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Creating a Pinball Game in Silverlight: Using the Physics Helper Library + Farseer Physics
30 November 09 02:20 PM
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Coding4Fun
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0 Comments
In this tutorial, we'll create a Silverlight pinball game using Behaviors , a new addition to Expression Blend 3 & Silverlight that allows you to create interactivity with little or no coding. Below you'll find a video and step-by-step walkthrough.
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Popfly game engine – open source
27 August 09 11:01 AM
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Coding4Fun
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As popfly is getting shut down August 31st, they released the game engine under the Ms-Pl. If you used the Popfly Game Downloader we released a few weeks back to grab your games, there’s also instructions on how to crack them open and grab the data
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AI with c# and LINQ
28 July 09 12:00 PM
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Coding4Fun
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I came across this from Miguel de Icaza’s twitter feed , Christopher Park designing an AI with c# and LINQ. Currently it is a 4 part series, each is an interesting read into what exactly goes into an artificial intelligence system. Introduction Queries
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Download and Play Popfly Games Offline
22 July 09 11:59 AM
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Coding4Fun
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6 Comments
With the announcement that the Popfly Game Creator will be shut down starting August 24th, we’ve published the Popfly Game Downloader, a utility to download Popfly games while the Popfly service is still running so you can play them even after
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Creating Games with Silverlight: A Simple Shooter
21 July 09 10:19 AM
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Coding4Fun
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1 Comments
This article will take you through some of the steps to creating the basics for writing games with Silverlight. This is a simple shooter style game that contains some of the building blocks for games that require abilities such as vectors, collision detection,
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WiiMoteLib with MotionPlus
20 July 09 11:35 AM
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Coding4Fun
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0 Comments
Brian Peek has updated his WiiMote library to 1.8b1 with freshly added support for the MotionPlus add-on. Taiko Drum Master's TaTaCon drum controller supported (Dean Herbert) Bare-bones Wii MotionPlus support ( wiibrew.org , testing by Tyler Tolley) WiimoteTest
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Aliens invading with XNA
14 July 09 11:10 AM
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Coding4Fun
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1 Comments
Brian Peek , of wiimote fame, gave a talk to the Facebook .NET Programmers Group and had it recorded. The talk is about creating a clone of Space Invaders called Alien Attack in XNA Game Studio 3.0. If you want even greater detail, this is
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TweetCraft - An in-game Twitter client for World of Warcraft
02 July 09 01:18 AM
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Coding4Fun
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17 Comments
TweetCraft is a World of Warcraft add-on that enables you to send and receive tweets using Twitter without leaving the game, automatically upload and post screenshots using TwitPic and automatically tweet certain in-game events such as achievements
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XNA Game Studio 3.1
11 June 09 12:14 PM
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Coding4Fun
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1 Comments
XNA Game Studio 3.1 has just been released! Download XNA GS 3.1 and check out the walkthrough for upgrading your old projects to v3.1 ! For a more in-depth overview of what is new in 3.1, head to http://creators.xna.com/en-us/article/xnags3.1whatsnew
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Robozzle
02 June 09 06:02 PM
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Coding4Fun
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0 Comments
Robozzle is a Silverlight game that helps teach players the art of programming logic through a series of fun and challenging community-created puzzles. What's more, the game is "community sourced" meaning not only can you contribute new
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Building Multiplayer Texas Holdem Poker For The Zune
05 May 09 12:06 PM
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Coding4Fun
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0 Comments
Have you ever been interested in creating a game that harnesses XNA’s powerful network library to create multiplayer experiences for the Zune device? The Zune firmware version 3.1 brought us a professionally built incarnation of Texas Holdem that supports
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Coding Unreal Tournament3 Bots
16 December 08 12:32 PM
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Coding4Fun
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0 Comments
Have you ever played a first person shooter? Then you've probably played against computer controlled players known as "bots" which are computer programs designed with artificial intelligence. Up until now the only way to do create your own bot
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Sammy The Snake: An XNA game for the Zune
06 October 08 11:06 AM
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Coding4Fun
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10 Comments
Nick Gravelyn of NickOnTech.com Download: http://codeplex.com/sammythesnake Software: Visual C# Express Editions , XNA Game Studios 3.0 Difficulty: Intermediate Time Required: 8 hours Cost: Free Artwork courtesy of George Clingerman of XNADevelopment.com
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Your Code Sunk My Battleship!
24 August 08 11:00 AM
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Coding4Fun
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3 Comments
Clarity Battleship is a multi-player game in which players code the "artificial intelligence" needed to command their fleet to victory on the high seas. The game is built using WPF and WCF. Bryan Dougherty Bryan's Blog Difficulty: Intermediate
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YeahTrivia: Creating a Trivia Server/Client with WPF and WCF
29 October 07 05:01 PM
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Coding4Fun
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13 Comments
In this article I'll take you along for the ride as I attack the learning curve required to create a fun, interactive application using both the Microsoft Windows Presentation Foundation (WPF) and the Windows Communication Foundation (WCF). Afterwards,
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