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YeahTrivia: Creating a Trivia Server/Client with WPF and WCF
29 October 07 05:01 PM | Coding4Fun | 8 Comments   
In this article I'll take you along for the ride as I attack the learning curve required to create a fun, interactive application using both the Microsoft Windows Presentation Foundation (WPF) and the Windows Communication Foundation (WCF). Afterwards, Read More...
WiiEarth -- Wiimote Interface for Virtual Earth
18 October 07 02:30 AM | Coding4Fun | 16 Comments   
In this article, Brian Peek will demonstrate how to use a Nintendo Wii Remote (Wiimote) as a controller for Microsoft Virtual Earth 3D. Brian Peek ASPSOFT, Inc. Difficulty: Intermediate Time Required: 2 -3 hours Cost: $60 for Wiimote and Nunchuk Software: Read More...
Silverlight 8-Ball
19 September 07 05:03 PM | Coding4Fun | 16 Comments   
In this article, I will discuss how I have built a 2 player 8-Ball game in Silverlight ( play here ). I will explain how I used the Expression tools to design the graphics and various .NET techniques to enable user control and game animation. Justin Petersen Read More...
Building a Ray-Tracing 3D Renderer
16 July 07 12:00 PM | Coding4Fun | 22 Comments   
A little about ray-tracing... Ray-tracing works sort of like a camera in real life, but in reverse. With a camera (or your eyes, for that matter), rays of light from the environment enter the lens and hit the film/digital chip/meaty eye cells. Something Read More...
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WPF Dartboard scoring application
20 June 07 07:34 AM | Coding4Fun | 13 Comments   
In this article I’ll review the steps to creating a WPF-based touch-screen scoreboard application that we use in our Clarity Cricket recreational dart league. In doing so, I'll show some examples of how to create custom animations in Visual Studio .NET Read More...
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Intro to XNA Part 3: More Sound and adding Text
27 April 07 08:11 PM | Coding4Fun | 1 Comments   
In this article, The ZMan walks through the steps required to add some more sound effects and text output to TinyTennis, a Pong clone. The ZMan (Andy Dunn) TheZBuffer.com Difficulty: Easy Time Required: 1-3 hours Cost: Free ( Creators Club membership Read More...
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Intro to XNA Part 2: Running Tiny Tennis on the Xbox 360
23 March 07 11:26 AM | Coding4Fun | 2 Comments   
In this article, The ZMan walks through the final steps required to get TinyTennis, a Pong clone, running on your Xbox 360. The ZMan (Andy Dunn) TheZBuffer.com Difficulty: Easy Time Required: 1-3 hours Cost: Free ( Creators Club membership required to Read More...
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2D Game Primer (Visual C#)
20 February 07 08:31 AM | Coding4Fun | 9 Comments   
This article is the first part of the Upgrade Your Game series of tutorials. It walks you through the basics of how 2D games work using Visual C# Andy Dunn - The Z-Man The Z-Buffer Difficulty: Easy Time Required: 1-3 hours Cost: Free Software: Visual Read More...
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2D Game Primer (Visual Basic)
20 February 07 08:24 AM | Coding4Fun | 8 Comments   
This article is the first part of Upgrade Your Game series of tutorials. It walks you through the basics of how 2D games work using Visual Basic Andy Dunn - The Z-Man The Z-Buffer Difficulty: Easy Time Required: 1-3 hours Cost: Free Software: Visual Basic Read More...
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Creating .NET AI Bots for Unreal Tournament
19 February 07 03:37 PM | Coding4Fun | 28 Comments   
Have you ever played a first person shooter? Then you've probably played against computer controlled players known as "bots" which are computer programs designed with artificial intelligence. Up until now the only way to do create your own bot for a game Read More...
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Intro to XNA Part 1: Building Tiny Tennis
10 December 06 11:27 PM | Coding4Fun | 12 Comments   
In this article, the ZMan walks through creating Tiny Tennis, a Pong clone, using the XNA Framework The ZMan TheZbuffer.com Difficulty: Easy Time Required: 1-3 hours Cost: Free Software: Visual C# Express , XNA Game Studio Express Hardware: Download: Read More...
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Building a WPF Sudoku Game: Part 5 - The AI Battle: Loading and Comparing AI Plug-ins
30 November 06 06:34 AM | Coding4Fun | 7 Comments   
Building Sudoku using Windows Presentation Foundation and XAML, Microsoft's new declarative programming language. This is the 5th article from a series of 5 articles and focusses on loading and comparing AI Plug-ins. Lucas Magder Difficulty: Easy Time Read More...
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Building a WPF Sudoku Game: Part 4 - Building a Least Privilege Plug-in System and Even More Custom Controls
30 November 06 06:19 AM | Coding4Fun | 3 Comments   
Building Sudoku using Windows Presentation Foundation and XAML, Microsoft's new declarative programming language. This is the 4th article from a series of 5 articles and focusses on building a least privilege plug-in system and some more custom controls. Read More...
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Building a WPF Sudoku Game: Part 3 - Adding Polish and Customizing Controls
30 November 06 06:09 AM | Coding4Fun | 4 Comments   
Building Sudoku using Windows Presentation Foundation and XAML, Microsoft's new declarative programming language. This is the 3rd article from a series of 5 articles and focusses on adding polish and customizing controls. Lucas Magder Difficulty: Easy Read More...
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Upgrade Your Game: Crusader (C#)
09 November 06 09:31 AM | Coding4Fun | 14 Comments   
Welcome to the Upgrade Your Game series of tutorials. In this article, we will develop a role-playing game Crusader!!! The Z-man Andy Dunn The Z Buffer Difficulty: Easy Time Required: 1-3 hours Cost: Free Software: Visual Basic or Visual C# Express Editions Read More...
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