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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx</link><description>In this article, Brian Peek demonstrates how to connect to and use the Nintendo Wiimote from C# and VB.NET. The final output is an easy-to-use managed API for the Wiimote that can be used in any managed application. Brian Peek ASPSOFT, Inc. Difficulty:</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>End Lands &amp;raquo; Managed Library for Nintendo&amp;#39;s Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#1881903</link><pubDate>Wed, 14 Mar 2007 21:33:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1881903</guid><dc:creator>End Lands » Managed Library for Nintendo's Wiimote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://endlands.org/managed-library-for-nintendos-wiimote/"&gt;http://endlands.org/managed-library-for-nintendos-wiimote/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>voodooflux  &amp;raquo; Blog Archive   &amp;raquo; Using the Wiimote from .NET</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#1881904</link><pubDate>Wed, 14 Mar 2007 21:33:39 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1881904</guid><dc:creator>voodooflux  » Blog Archive   » Using the Wiimote from .NET</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.junitech.com/blogs/voodooflux/?p=38"&gt;http://www.junitech.com/blogs/voodooflux/?p=38&lt;/a&gt;&lt;/p&gt;
</description></item><item><title> &amp;raquo; Managed Library for Nintendo&amp;#39;s Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2008269</link><pubDate>Mon, 02 Apr 2007 02:44:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2008269</guid><dc:creator> » Managed Library for Nintendo's Wiimote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://libraryblogs.info/managed-library-for-nintendos-wiimote/"&gt;http://libraryblogs.info/managed-library-for-nintendos-wiimote/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Trossen Robotics  &amp;raquo; Blog Archive   &amp;raquo; Managed .NET Library for Nintendo&amp;#8217;s Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2013690</link><pubDate>Mon, 02 Apr 2007 22:03:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2013690</guid><dc:creator>Trossen Robotics  » Blog Archive   » Managed .NET Library for Nintendo’s Wiimote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://blog.trossenrobotics.com/index.php/2007/04/02/managed-net-library-for-wiimote/"&gt;http://blog.trossenrobotics.com/index.php/2007/04/02/managed-net-library-for-wiimote/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>3D environment navigation with the WiiMote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2034484</link><pubDate>Thu, 05 Apr 2007 22:04:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2034484</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;The University of Western Australia has created a cheap way to navigate immersive 3D environments . To&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2059746</link><pubDate>Mon, 09 Apr 2007 13:40:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2059746</guid><dc:creator>Stephen Todd</dc:creator><description>&lt;p&gt;I could not connect my Wiimote to a Lenovo 3000 N100 using 'My Bluetooth Places' ~ 'View Devices in Range'. &amp;nbsp;I failed to pair; &amp;nbsp;'Skip' had no effect.&lt;/p&gt;
&lt;p&gt;However, with the standard stack and going via the &amp;quot;bluetooth Setup Wizard&amp;quot;, using 'Skip' on the pairing worked. &amp;nbsp;It is now doing at least most things right (checking using GlovePie)&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2086739</link><pubDate>Wed, 11 Apr 2007 17:14:09 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2086739</guid><dc:creator>Emmanuel Deloget</dc:creator><description>&lt;p&gt;This is utterly awesome. The next step is to have it work with the Xbox360 as an XNA component. Wait, it's not possible... Oh, that's pretty bad :/&lt;/p&gt;
&lt;p&gt;Anyway, can't wait to see little XNA-powered Windows games that will use this neat piece of technology (because that should be possible, right?)&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2103586</link><pubDate>Thu, 12 Apr 2007 23:35:59 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2103586</guid><dc:creator>Bud</dc:creator><description>&lt;p&gt;Thanks Brian!&lt;/p&gt;
&lt;p&gt;For a moderately-skilled programmer like myself, having a simple to use library like this one is fabulous.&lt;/p&gt;
