Hyannis&lt;/span&gt;, &lt;span class="region"&gt;MA&lt;/span&gt; [&lt;a href="http://www.bing.com/maps/?where1=Suite+14,+540+Main+St,+Hyannis,+MA+&amp;amp;FORM=LMIEMN"&gt;map&lt;/a&gt;]&lt;/p&gt;  &lt;p&gt;If you’ve always wanted to try your hand at making a game, then drop by and put those .NET programming skills to work (er, play)!&lt;/p&gt;  &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9909835" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/User+Groups/default.aspx">User Groups</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Events/default.aspx">Events</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Massachusetts/default.aspx">Massachusetts</category></item><item><title>Kodu (Game Programming Environment) Now Available</title><link>http://blogs.msdn.com/cbowen/archive/2009/07/02/kodu-game-programming-environment-now-available.aspx</link><pubDate>Fri, 03 Jul 2009 00:11:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9815042</guid><dc:creator>cbowen</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/9815042.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=9815042</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=9815042</wfw:comment><description>&lt;p&gt;&lt;a href="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/KoduGameProgrammingEnvironmentNowAvailab_DC48/KoduBoxArt_2.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 0px 5px; display: inline; border-top: 0px; border-right: 0px" title="KoduBoxArt" border="0" alt="KoduBoxArt" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/KoduGameProgrammingEnvironmentNowAvailab_DC48/KoduBoxArt_thumb.jpg" width="179" height="244" /&gt;&lt;/a&gt; On an earlier Roadshow (&lt;a href="http://blogs.msdn.com/cbowen/archive/2008/12/19/2008-winter-northeast-roadshow-resources-and-summary.aspx"&gt;winter 2008&lt;/a&gt;), I gave a preview of a great environment from Microsoft Research for making game programming friendly and accessible to a wider audience, and especially children.&amp;#160; At the time it was called “Boku”, but was since renamed “Kodu”.&lt;/p&gt;  &lt;p&gt;As of yesterday, Kodu is now &lt;a href="http://marketplace.xbox.com/en-us/games/media/66acd000-77fe-1000-9115-d8025855024c"&gt;available on XBOX Live Marketplace&lt;/a&gt; as a free trial or purchase for 400 points (about $5) and lets you create games using only the XBOX controller (though the chatpad is useful, too.)&lt;/p&gt;  &lt;p&gt;&lt;a href="http://research.microsoft.com/en-us/projects/kodu/"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 0px 5px; display: inline; border-top: 0px; border-right: 0px" title="KoduProgramming" border="0" alt="KoduProgramming" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/KoduGameProgrammingEnvironmentNowAvailab_DC48/KoduProgramming_3.jpg" width="175" height="99" /&gt;&lt;/a&gt; &lt;a href="http://research.microsoft.com/en-us/projects/kodu/"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="KoduTurtle" border="0" alt="KoduTurtle" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/KoduGameProgrammingEnvironmentNowAvailab_DC48/KoduTurtle_3.jpg" width="99" height="99" /&gt;&lt;/a&gt; &lt;a href="http://research.microsoft.com/en-us/projects/kodu/"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="KoduProgramming2" border="0" alt="KoduProgramming2" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/KoduGameProgrammingEnvironmentNowAvailab_DC48/KoduProgramming2_3.jpg" width="139" height="99" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;I’ll be downloading it soon and showing our daughters.&amp;#160; I just might even let them have a turn!&lt;/p&gt;  &lt;p&gt;-Chris&lt;/p&gt;  &lt;p&gt;P.S.&amp;#160; Other useful links:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Kodu Blog&lt;/li&gt;    &lt;ul&gt;     &lt;li&gt;&lt;a href="http://community.research.microsoft.com/blogs/kodu"&gt;http://community.research.microsoft.com/blogs/kodu&lt;/a&gt;&lt;/li&gt;   &lt;/ul&gt;    &lt;li&gt;Kodu Research Home Page&lt;/li&gt;    &lt;ul&gt;     &lt;li&gt;&lt;a href="http://research.microsoft.com/en-us/projects/kodu/"&gt;http://research.microsoft.com/en-us/projects/kodu/&lt;/a&gt;&lt;/li&gt;   &lt;/ul&gt;    &lt;li&gt;IGN Coverage (with videos from CES and elsewhere)&lt;/li&gt;    &lt;ul&gt;     &lt;li&gt;&lt;a href="http://xboxlive.ign.com/articles/100/1000340p1.html"&gt;http://xboxlive.ign.com/articles/100/1000340p1.html&lt;/a&gt;&lt;/li&gt;   &lt;/ul&gt; &lt;/ul&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9815042" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XBox/default.aspx">XBox</category></item><item><title>Boston XNA Developers Group June 24 Meeting – XNA Game Studio 3.1</title><link>http://blogs.msdn.com/cbowen/archive/2009/06/24/boston-xna-developers-group-june-24-meeting-xna-game-studio-3-1.aspx</link><pubDate>Wed, 24 Jun 2009 16:06:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9801439</guid><dc:creator>cbowen</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/9801439.