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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Beginning Game Development: Part VII –Terrain and Collision Detection</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx</link><description>Welcome to the seventh article on beginning game development. In this article, we are going to refine the way the terrain looks and start incorporating it into our game. Derek Pierson 3Leaf Development Difficulty: Intermediate Time Required: 1-3 hours</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Beginning Game Development: Part VII –Terrain and Collision Detection</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx#2100616</link><pubDate>Thu, 12 Apr 2007 18:33:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2100616</guid><dc:creator>hbusso</dc:creator><description>&lt;p&gt;It&amp;#180;s mt firs directx contact. Superb.&lt;/p&gt;
&lt;p&gt;tanx!&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VII –Terrain and Collision Detection</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx#3245494</link><pubDate>Tue, 12 Jun 2007 12:41:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3245494</guid><dc:creator>Jim</dc:creator><description>&lt;p&gt;I really like the tutorial. Thanks!&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VII –Terrain and Collision Detection</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx#3749100</link><pubDate>Sat, 07 Jul 2007 21:34:27 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3749100</guid><dc:creator>Zagzagel</dc:creator><description>&lt;p&gt;You say in chapter 7 that you are going to cover Terrain and Collision detection.. i'm fine on the terrain but you actually never made anything for the colision detection :S other than that it's a great article :D keep up!&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VII –Terrain and Collision Detection</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx#5458980</link><pubDate>Mon, 15 Oct 2007 10:10:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5458980</guid><dc:creator>angrycrow</dc:creator><description>&lt;p&gt;very good tutorial.. it wud have been even better if some code samples of vc++ are also provided along with......... &lt;/p&gt;</description></item><item><title>Software Information &amp;raquo; Coding4Fun : Beginning Game Development: Part VII Terrain and &amp;#8230;</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx#7229301</link><pubDate>Fri, 25 Jan 2008 02:58:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7229301</guid><dc:creator>Software Information » Coding4Fun : Beginning Game Development: Part VII Terrain and …</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://softwareinformation.247blogging.info/coding4fun-beginning-game-development-part-vii-terrain-and/"&gt;http://softwareinformation.247blogging.info/coding4fun-beginning-game-development-part-vii-terrain-and/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Beginning Game Development: Part II - Introduction to DirectX</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx#8945416</link><pubDate>Thu, 11 Sep 2008 23:36:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8945416</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;This is Part 2 of an introductory series on game programming using the Microsoft .NET Framework and managed&lt;/p&gt;
</description></item><item><title>Beginning Game Development Part X –Direct Sound Part III</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx#8945448</link><pubDate>Thu, 11 Sep 2008 23:46:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8945448</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;Welcome to the tenth article on beginning game development. In the last article we manipulated sounds&lt;/p&gt;
</description></item><item><title>Coding4Fun : Beginning Game Development: Part VII ???Terrain and Collision Detection</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx#8945459</link><pubDate>Thu, 11 Sep 2008 23:48:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8945459</guid><dc:creator>Coding4Fun : Beginning Game Development: Part VII ???Terrain and Collision Detection</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx"&gt;http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Coding4Fun : Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx#8945486</link><pubDate>Thu, 11 Sep 2008 23:58:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8945486</guid><dc:creator>Coding4Fun : Beginning Game Development: Part VIII - DirectSound</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx"&gt;http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Beginning Game Development: Part VII –Terrain and Collision Detection</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx#9141226</link><pubDate>Tue, 25 Nov 2008 12:00:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9141226</guid><dc:creator>coolio</dc:creator><description>&lt;p&gt;i have been searching the net for a tutorial like this. this tutorial is really cool. but i got a problem running the terrain generator. an error kept showing up saying the value args[1] is outside the bounds of the array. i would be very much happy if u could help me.&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VII –Terrain and Collision Detection</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx#9410832</link><pubDate>Tue, 10 Feb 2009 19:34:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9410832</guid><dc:creator>Owen</dc:creator><description>&lt;p&gt;Hi, I downloaded this, and when I move the mouse down, it goes up. Its inverted in another words. How can I fix this?&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VII –Terrain and Collision Detection</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx#9411072</link><pubDate>Tue, 10 Feb 2009 21:36:38 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9411072</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Owen, inverse the mouse movement section of code. &amp;nbsp;(multiple Y by -1)&lt;/p&gt;
</description></item><item><title>re: Beginning Game Development: Part VII –Terrain and Collision Detection</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044454.aspx#9534027</link><pubDate>Mon, 06 Apr 2009 19:35:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9534027</guid><dc:creator>peter</dc:creator><description>&lt;p&gt;awsome tutorial but doesnt heigthmap use alot of memory used once 2048x1024 map but it used over 280mb memory and fps was just terrible slow 8 fps &lt;/p&gt;</description></item></channel></rss>