&lt;p&gt;I created a [[ManagedWii]] topic on WiiLi wiki, it was a real shame for that community not to have any direct links back to this great work of yours for this beautiful little controller. &amp;nbsp;I hope you don't mind...&lt;/p&gt;
&lt;p&gt;Please, as soon as you can find the time, continue and finish implementing your other ideas for this library.&lt;/p&gt;
&lt;p&gt;I'm developing an XNA game, and I'm planning to integrate the Wiimote on the PC at least, right alongside my 360 controller for the PC.&lt;/p&gt;
&lt;p&gt;Bud&lt;/p&gt;
&lt;p&gt;***&lt;/p&gt;
&lt;p&gt;xpost to your other blog&lt;/p&gt;</description></item><item><title>  New Theme and Wii Drums Update</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2114097</link><pubDate>Fri, 13 Apr 2007 15:18:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2114097</guid><dc:creator>  New Theme and Wii Drums Update</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.bobsomers.com/2007/04/12/new-theme-and-wii-drums-update/"&gt;http://www.bobsomers.com/2007/04/12/new-theme-and-wii-drums-update/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Guitar and Wii Controller input into XNA: All Games are Wish Fulfillments</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2114299</link><pubDate>Fri, 13 Apr 2007 15:43:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2114299</guid><dc:creator>Robert Burke's Weblog</dc:creator><description>&lt;p&gt;One of my favourite game designers of all time, Tim Schafer (Grim Fandango, Full Throttle, Psychonauts)&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2161833</link><pubDate>Tue, 17 Apr 2007 11:24:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2161833</guid><dc:creator>Lindsay Manning</dc:creator><description>&lt;p&gt;I used your Library for my PC / Wiimote Happy Slapper game. Thanks very much for that, it is a great piece of code.&lt;/p&gt;
&lt;p&gt;I also took 2 more libraries from elsewhere (msbts, and wcbts) Widcomm and MS bluteooth stack drivers to try and incorporate connection from within your Library but the amount of code needed for both types of Bluetooth stack makes it a bit cumbersome to do nicely.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2194292</link><pubDate>Thu, 19 Apr 2007 20:06:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2194292</guid><dc:creator>Oleg Deuschle</dc:creator><description>&lt;p&gt;Hi everyone! Got a Problem!&lt;/p&gt;
&lt;p&gt;Does someone know how to get this work on an Apple MacBook running Vista Business(native)?&lt;/p&gt;
&lt;p&gt;I can connect my Wiimote via Bluetooth to my Mac with Vista running, but wenn I start the WiimoteTest&lt;/p&gt;
&lt;p&gt;I will get an &amp;quot;Unhandled Exception&amp;quot; Error;&lt;/p&gt;
&lt;p&gt;saying that wiimote maybe not be connected.&lt;/p&gt;
&lt;p&gt;But if I continue to launch the WiimoteTest, the signal's when i press the Button's on the controller are recognized, but not the MotionSensor,Accelerator, BatteryStatus etc.&lt;/p&gt;
&lt;p&gt;Any help would be great!&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2240093</link><pubDate>Mon, 23 Apr 2007 05:52:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2240093</guid><dc:creator>Rick, Collierville, TN</dc:creator><description>&lt;p&gt;Brian:&lt;/p&gt;
&lt;p&gt;Works right out of the box with a Dell D620 using the built-in bluetooth with the Toshiba stack.&lt;/p&gt;
&lt;p&gt;Thanks!&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2260427</link><pubDate>Tue, 24 Apr 2007 16:42:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2260427</guid><dc:creator>standard-brain</dc:creator><description>&lt;p&gt;hey,&lt;/p&gt;
&lt;p&gt;really nice work! i actually had a strange behaviour:&lt;/p&gt;
&lt;p&gt;the buttons work but the accelerometers don't. do you&lt;/p&gt;
&lt;p&gt;have an idea why?&lt;/p&gt;
&lt;p&gt;would like to use the accels...&lt;/p&gt;
&lt;p&gt;thanks, &lt;/p&gt;
&lt;p&gt;sb&lt;/p&gt;</description></item><item><title>Adventures in XNA 6: A Wii Flock of Boids</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2271189</link><pubDate>Wed, 25 Apr 2007 14:44:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2271189</guid><dc:creator>Robert Burke's Weblog</dc:creator><description>&lt;p&gt;Here's a flock of butterflies, brought to you in XNA, which can be directed with the Wii controller.&lt;/p&gt;