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=9801439</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=9801439</wfw:comment><description>&lt;p&gt;&lt;a href="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNADevelopersGroupJune24MeetingX.1_801D/bostonxna_2.png"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 5px 5px; display: inline; border-top: 0px; border-right: 0px" title="bostonxna" border="0" alt="bostonxna" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNADevelopersGroupJune24MeetingX.1_801D/bostonxna_thumb.png" width="167" height="48" /&gt;&lt;/a&gt; Tonight’s meeting of the &lt;a href="http://bostonxna.org"&gt;Boston XNA Developers Group&lt;/a&gt; (6:00 in Waltham) will feature Michael Cummings speaking on what’s in the newly-released &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=80782277-d584-42d2-8024-893fcd9d3e82"&gt;XNA Game Studio 3.1&lt;/a&gt;.&amp;#160; XNA Game Studio helps you create games that can run on PCs, XBox 360, and Zune, all on top of the .NET Framework.&lt;/p&gt;  &lt;p&gt;Some of the new features in 3.1 include:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href="http://creators.xna.com"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; margin-left: 0px; border-top: 0px; margin-right: 0px; border-right: 0px" title="cco_home_gameStudio31_feature_bannerFINAL" border="0" alt="cco_home_gameStudio31_feature_bannerFINAL" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNADevelopersGroupJune24MeetingX.1_801D/cco_home_gameStudio31_feature_bannerFINAL_5.png" width="183" height="115" /&gt;&lt;/a&gt;Avatar Support&lt;/li&gt;    &lt;li&gt;Xbox LIVE Party Support&lt;/li&gt;    &lt;li&gt;Video Playback&lt;/li&gt;    &lt;li&gt;Audio API&lt;/li&gt;    &lt;li&gt;Content Pipeline Enhancements&lt;/li&gt;    &lt;li&gt;XACT3 Support&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;Resources:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href="http://bostonxna.org"&gt;Boston XNA Developer Group&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href="http://creators.xna.com/en-US/news/xnagamestudio3.1"&gt;Game Studio 3.1 Announcement&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href="http://creators.xna.com/en-us/article/xnags3.1whatsnew"&gt;Guide to What's New in 3.1&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href="http://creators.xna.com/en-us/article/convert30to31"&gt;Converting 3.0 Games to 3.1&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9801439" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/User+Groups/default.aspx">User Groups</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Events/default.aspx">Events</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Massachusetts/default.aspx">Massachusetts</category></item><item><title>New Channel 9 Screencast on XNA Game Development</title><link>http://blogs.msdn.com/cbowen/archive/2009/06/08/new-channel-9-screencast-on-xna-game-development.aspx</link><pubDate>Mon, 08 Jun 2009 18:04:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9708233</guid><dc:creator>cbowen</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/9708233.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=9708233</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=9708233</wfw:comment><description>&lt;p&gt;I’ve created a new screencast on creating games with XNA and, thanks to my teammate &lt;a href="http://brianjo.spaces.live.com/"&gt;Brian Johnson&lt;/a&gt;, it’s now available on our &lt;a href="http://channel9.msdn.com/northeast"&gt;Northeast page on Channel 9&lt;/a&gt;! &lt;/p&gt;  &lt;p&gt;&lt;a href="http://channel9.msdn.com/posts/dpeeast/Northeast-Roadshow-XNA-Game-Development"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="XNA Screencast" border="0" alt="XNA Screencast" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/NewChannel9ScreencastonXNAGameDevelopmen_9BB4/XNA%20Screencast_3.png" width="350" height="356" /&gt;&lt;/a&gt;&amp;#160; &lt;br /&gt;&lt;a href="http://channel9.msdn.com/posts/dpeeast/Northeast-Roadshow-XNA-Game-Development/" mce_href="http://channel9.msdn.com/posts/dpeeast/Northeast-Roadshow-XNA-Game-Development/"&gt;Northeast Roadshow - XNA Game Development&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Based on the &lt;a href="http://blogs.msdn.com/cbowen/archive/2009/02/16/the-march-2009-northeast-roadshow.aspx"&gt;Spring Roadshow&lt;/a&gt; session, this is an introduction to the world of XNA and game development.&amp;#160; You’ll learn how XNA fits in with .NET and Visual Studio, see how the &lt;a href="http://creators.xna.com/en-US"&gt;XNA Creators Club Online&lt;/a&gt; site will help you download what you need to create games and find resources to learn about your options.&lt;/p&gt;  &lt;p&gt;The bulk of the screencast focuses on creating a very (oh, so very) basic 2D game with &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=7D70D6ED-1EDD-4852-9883-9A33C0AD8FEE&amp;amp;displaylang=en"&gt;XNA Game Developer Studio 3.0&lt;/a&gt;.&amp;#160; The code is available on the &lt;a href="http://code.msdn.microsoft.com/northeast"&gt;Northeast Code Gallery&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;Just don’t forget to send me a note once you become a famous game developer!