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MSBee has been on CodePlex for a little over 2 weeks. In that time, there have been 1,350 downloads of the 1.0 Release and it's been the most downloaded tool on CodePlex! Additionally, the Power Toys releases have garnered attention from blogs, including Read More...
One of the most satisfying moments for any project is saying "It's done." For MSBee, this moment has come as the 1.0 release and its source code were posted to CodePlex yesterday evening. Thus, if you go to http://www.codeplex.com/Wiki/View.aspx?ProjectName=MSBee Read More...
As the post's title indicates, MSBee's source code will soon be available on CodePlex ; we're just waiting on final approval of the shared source license. CodePlex is an environment for creating, hosting, and managing open and shared source projects, Read More...
MSBee 1.0 is now code complete, meaning we're just a few days away from the final release. Subsequently, our MSBee shared source release is also on track and will be available soon. Earlier today, I was reading a blog post by Josh Ledgard, a co-worker Read More...
In my previous Developing MSBee posts, I mentioned some issues I was having with FxCop and NUnit. Regarding FxCop, the IDE kept crashing when I tried running fxcopcmd.exe as a post build event. Jeffrey Van Gogh from the FxCop team debugged the problem Read More...
For the upcoming MSBee shared source release, I've spent time migrating our unit tests from MSTest to NUnit since NUnit is freely available to the developer community. MSTest and NUnit have similarly named attributes and Assert methods, which helped make Read More...
I've been remiss in blogging lately so let me update you on MSBee's progress. We're heading into the third week of Sprint 3 and we're still on course for RTM in early May. With our ResolveComReference work complete, we're focused on preparing for the Read More...
We've just released MSBee Beta 2! You can download it by going to the Beta 2 homepage and clicking on the MSBee Beta 2 Release link. Beta 2 adds more great features to MSBee, including: Support for the ResolveComReference task! Redirecting the LC task Read More...
We have exciting news from the MSBee home office; we've passed the 2,000 downloads mark! This is a great milestone for the Beta 1 product. Even more exciting is that Beta 2 is now code complete. As promised, Beta 2 will include support for resolving COM Read More...
In my previous Developing MSBee post, I began discussing how the ResolveComReference task is being implemented. As I mentioned, we want to produce .NET 1.1 COM interop when necessary. Consequently, our code must run with .NET 1.1. To do that, I proposed Read More...
As I mentioned in a previous post, we planned on implementing the SignFile task in MSBee during this sprint. This decision was based on early adopter feedback, which indicated that users wanted this task. However, as we've reviewed the situation, we realized Read More...
Jamie Cansdale, who develops TestDriven.NET , is adding a new test runner that uses MSBee. This means that for a C# or VB project, you'll be able to try building the project using MSBee as a test for .NET 1.1 compatibility. You can read more about it, Read More...
It's time to discuss how the ResolveComReference (RCR) task will work in MSBee, since I've already finished a prototype. Before delving into an explanation, however, let's recap the problem: When the standard RCR task runs in MSBuild, interop assemblies Read More...
To give you an update on MSBee's progress in sprint 2, we've already finished retargeting the CompileLicxFiles target. Now, I'm working on a prototype for the ResolveComReference task. In a later post, I'll discuss our approach and some of the issues Read More...
The second SCRUM sprint has begun for MSBee and it's completely feature focused. The biggest task will be designing and implementing the ResolveCOMReference task, which has been a popular request. Additionally, we're retargeting the LC and SignFile tasks Read More...
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