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XNA
XNA Game Studio 3.1
11 June 09 12:14 PM
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Coding4Fun
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0 Comments
XNA Game Studio 3.1 has just been released! Download XNA GS 3.1 and check out the walkthrough for upgrading your old projects to v3.1 ! For a more in-depth overview of what is new in 3.1, head to http://creators.xna.com/en-us/article/xnags3.1whatsnew
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Robozzle
02 June 09 06:02 PM
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Coding4Fun
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0 Comments
Robozzle is a Silverlight game that helps teach players the art of programming logic through a series of fun and challenging community-created puzzles. What's more, the game is "community sourced" meaning not only can you contribute new
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Building Multiplayer Texas Holdem Poker For The Zune
05 May 09 12:06 PM
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Coding4Fun
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0 Comments
Have you ever been interested in creating a game that harnesses XNA’s powerful network library to create multiplayer experiences for the Zune device? The Zune firmware version 3.1 brought us a professionally built incarnation of Texas Holdem that supports
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Coding Unreal Tournament3 Bots
16 December 08 12:32 PM
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Coding4Fun
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0 Comments
Have you ever played a first person shooter? Then you've probably played against computer controlled players known as "bots" which are computer programs designed with artificial intelligence. Up until now the only way to do create your own bot
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Sammy The Snake: An XNA game for the Zune
06 October 08 11:06 AM
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Coding4Fun
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10 Comments
Nick Gravelyn of NickOnTech.com Download: http://codeplex.com/sammythesnake Software: Visual C# Express Editions , XNA Game Studios 3.0 Difficulty: Intermediate Time Required: 8 hours Cost: Free Artwork courtesy of George Clingerman of XNADevelopment.com
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Your Code Sunk My Battleship!
24 August 08 11:00 AM
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Coding4Fun
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3 Comments
Clarity Battleship is a multi-player game in which players code the "artificial intelligence" needed to command their fleet to victory on the high seas. The game is built using WPF and WCF. Bryan Dougherty Bryan's Blog Difficulty: Intermediate
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YeahTrivia: Creating a Trivia Server/Client with WPF and WCF
29 October 07 05:01 PM
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Coding4Fun
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9 Comments
In this article I'll take you along for the ride as I attack the learning curve required to create a fun, interactive application using both the Microsoft Windows Presentation Foundation (WPF) and the Windows Communication Foundation (WCF). Afterwards,
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WiiEarth -- Wiimote Interface for Virtual Earth
18 October 07 02:30 AM
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Coding4Fun
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21 Comments
In this article, Brian Peek will demonstrate how to use a Nintendo Wii Remote (Wiimote) as a controller for Microsoft Virtual Earth 3D. Brian Peek ASPSOFT, Inc. Difficulty: Intermediate Time Required: 2 -3 hours Cost: $60 for Wiimote and Nunchuk Software:
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Silverlight 8-Ball
19 September 07 05:03 PM
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Coding4Fun
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18 Comments
In this article, I will discuss how I have built a 2 player 8-Ball game in Silverlight ( play here ). I will explain how I used the Expression tools to design the graphics and various .NET techniques to enable user control and game animation. Justin Petersen
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Building a Ray-Tracing 3D Renderer
16 July 07 12:00 PM
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Coding4Fun
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24 Comments
A little about ray-tracing... Ray-tracing works sort of like a camera in real life, but in reverse. With a camera (or your eyes, for that matter), rays of light from the environment enter the lens and hit the film/digital chip/meaty eye cells. Something
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WPF Dartboard scoring application
20 June 07 07:34 AM
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Coding4Fun
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12 Comments
In this article I’ll review the steps to creating a WPF-based touch-screen scoreboard application that we use in our Clarity Cricket recreational dart league. In doing so, I'll show some examples of how to create custom animations in Visual Studio .NET
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Intro to XNA Part 3: More Sound and adding Text
27 April 07 08:11 PM
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Coding4Fun
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1 Comments
In this article, The ZMan walks through the steps required to add some more sound effects and text output to TinyTennis, a Pong clone. The ZMan (Andy Dunn) TheZBuffer.com Difficulty: Easy Time Required: 1-3 hours Cost: Free ( Creators Club membership
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Intro to XNA Part 2: Running Tiny Tennis on the Xbox 360
23 March 07 11:26 AM
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Coding4Fun
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2 Comments
In this article, The ZMan walks through the final steps required to get TinyTennis, a Pong clone, running on your Xbox 360. The ZMan (Andy Dunn) TheZBuffer.com Difficulty: Easy Time Required: 1-3 hours Cost: Free ( Creators Club membership required to
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Managed Library for Nintendo's Wiimote
14 March 07 01:05 AM
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Coding4Fun
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247 Comments
In this article, Brian Peek demonstrates how to connect to and use the Nintendo Wiimote from C# and VB.NET. The final output is an easy-to-use managed API for the Wiimote that can be used in any managed application. Brian Peek ASPSOFT, Inc. Difficulty:
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Creating .NET AI Bots for Unreal Tournament
19 February 07 03:37 PM
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Coding4Fun
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32 Comments
Have you ever played a first person shooter? Then you've probably played against computer controlled players known as "bots" which are computer programs designed with artificial intelligence. Up until now the only way to do create your own bot for a game
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