&lt;/p&gt;  &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9708233" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Northeast/default.aspx">Northeast</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Videos/default.aspx">Videos</category></item><item><title>January Boston XNA Meeting Postponed</title><link>http://blogs.msdn.com/cbowen/archive/2009/01/26/january-boston-xna-meeting-postponed.aspx</link><pubDate>Tue, 27 Jan 2009 02:34:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9376504</guid><dc:creator>cbowen</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/9376504.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=9376504</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=9376504</wfw:comment><description>&lt;p&gt;&lt;a href="http://bostonxna.org/"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 5px 10px; border-top: 0px; border-right: 0px" border="0" alt="bostonxna" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/JanuaryBostonXNAMeetingPostponed_F576/bostonxna_3.png" width="240" height="69" /&gt;&lt;/a&gt;Due to the threat of significant snow this Wednesday, the January 28th &lt;a href="http://bostonxna.org"&gt;Boston XNA Developer Group&lt;/a&gt; meeting has been moved out one week &lt;strong&gt;to February 4th at 6:00&lt;/strong&gt; (in MPR-B).&lt;/p&gt;  &lt;p&gt;The Boston XNA Developer Group normally meets on the 4th Wednesday of each month at he Microsoft office in Waltham, MA.&amp;#160; It is open to &lt;strong&gt;anyone &lt;/strong&gt;interested in learning about creating games for the PC, XBox 360 and/or Zune with .NET and the &lt;a href="http://creators.xna.com/"&gt;XNA Framework&lt;/a&gt;.&amp;#160; All skill levels are welcome!&lt;/p&gt;  &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9376504" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/User+Groups/default.aspx">User Groups</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Events/default.aspx">Events</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category></item><item><title>Boston XNA July 23rd Meeting on 2D Role Playing Game Development</title><link>http://blogs.msdn.com/cbowen/archive/2008/07/22/boston-xna-july-23rd-meeting-on-2d-role-playing-game-development.aspx</link><pubDate>Tue, 22 Jul 2008 17:33:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8764113</guid><dc:creator>cbowen</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/8764113.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=8764113</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=8764113</wfw:comment><description>&lt;p&gt;&lt;a href="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNAJuly23rdMeetingon2DRolePlayingG_9457/bostonxna_2.png"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="69" alt="bostonxna" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNAJuly23rdMeetingon2DRolePlayingG_9457/bostonxna_thumb.png" width="240" border="0" /&gt;&lt;/a&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;The &lt;a href="http://bostonxna.org/"&gt;Boston XNA Developers Group&lt;/a&gt; is an open user group for anyone interested in learning about game development with the .NET-based XNA framework.&amp;#160; Attendance is open and everyone is welcome, including students and parents with their programming-interested children.&lt;/p&gt;  &lt;p&gt;&lt;a title="XNA Role Playing Game (RPG) Starter Kit" href="http://creators.xna.com/en-us/starterkit/roleplayinggame"&gt;&lt;img style="border-right: 0px; border-top: 0px; margin: 0px 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="107" alt="RPG Starter Kit" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNAJuly23rdMeetingon2DRolePlayingG_9457/RPG%20Starter%20Kit_3.jpg" width="244" align="right" border="0" /&gt;&lt;/a&gt;Tomorrow night (July 23rd at 6:00 in Waltham), we're kicking off a multiple month look at the &lt;a href="http://creators.xna.com/en-us/starterkit/roleplayinggame"&gt;2D Role Playing Game starter kit&lt;/a&gt; that's freely available from the XNA Creators Club site.&amp;#160; We'll look at some of the approaches and practices used by the initial version of the game, then walk through adding a few new extensions to the game.&lt;/p&gt;  &lt;p&gt;We'll keep this topic going as all or part of each meeting going forward, encouraging anyone in the group to add new features and to give an informal show-and-tell of the new feature and how it was done.&lt;/p&gt;  &lt;p&gt;Who knows what kind of magic we'll have created after a few months?&lt;/p&gt;  &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8764113" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/User+Groups/default.aspx">User Groups</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Events/default.aspx">Events</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Massachusetts/default.aspx">Massachusetts</category></item><item><title>Giving Two User Group Talks on XNA This Week!