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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Silverlight Animation Part II: Sprites</title><link>http://blogs.msdn.com/charlie/archive/2009/04/21/silverlight-animation-part-ii-sprites.aspx</link><description>In the previous post in this series, you learned how to create a simple animation with Silverlight. The next step is to learn how to create animated objects called sprites. This post will also explain how to ensure that a Sprite’s movement is restricted</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Silverlight Animation Part II: Sprites</title><link>http://blogs.msdn.com/charlie/archive/2009/04/21/silverlight-animation-part-ii-sprites.aspx#9562808</link><pubDate>Wed, 22 Apr 2009 20:52:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9562808</guid><dc:creator>DotNetKicks.com</dc:creator><description>&lt;p&gt;You've been kicked (a good thing) - Trackback from DotNetKicks.com&lt;/p&gt;
</description></item><item><title>Silverlight Animation Part II: Sprites - Charlie Calvert</title><link>http://blogs.msdn.com/charlie/archive/2009/04/21/silverlight-animation-part-ii-sprites.aspx#9563605</link><pubDate>Thu, 23 Apr 2009 03:20:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9563605</guid><dc:creator>DotNetShoutout</dc:creator><description>&lt;p&gt;Thank you for submitting this cool story - Trackback from DotNetShoutout&lt;/p&gt;
</description></item><item><title>Charlie Calvert's Community Blog : Silverlight Animation Part II: Sprites</title><link>http://blogs.msdn.com/charlie/archive/2009/04/21/silverlight-animation-part-ii-sprites.aspx#9563750</link><pubDate>Thu, 23 Apr 2009 04:44:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9563750</guid><dc:creator>DotNetBurner - Silverlight</dc:creator><description>&lt;p&gt;DotNetBurner - burning hot .net content&lt;/p&gt;
</description></item><item><title>Charlie Calvert's Community Blog : Silverlight Animation Part II: Sprites</title><link>http://blogs.msdn.com/charlie/archive/2009/04/21/silverlight-animation-part-ii-sprites.aspx#9565966</link><pubDate>Fri, 24 Apr 2009 06:12:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9565966</guid><dc:creator>GIGODADA</dc:creator><description>&lt;p&gt;Charlie Calvert's Community Blog : Silverlight Animation Part II: Sprites&lt;/p&gt;
</description></item><item><title>re: Silverlight Animation Part II: Sprites</title><link>http://blogs.msdn.com/charlie/archive/2009/04/21/silverlight-animation-part-ii-sprites.aspx#9571647</link><pubDate>Mon, 27 Apr 2009 21:38:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9571647</guid><dc:creator>jcraigue</dc:creator><description>&lt;p&gt;This is exactly the kind of Silverlight stuff that I (at least) could care less about - Show me data-connected apps! Animation may be cool n all, but what the real world cares about is securely presenting and maintaining data. Period.&lt;/p&gt;
</description></item><item><title>re: Silverlight Animation Part II: Sprites</title><link>http://blogs.msdn.com/charlie/archive/2009/04/21/silverlight-animation-part-ii-sprites.aspx#9580166</link><pubDate>Thu, 30 Apr 2009 16:26:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9580166</guid><dc:creator>David Sanchez</dc:creator><description>&lt;p&gt;I noticed that the code is cut off to the right mergen. &amp;nbsp;I am not sure if this is due to my browser or how the article is posted on the page.&lt;/p&gt;
</description></item><item><title>re: Silverlight Animation Part II: Sprites</title><link>http://blogs.msdn.com/charlie/archive/2009/04/21/silverlight-animation-part-ii-sprites.aspx#9586129</link><pubDate>Mon, 04 May 2009 20:27:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9586129</guid><dc:creator>jcraiguesnotverynice</dc:creator><description>&lt;p&gt;jcraigue. I, for one, welcome our new graphic overlords.&lt;/p&gt;
&lt;p&gt;If you or anyone else wishes to ignore the lesson in the blog, feel free to discount it, but to deride it is bothersome. We wish commentary based on the content, not your own personal needs.&lt;/p&gt;
&lt;p&gt;Please utize any search engine you wish for data applicable to your predicament, but leave topics that do not pertain to your self-fulfillment clean of... well, you.&lt;/p&gt;
&lt;p&gt;Period.&lt;/p&gt;
</description></item><item><title>re: Silverlight Animation Part II: Sprites</title><link>http://blogs.msdn.com/charlie/archive/2009/04/21/silverlight-animation-part-ii-sprites.aspx#9591771</link><pubDate>Wed, 06 May 2009 21:35:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9591771</guid><dc:creator>SkyBeaver</dc:creator><description>&lt;p&gt;Great article. &amp;nbsp;I really like how you separated out the timer-driven animation into C# code, leaving the XAML for the basic layout of the form. This makes it intuitive and readable.&lt;/p&gt;
&lt;p&gt;So many WPF/Silverlight examples try to cram everything into the XAML, including the animation and transforms.&lt;/p&gt;
</description></item><item><title>re: Silverlight Animation Part II: Sprites</title><link>http://blogs.msdn.com/charlie/archive/2009/04/21/silverlight-animation-part-ii-sprites.aspx#9596328</link><pubDate>Fri, 08 May 2009 11:51:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9596328</guid><dc:creator>Sandeep Aparajit</dc:creator><description>&lt;p&gt;Great article Charlie. Thanks for the silverlight articles (Part I and II).&lt;/p&gt;
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