</description></item><item><title>Mix 07</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2274841</link><pubDate>Wed, 25 Apr 2007 21:26:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2274841</guid><dc:creator>Brian's Blog</dc:creator><description>&lt;p&gt;Anyone heading out to Mix this year? I'll be there once again, but this time I'll be (partly) working&lt;/p&gt;
</description></item><item><title>XNA Butterflies with the Wii Remote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2276630</link><pubDate>Thu, 26 Apr 2007 01:22:09 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2276630</guid><dc:creator>Mykres Space</dc:creator><description>&lt;p&gt;Robert Burke has put together a small sample of using the XNA Framework, the Wii Controller and a bunch&lt;/p&gt;
</description></item><item><title>How Do Wii Control Game Development?   at Video Gamer Designer</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2305057</link><pubDate>Sat, 28 Apr 2007 01:58:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2305057</guid><dc:creator>How Do Wii Control Game Development?   at Video Gamer Designer</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://videogamerdesigner.com/20/wiimote-enabled-games/"&gt;http://videogamerdesigner.com/20/wiimote-enabled-games/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2331728</link><pubDate>Mon, 30 Apr 2007 02:08:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2331728</guid><dc:creator>Alex</dc:creator><description>&lt;p&gt;I've managed to sucessfully connect the wiimote to my dell truemobile 350 bluetooth card. &amp;nbsp;It won't connect using the standard bluetooth stack but you have to download the Toshiba version from Dell's website.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2366230</link><pubDate>Wed, 02 May 2007 04:06:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2366230</guid><dc:creator>Richard Cruz</dc:creator><description>&lt;p&gt;That was easier than i thought. It took me about two tries. = ]&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2407779</link><pubDate>Fri, 04 May 2007 12:21:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2407779</guid><dc:creator>Marcus Wolschon</dc:creator><description>&lt;p&gt;We can use our Wii just fine using GlovePIE and the MS-Stack but strangly Wiimote gives us Exceptions after conecting. The Wii is found in the iteration over all HID-Devices.&lt;/p&gt;
&lt;p&gt;Wiimote.cs Line 755&lt;/p&gt;
&lt;p&gt;Method: ReadData()&lt;/p&gt;
&lt;p&gt;Line: &amp;quot;if(!mReadDone.WaitOne(2500, false))&amp;quot;&lt;/p&gt;
&lt;p&gt;Marcus@Woslchon.biz&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2451525</link><pubDate>Sun, 06 May 2007 23:43:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2451525</guid><dc:creator>pho</dc:creator><description>&lt;p&gt;i'm getting an exception on&lt;/p&gt;
&lt;p&gt;if (!mReadDone.WaitOne(2500, false))&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;throw new Exception(&amp;quot;Error reading data from Wiimote...is it connected?&amp;quot;);&lt;/p&gt;
&lt;p&gt;but the wiimote DOES connect in windows (lights keep flashing. am i stuck with an incompatible stack then?)&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2451617</link><pubDate>Sun, 06 May 2007 23:46:59 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2451617</guid><dc:creator>pho</dc:creator><description>&lt;p&gt;what's also weird, is that wiimote-api (tested with their gui) DOES work... :s&lt;/p&gt;</description></item><item><title>Microsoft at Maker Faire 2007!</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2484945</link><pubDate>Tue, 08 May 2007 22:12:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2484945</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;Microsoft at Maker Faire 2007 May 19th-20th San Mateo, CA&lt;/p&gt;
</description></item><item><title>Maker Faire 2007</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2495073</link><pubDate>Wed, 09 May 2007 07:44:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2495073</guid><dc:creator>Brian's Blog</dc:creator><description>&lt;p&gt;I will be attending this year's Maker Faire with the Coding4Fun gang. We will have a variety of spiffy&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2565269</link><pubDate>Sat, 12 May 2007 10:17:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2565269</guid><dc:creator>Sirus Jolt</dc:creator><description>&lt;p&gt;Yeah, umh, i like download the soft, but the page redirection me to Channel 9 and i cant make a new account in theh page. Help me, please!!!.