</title><link>http://blogs.msdn.com/cbowen/archive/2008/07/06/giving-two-user-group-talks-on-xna-this-week.aspx</link><pubDate>Sun, 06 Jul 2008 22:10:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8697962</guid><dc:creator>cbowen</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/8697962.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=8697962</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=8697962</wfw:comment><description>&lt;p&gt;&lt;a href="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/SpeakingonXNAatBostonandBeantown.NET_D0AB/XNA_2.jpg"&gt;&lt;img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 0px 5px; border-right-width: 0px" height="136" alt="XNA" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/SpeakingonXNAatBostonandBeantown.NET_D0AB/XNA_thumb.jpg" width="189" align="right" border="0" /&gt;&lt;/a&gt; Some coincidental scheduling has given me a chance to speak with both the Boston .NET and Beantown .NET user groups this week, both on &lt;a href="http://creators.xna.com/"&gt;XNA&lt;/a&gt;!&lt;/p&gt;  &lt;p&gt;You'll have two chances to get up to speed on how to create games easily for Windows, XBox 360, and the Zune using XNA and .NET.&lt;/p&gt;  &lt;p&gt;The &lt;a href="http://bostondotnet.org/"&gt;Boston .NET&lt;/a&gt; meeting is on Wednesday (7/9) in Waltham and the &lt;a href="http://www.beantowndotnet.org"&gt;Beantown .NET&lt;/a&gt; meeting is on Thursday (7/10) on State St. in Boston, both are from 6-8 PM.&amp;#160; &lt;/p&gt;  &lt;p&gt;If you're interested in the &lt;a href="http://www.beantowndotnet.org/"&gt;Beantown .NET meeting&lt;/a&gt;, &lt;strong&gt;send an RSVP email&lt;/strong&gt; as indicated on the group's site.&amp;#160; (I expect we'll also head across the street for a beer after that meeting.)&lt;/p&gt;  &lt;p&gt;Here's the description for both sessions:&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&lt;em&gt;&lt;strong&gt;&amp;quot;Introduction to Game Development with XNA&amp;quot;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;    &lt;p&gt;Summer is upon us, so what better excuse to break away from the norm and discuss games? This meeting is for people who enjoy games, and have always wanted to know more about how they&amp;#8217;re made&amp;#8230; and maybe how to make their own.&lt;/p&gt;    &lt;p&gt;XNA is a game development platform based on the .NET Framework that helps to make it easy to develop games for Windows, Xbox, and now the Zune as well.&amp;#160; Using the free XNA Game Studio, you can use those same C# skills that pay the bills by day for creating your own games by night (or really whenever you'd like.) &lt;/p&gt;    &lt;p&gt;We'll introduce XNA, show you around the XNA world, then create a simple 2D game from scratch to give you a feel for game mechanics and the architecture of XNA. &lt;/p&gt;    &lt;p&gt;This session requires &lt;strong&gt;no game development experience&lt;/strong&gt;, only a passion for coding and for games!&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;I encourage students to attend and also parents to bring sons and daughters who are interested in gaming and programming.&lt;/p&gt;  &lt;p&gt;Hope to see you one of these evenings!&lt;/p&gt;  &lt;p&gt;-Chris&lt;/p&gt;  &lt;p&gt;P.S.&amp;#160; If you're unable to make these meetings or are already up to speed on XNA, you can come to the next meeting of the &lt;a href="http://bostonxna.org/"&gt;Boston XNA Developers Group&lt;/a&gt; on July 23rd in Waltham.&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8697962" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/User+Groups/default.aspx">User Groups</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Events/default.aspx">Events</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Massachusetts/default.aspx">Massachusetts</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Boston/default.aspx">Boston</category></item><item><title>June Boston XNA Meeting Canceled</title><link>http://blogs.msdn.com/cbowen/archive/2008/06/25/june-boston-xna-meeting-canceled.aspx</link><pubDate>Wed, 25 Jun 2008 16:06:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8652116</guid><dc:creator>cbowen</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/8652116.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=8652116</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=8652116</wfw:comment><description>&lt;p&gt;Unfortunately, tonight's (6/23) meeting for the &lt;a href="http://bostonxna.org"&gt;Boston XNA Developers Group&lt;/a&gt; will have to be canceled.&amp;#160; A last-minute scheduling problem has come up, so we're going to punt on this month's meeting.&lt;/p&gt;  &lt;p&gt;We'll continue as usual with the July meeting.&lt;/p&gt;  &lt;p&gt;If you're new to the group, the content of these meetings remains very approachable even if you're brand new to XNA and games development, so come on down!