XNA and textures

Published 16 October 09 01:11 PM | Coding4Fun 

clip_image001Looking for some XNA help? Shawn Hargreaves’s blog has a bunch of answers questions like anisotropic filtering, mipmapping, and texture filtering.

If you’re not sure what mipmapping is, it is precalculating a copy of an image that is smaller than the original. This way you control the rendering rather than having it computed on the fly!

Filed under: ,

Comment Notification

If you would like to receive an email when updates are made to this post, please register here

Subscribe to this post's comments using RSS

Comments

No Comments

Leave a Comment

(required) 
(optional)
(required) 

  
Enter Code Here: Required

Search

This Blog

Syndication

Page view tracker