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Coding Unreal Tournament3 Bots
16 December 08 12:32 PM | Coding4Fun | 0 Comments   
Have you ever played a first person shooter? Then you've probably played against computer controlled players known as "bots" which are computer programs designed with artificial intelligence. Up until now the only way to do create your own bot Read More...
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Sammy The Snake: An XNA game for the Zune
06 October 08 11:06 AM | Coding4Fun | 10 Comments   
Nick Gravelyn of NickOnTech.com Download: http://codeplex.com/sammythesnake Software: Visual C# Express Editions , XNA Game Studios 3.0 Difficulty: Intermediate Time Required: 8 hours Cost: Free Artwork courtesy of George Clingerman of XNADevelopment.com Read More...
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YeahTrivia: Creating a Trivia Server/Client with WPF and WCF
29 October 07 05:01 PM | Coding4Fun | 12 Comments   
In this article I'll take you along for the ride as I attack the learning curve required to create a fun, interactive application using both the Microsoft Windows Presentation Foundation (WPF) and the Windows Communication Foundation (WCF). Afterwards, Read More...
Silverlight 8-Ball
19 September 07 05:03 PM | Coding4Fun | 18 Comments   
In this article, I will discuss how I have built a 2 player 8-Ball game in Silverlight ( play here ). I will explain how I used the Expression tools to design the graphics and various .NET techniques to enable user control and game animation. Justin Petersen Read More...
WPF Dartboard scoring application
20 June 07 07:34 AM | Coding4Fun | 12 Comments   
In this article I’ll review the steps to creating a WPF-based touch-screen scoreboard application that we use in our Clarity Cricket recreational dart league. In doing so, I'll show some examples of how to create custom animations in Visual Studio .NET Read More...
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Intro to XNA Part 2: Running Tiny Tennis on the Xbox 360
23 March 07 11:26 AM | Coding4Fun | 2 Comments   
In this article, The ZMan walks through the final steps required to get TinyTennis, a Pong clone, running on your Xbox 360. The ZMan (Andy Dunn) TheZBuffer.com Difficulty: Easy Time Required: 1-3 hours Cost: Free ( Creators Club membership required to Read More...
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Creating .NET AI Bots for Unreal Tournament
19 February 07 03:37 PM | Coding4Fun | 32 Comments   
Have you ever played a first person shooter? Then you've probably played against computer controlled players known as "bots" which are computer programs designed with artificial intelligence. Up until now the only way to do create your own bot for a game Read More...
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Intro to XNA Part 1: Building Tiny Tennis
10 December 06 11:27 PM | Coding4Fun | 17 Comments   
In this article, the ZMan walks through creating Tiny Tennis, a Pong clone, using the XNA Framework The ZMan TheZbuffer.com Difficulty: Easy Time Required: 1-3 hours Cost: Free Software: Visual C# Express , XNA Game Studio Express Hardware: Download: Read More...
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Pac-Man for the Smartphone
09 November 06 06:06 AM | Coding4Fun | 6 Comments   
The article expains writing a game, Pac-Man for Windows Mobile 5.0 Smartphone platform Bryan Dougherty Bryan Dougherty's Blog Difficulty: Intermediate Time Required: 3-6 hours Cost: $50-$100 Software: Visual Basic or Visual C# Express Editions Hardware: Read More...
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Beginning Game Development: Part VIII - DirectSound
06 November 06 06:26 AM | Coding4Fun | 19 Comments   
In this article, we are going to look at another facet of DirectX, the ability to control sound devices. Derek Pierson 3Leaf Development Difficulty: Intermediate Time Required: 1-3 hours Cost: Free Software: Visual Basic or Visual C# Express Editions Read More...
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Beginning Game Development: Part V - Adding Units
03 November 06 03:03 AM | Coding4Fun | 13 Comments   
This is Part 5 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers adding of 3D objects to the game using predefined mesh files and implementing some simple culling. Derek Pierson Read More...
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Beginning Game Development: Part IV - DirectInput
03 November 06 01:51 AM | Coding4Fun | 75 Comments   
This is Part 4 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers the input device portion of DirectX, called DirectInput. Derek Pierson 3Leaf Development Difficulty: Intermediate Read More...
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Beginning Game Development: Part III - DirectX II
03 November 06 01:36 AM | Coding4Fun | 45 Comments   
This is Part 3 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers more advanced DirectX principles such as transforms, matrices, culling and clipping. Derek Pierson 3Leaf Development Read More...
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Beginning Game Development: Part I – Introduction
02 November 06 10:51 PM | Coding4Fun | 143 Comments   
This is Part 1 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. WARNING: Managed DirectX is no longer supported. If you want to do 3D graphics with the .NET Framework, please use XNA ( http://creators.xna.com Read More...
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