&lt;/p&gt;  &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8652116" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/User+Groups/default.aspx">User Groups</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Massachusetts/default.aspx">Massachusetts</category></item><item><title>Northeast XNA Game Developer Featured on CNN</title><link>http://blogs.msdn.com/cbowen/archive/2008/06/23/northeast-xna-game-developer-featured-on-cnn.aspx</link><pubDate>Mon, 23 Jun 2008 21:18:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8643205</guid><dc:creator>cbowen</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/8643205.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=8643205</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=8643205</wfw:comment><description>&lt;p&gt;&lt;img style="border-right: 0px; border-top: 0px; margin: 0px 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="101" alt="XNA_3" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/NortheastXNAGameDeveloperFeaturedonCNN_C91F/XNA_3_3.jpg" width="132" align="right" border="0" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;[Thanks to &lt;a href="http://blogs.msdn.com/lindsay/archive/2008/06/23/ooooh-looky-xna-on-cnn.aspx"&gt;Lindsay&lt;/a&gt; for the heads-up!]&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;Currently featured as the lead Tech story is &lt;a href="http://www.cnn.com/2008/TECH/06/23/indie.games.ap/index.html"&gt;an article&lt;/a&gt; featuring the Northeast's own James Silva and the story of his creation of a game called &lt;a href="http://www.xbox.com/en-US/community/events/gdc2008/xna/dishwasher.htm"&gt;&amp;quot;Dishwasher: Dead Samurai&amp;quot;&lt;/a&gt; using &lt;a href="http://creators.xna.com/"&gt;XNA&lt;/a&gt; (coming later this year to Xbox Live Arcade.)&amp;#160; &lt;/p&gt;  &lt;p&gt;Way to go, James!&lt;/p&gt;  &lt;p&gt;Hailing from Utica, NY, James has received some recognition before this.&amp;#160; His game tied for first place in last year's &amp;quot;Dream. Build. Play.&amp;quot; competition and he demoed it on stage at 2007's &lt;a href="http://www.xnagamefest.com/"&gt;GameFest&lt;/a&gt; in Seattle.&lt;/p&gt;  &lt;p&gt;If you're interested the larger story, James has an article, &lt;a href="http://www.bit-tech.net/columns/2007/12/05/how_i_became_a_game_designer/1"&gt;&amp;quot;How I Became A Game Designer&amp;quot;&lt;/a&gt; (and &lt;a href="http://www.bit-tech.net/columns/2008/01/05/how_i_became_a_games_designer_part_two/1"&gt;part two&lt;/a&gt;) over on bit-tech.&lt;/p&gt;  &lt;p&gt;Now, let's see if we can get him to visit the &lt;a href="http://www.bostonxna.org/"&gt;Boston XNA Developers Group&lt;/a&gt; in the coming months.&amp;#160; It's only a few hours east on route 90, James.&amp;#160; :)&lt;/p&gt;  &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8643205" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/New+York/default.aspx">New York</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XBox/default.aspx">XBox</category></item><item><title>Boston XNA Developer Group Wednesday</title><link>http://blogs.msdn.com/cbowen/archive/2008/05/27/boston-xna-developer-group-wednesday.aspx</link><pubDate>Tue, 27 May 2008 20:44:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8555221</guid><dc:creator>cbowen</dc:creator><slash:comments>1</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/8555221.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=8555221</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=8555221</wfw:comment><description>&lt;p&gt;&lt;a href="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNADeveloperGroupWednesday_C125/bostonxna_2.png"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="69" alt="bostonxna" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNADeveloperGroupWednesday_C125/bostonxna_thumb.png" width="240" border="0"&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Just a&amp;nbsp; reminder that the Boston XNA Developer Group will be having a meeting at its usual day/time (fourth Wednesday of the month), tomorrow, &lt;strong&gt;May 28th at 6:00&lt;/strong&gt; at the Microsoft office in Waltham, MA.&lt;/p&gt; &lt;p&gt;Michael Cummings will be presenting.&amp;nbsp; The content level is still introductory, so if you're new to XNA, please do stop by!&lt;/p&gt; &lt;p&gt;Head to the &lt;a href="http://bostonxna.org"&gt;group's site&lt;/a&gt; for resources and information.&lt;/p&gt; &lt;p&gt;-Chris&amp;nbsp; &lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8555221" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/User+Groups/default.aspx">User Groups</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Events/default.aspx">Events</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Massachusetts/default.aspx">Massachusetts</category></item><item><title>XNA Game Studio 3.0 CTP Released</title><link>http://blogs.msdn.com/cbowen/archive/2008/05/08/xna-game-studio-3-0-ctp-released.aspx</link><pubDate>Thu, 08 May 2008 18:40:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8472467</guid><dc:creator>cbowen</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/8472467.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=8472467</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=8472467</wfw:comment><description>&lt;p&gt;&lt;a href="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/XNAGameStudio3.0CTPReleased_7FE7/XNA_2.jpg"&gt;&lt;img style="border-right: 0px; border-top: 0px; margin: 0px 0px 0px 5px; border-left: 0px; border-bottom: 0px" height="111" alt="XNA" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/XNAGameStudio3.0CTPReleased_7FE7/XNA_thumb.jpg" width="154" align="right" border="0"&gt;&lt;/a&gt; Been waiting to try your hand at creating XNA games for the Zune?&amp;nbsp; Want to use Visual Studio 2008 (express, standard, or higher) as well?&amp;nbsp; &lt;/p&gt; &lt;p&gt;Check out the &lt;strong&gt;XNA Game Studio 3.0 Community Technology Preview (CTP)&lt;/strong&gt;!&lt;/p&gt; &lt;p&gt;The XNA Team Blog has the details:&lt;/p&gt; &lt;p&gt;&lt;a href="http://blogs.msdn.com/xna/archive/2008/05/07/announcing-xna-game-studio-3-0-community-technical-preview-ctp.aspx"&gt;http://blogs.msdn.com/xna/archive/2008/05/07/announcing-xna-game-studio-3-0-community-technical-preview-ctp.aspx&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Some important notes:&lt;/p&gt; &lt;ol&gt; &lt;li&gt;All versions of Zune players are supported&lt;/li&gt; &lt;li&gt;Zune's ad-hoc networking and in-game access to non-DRM music are supported&lt;/li&gt; &lt;li&gt;XNA Game Studio 3.0 CTP requires a version of Visual Studio 2008 (express, standard, or higher).&amp;nbsp; Also, it does not currently allow XBox deployment (the final version will, of course).&amp;nbsp; However...&lt;/li&gt; &lt;li&gt;It works side-by-side with Game Studio 2.0 as well as Visual Studio 2005.&lt;/li&gt; &lt;li&gt;As mentioned in the &lt;a href="http://creators.xna.com/XNA3CTP/readme_xna.htm"&gt;Readme&lt;/a&gt;, if you have trouble installing, make sure you've removed the "Games for Windows - LIVE Redistributable".&amp;nbsp; (Also, close any open instances of Visual Studio 2008.)&lt;/li&gt;&lt;/ol&gt; &lt;p&gt;David "Let's Kill Dave!" Weller also points out that the &lt;a href="http://letskilldave.com/blog/the-best-kept-secret-about-the-xna-game-studio-3-0-ctp/"&gt;sound process has been streamlined&lt;/a&gt; in version 3.0.&amp;nbsp; The content pipeline can directly load sound files without having to use XACT (Cross-Platform Audio Creation Tool).&amp;nbsp; Of course, if your scenario needs the advanced features of XACT, it's there for you as always.&lt;/p&gt; &lt;p&gt;Other useful links:&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=DF4AF56A-58A7-474C-BFD0-7CF8ED3036A3&amp;amp;displaylang=en"&gt;XNA Game Studio 3.0 CTP direct download link&lt;/a&gt;&lt;/li&gt; &lt;li&gt;&lt;a href="http://creators.xna.com/XNA3CTP/readme_xna.htm"&gt;XNA Game Studio 3.0 CTP Readme&lt;/a&gt;&lt;/li&gt; &lt;li&gt;&lt;a href="http://forums.xna.com/ShowThread.aspx?PostID=46553"&gt;Zune Game Development FAQ&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;I'm sensing a Zune-based, network-enabled, music-playing version of "Supper Happy Pong" in my immediate future.&amp;nbsp; ;)&lt;/p&gt; &lt;p&gt;Enjoy!&lt;br&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8472467" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category></item><item><title>Boston XNA Developers Group Update</title><link>http://blogs.msdn.com/cbowen/archive/2008/04/09/boston-xna-developers-group-update.aspx</link><pubDate>Wed, 09 Apr 2008 14:53:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8372157</guid><dc:creator>cbowen</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/8372157.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=8372157</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=8372157</wfw:comment><description>&lt;p&gt;&lt;strong&gt;&lt;a href="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNADevelopersGroupUpdate_B442/bostonxna_2.png"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" border="0" alt="bostonxna" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNADevelopersGroupUpdate_B442/bostonxna_thumb.png" width="240" height="69"&gt;&lt;/a&gt;&amp;nbsp;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;The &lt;a href="http://bostonxna.org/"&gt;Boston XNA Developers Group&lt;/a&gt; is dedicated to learning and using &lt;a href="http://creators.xna.com/"&gt;XNA&lt;/a&gt; to create games for Windows and Xbox 360 (and later on, the Zune!)&amp;nbsp; &lt;em&gt;No game development experience is required!&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Next Meeting&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Our next meeting will be on &lt;strong&gt;April 24th, 6-8 PM &lt;/strong&gt;at the &lt;a href="http://www.microsoft.com/about/companyinformation/usaoffices/Northeast/Waltham.mspx"&gt;Microsoft offices in Waltham&lt;/a&gt;.&amp;nbsp; Note that this is a &lt;strong&gt;Thursday&lt;/strong&gt;, not a Wednesday as we normally prefer.&lt;/p&gt; &lt;p&gt;Check out the &lt;a href="http://bostonxna.org/default.aspx"&gt;Boston XNA Developers Group website&lt;/a&gt; for more details.&amp;nbsp; (Great if you can join the site, but it's not required to attend.)&lt;/p&gt; &lt;p&gt;&lt;a href="http://blog.magenic.com/blogs/michaelc/default.aspx"&gt;Michael Cummings&lt;/a&gt; and I will continue the survey of beginner-level game development topics.&amp;nbsp; &lt;a href="http://blog.magenic.com/blogs/michaelc/default.aspx"&gt;&lt;strong&gt;&lt;a href="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNADevelopersGroupUpdate_B442/P3260009.jpg"&gt;&lt;img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; margin: 10px 0px 5px 10px; border-right-width: 0px" border="0" alt="P3260009" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNADevelopersGroupUpdate_B442/P3260009_thumb.jpg" width="244" height="184"&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/a&gt;If you missed the first meeting, don't worry, we'll keep things heavy on explanation and reinforce the concepts from the first session so new people won't feel lost.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;The Previous Meeting&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;The March meeting was our second official meeting, but the first time we looked at any code.&amp;nbsp; We had a strong turnout of over 40 attendees, including a number of college and younger students as well!&lt;/p&gt; &lt;p&gt;&lt;a href="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNADevelopersGroupUpdate_B442/Pong_2.png"&gt;&lt;img style="border-right: 0px; border-top: 0px; margin: 0px 10px 0px 0px; border-left: 0px; border-bottom: 0px" border="0" alt="Pong" align="left" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNADevelopersGroupUpdate_B442/Pong_thumb.png" width="145" height="114"&gt;&lt;/a&gt; Throughout the meeting, we created an thoroughly addictive game, okay, well - *a* game, well - Pong.&amp;nbsp; It's actually a great place to start, slowly introducing the concepts of an XNA game and setting the conceptual foundation for what we'll build on in future meetings.&amp;nbsp; &lt;/p&gt; &lt;p&gt;I've &lt;a href="http://cid-0762fe6ebe343b73.skydrive.live.com/self.aspx/User%20Group%20Presentations/Boston%20XNA%20Developers%20Group/SuperHappyPong.zip"&gt;posted the completed sample game&lt;/a&gt; to my SkyDrive account, so please download it, run it, and even better - improve it!&lt;/p&gt; &lt;p&gt;&lt;strong&gt;More Information&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;For links to resources and some discussion threads, come to the &lt;a href="http://bostonxna.org/"&gt;Boston XNA Developers Group site&lt;/a&gt;, create an account, and join in the XNA and game chatting.&lt;/p&gt; &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8372157" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/User+Groups/default.aspx">User Groups</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Events/default.aspx">Events</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Massachusetts/default.aspx">Massachusetts</category></item><item><title>Learn XNA at the Next Boston XNA Developers Group Meeting</title><link>http://blogs.msdn.com/cbowen/archive/2008/03/13/learn-xna-at-the-next-boston-xna-developers-group-meeting.aspx</link><pubDate>Thu, 13 Mar 2008 16:48:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8180618</guid><dc:creator>cbowen</dc:creator><slash:comments>1</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/8180618.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=8180618</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=8180618</wfw:comment><description>&lt;p&gt;&lt;a href="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearnXNAattheNextBostonXNADevelopersGrou_89ED/bostonxna_2.png"&gt;&lt;img style="border-right: 0px; border-top: 0px; margin: 0px 0px 5px 5px; border-left: 0px; border-bottom: 0px" border="0" alt="bostonxna" align="right" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/LearnXNAattheNextBostonXNADevelopersGrou_89ED/bostonxna_thumb.png" width="240" height="69"&gt;&lt;/a&gt; On March 26th at the next &lt;a href="http://bostonxna.org/"&gt;Boston XNA Developers Group&lt;/a&gt; meeting, we're starting the process of learning &lt;a href="http://creators.xna.com/"&gt;XNA&lt;/a&gt;.&amp;nbsp; (The first meeting was a non-technical overview of the world of XNA.)&amp;nbsp; Join Michael Cummings and me as we walk through creating a basic 2D game with XNA from scratch, zilch, zero.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;No game development experience is required&lt;/strong&gt;, just a passion for playing games and a desire to make them.&lt;/p&gt; &lt;p&gt;The meeting will be from 6:00-8:00 on Wednesday, March 26th (we're aiming for the fourth Wednesday of each month) at the &lt;a href="http://www.microsoft.com/about/companyinformation/usaoffices/Northeast/Waltham.mspx"&gt;Microsoft offices&lt;/a&gt; at 201 Jones Road (6th floor) in Waltham.&lt;/p&gt; &lt;p&gt;See you there!&lt;/p&gt; &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8180618" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/User+Groups/default.aspx">User Groups</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Events/default.aspx">Events</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/Massachusetts/default.aspx">Massachusetts</category></item><item><title>Boston XNA Meeting Resources</title><link>http://blogs.msdn.com/cbowen/archive/2008/03/01/boston-xna-meeting-resources.aspx</link><pubDate>Sat, 01 Mar 2008 16:55:54 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7976594</guid><dc:creator>cbowen</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/cbowen/comments/7976594.aspx</comments><wfw:commentRss>http://blogs.msdn.com/cbowen/commentrss.aspx?PostID=7976594</wfw:commentRss><wfw:comment>http://blogs.msdn.com/cbowen/rsscomments.aspx?PostID=7976594</wfw:comment><description>&lt;p&gt;&lt;a href="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNAMeetingResources_D224/bostonxna_2.png"&gt;&lt;img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 5px 5px; border-right-width: 0px" height="69" alt="bostonxna" src="http://blogs.msdn.com/blogfiles/cbowen/WindowsLiveWriter/BostonXNAMeetingResources_D224/bostonxna_thumb.png" width="240" align="right" border="0"&gt;&lt;/a&gt; &lt;/p&gt; &lt;p&gt;Thanks to everyone who came to the first meeting of the &lt;a href="http://bostonxna.org"&gt;Boston XNA Developers Group&lt;/a&gt;!&amp;nbsp; It was a casual evening to talk games and down Pop Rocks.&amp;nbsp; We introduced the concepts behind XNA and Game Studio, took in some of the news from GDC, and had a look at some of the games that you can create with XNA.&lt;/p&gt; &lt;p&gt;&lt;a href="http://blog.magenic.com/blogs/michaelc/"&gt;Michael&lt;/a&gt; and I will get things up on the group site, but in the meantime, I wanted to share links to the things we discussed and watched:&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://bostonxna.org"&gt;http://bostonxna.org&lt;/a&gt;  &lt;ul&gt; &lt;li&gt;Join the group!&amp;nbsp; We'll fire up the discussions shortly.&lt;/li&gt;&lt;/ul&gt; &lt;li&gt;&lt;a href="http://creators.xna.com/"&gt;http://creators.xna.com&lt;/a&gt;  &lt;ul&gt; &lt;li&gt;Where you should start for XNA.&amp;nbsp; Period.&amp;nbsp; &lt;/li&gt;&lt;/ul&gt;&lt;a href="http://bostonpostmortem.org"&gt; &lt;li&gt;http://bostonpostmortem.org&lt;/a&gt;  &lt;ul&gt; &lt;li&gt;The professional game developers group that features half presentation half networking each month.&amp;nbsp; Features a nice list of area game development companies.&lt;/li&gt;&lt;/ul&gt; &lt;li&gt;&lt;a href="http://xnagamefest.com/presentations.htm"&gt;http://xnagamefest.com/presentations.htm&lt;/a&gt;  &lt;ul&gt; &lt;li&gt;Free content from the last GameFest in Seattle.&amp;nbsp; Great sessions on all things game development.&lt;/li&gt;&lt;/ul&gt; &lt;li&gt;&lt;a href="http://www.xbox.com/en-US/community/events/gdc2008/videos.htm"&gt;http://www.xbox.com/en-US/community/events/gdc2008/videos.htm&lt;/a&gt;  &lt;ul&gt; &lt;li&gt;The XNA/Xbox related videos from February's GDC - keynotes, interviews, demos, etc.&lt;/li&gt;&lt;/ul&gt; &lt;li&gt;&lt;a href="http://www.g4tv.com/g4originals/videos/20417/XNA_Community_Games.html"&gt;http://www.g4tv.com/g4originals/videos/20417/XNA_Community_Games.html&lt;/a&gt;  &lt;ul&gt; &lt;li&gt;Shows the community games created with XNA that have been features on Xbox LIVE for download and playing&lt;/li&gt;&lt;/ul&gt; &lt;li&gt;&lt;a href="http://gizmodo.com/359374/video-tour-and-details-of-zune-games-and-sdk"&gt;http://gizmodo.com/359374/video-tour-and-details-of-zune-games-and-sdk&lt;/a&gt;  &lt;ul&gt; &lt;li&gt;Demonstrates and XNA game running on the Zune!&lt;/li&gt;&lt;/ul&gt; &lt;li&gt;&lt;a href="http://dreambuildplay.com/main/winners.aspx"&gt;http://dreambuildplay.com/main/winners.aspx&lt;/a&gt;  &lt;ul&gt; &lt;li&gt;Showcases the latest crop of winners from the Dream.Build.Play contest&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.codeplex.com/FarseerPhysics"&gt;http://www.codeplex.com/FarseerPhysics&lt;/a&gt;&lt;/li&gt; &lt;ul&gt; &lt;li&gt;A nice 2D physics engine for use with XNA and Silverlight&lt;/li&gt; &lt;li&gt;Demo (in Silverlight) at &lt;a href="http://www.bluerosegames.com/farseersilverlightdemos/"&gt;http://www.bluerosegames.com/farseersilverlightdemos/&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;li&gt;&lt;a href="http://www.turbosquid.com/XNA"&gt;http://www.turbosquid.com/XNA&lt;/a&gt;  &lt;ul&gt; &lt;li&gt;Models and textures, ranging from free to paid, for use in XNA games.&amp;nbsp; Some very cool stuff here that (as we'll see in future meetings) XNA helps to pull in pretty easily! &lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;If you missed the meeting, don't worry, we didn't get into the how-to's of XNA just yet.&amp;nbsp; The next meeting will feature a straightforward 2D game that we'll create from scratch in Game Studio using everything you can download for free.&lt;/p&gt; &lt;p&gt;(The next meeting will likely be March 26th, but keep an eye on the group site for details.)&lt;/p&gt; &lt;p&gt;-Chris&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=7976594" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/cbowen/archive/tags/User+Groups/default.aspx">User Groups</category><category domain="http://blogs.msdn.com/cbowen/archive/tags/XNA/default.aspx">XNA</category></item></channel></rss>