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2630230</link><pubDate>Mon, 14 May 2007 21:19:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2630230</guid><dc:creator>syphadias</dc:creator><description>&lt;p&gt;I have downloaded this and have my work's Microsoft Visual Studio installed and am curious to see how this works and learn. I have done much lower level programming on PICs previously and would be grateful if someone could tell me how to compile and run everything in the zip. thanks very much&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2684848</link><pubDate>Thu, 17 May 2007 04:52:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2684848</guid><dc:creator>Evan</dc:creator><description>&lt;p&gt;I just made a nifty wiimote drum kit using a (much pared down) version of your code. &amp;nbsp;Check it out at &lt;a rel="nofollow" target="_new" href="http://www.thisisnotalabel.com/My-Wiimote-Drum-Kit.php"&gt;http://www.thisisnotalabel.com/My-Wiimote-Drum-Kit.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I gave credit to Brian at the bottom; I hope that's enough.&lt;/p&gt;</description></item><item><title>Wiimote Applications</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2702113</link><pubDate>Fri, 18 May 2007 01:26:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2702113</guid><dc:creator>Brian's Blog</dc:creator><description>&lt;p&gt;I've received a couple emails in the past week of people using my Managed Wiimote Library to do some&lt;/p&gt;
</description></item><item><title>Pate LIVE!  &amp;raquo; Blog Archive   &amp;raquo; .NET Framework and the Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2751737</link><pubDate>Sun, 20 May 2007 17:58:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2751737</guid><dc:creator>Pate LIVE!  » Blog Archive   » .NET Framework and the Wiimote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://blog.patelive.com/2007/05/18/net-framework-and-the-wiimote/"&gt;http://blog.patelive.com/2007/05/18/net-framework-and-the-wiimote/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2771573</link><pubDate>Mon, 21 May 2007 20:53:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2771573</guid><dc:creator>Martin</dc:creator><description>&lt;p&gt;thx, I used in under Windows XP and it worked well. In Windows Vista with it's integrated Bluetooth software it didn't work for me. Your code allways prints out an unknown report type (&amp;quot;Unknown report type: 34&amp;quot;).&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2868373</link><pubDate>Fri, 25 May 2007 14:59:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2868373</guid><dc:creator>BenZC</dc:creator><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I use an EPoX Bluetooth USB Dongle and BlueSoleil Software under WindowsXP and its works just fine. &lt;/p&gt;
&lt;p&gt;But when I used it under Windows Vista problems occured. When I use the standard Windows Bluetooth Software the code founds the Wiimote but I cannot communicate with it (not connected exception) and when I use the BlueSoleil Software the code dont even find the wiimote. However i can succesfull connect to the Wiimote with the BlueSoleil Software.&lt;/p&gt;
&lt;p&gt;Any suggestions.&lt;/p&gt;</description></item><item><title>Angelremanufacture - Bling Bling Blog  &amp;raquo; Blog Archive   &amp;raquo; Wiimote Drum</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2868632</link><pubDate>Fri, 25 May 2007 15:11:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2868632</guid><dc:creator>Angelremanufacture - Bling Bling Blog  » Blog Archive   » Wiimote Drum</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.angelremanufacture.com/blog/2007/05/25/wiimote-drum/"&gt;http://www.angelremanufacture.com/blog/2007/05/25/wiimote-drum/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#2971669</link><pubDate>Tue, 29 May 2007 19:46:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2971669</guid><dc:creator>lightsaber</dc:creator><description>&lt;p&gt;This is so cool.&lt;/p&gt;
&lt;p&gt;I can only imagine what this might look like if you turn the Wiimote into a lightsaber, and control the lights in the room with wooosh movements.&lt;/p&gt;
&lt;p&gt;I mean, all that's left is controlling the lights via the USB, using eg. ambint light system from &lt;a rel="nofollow" target="_new" href="http://www.a-r-e.nl"&gt;http://www.a-r-e.nl&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Imagine that !!&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3031155</link><pubDate>Sat, 02 Jun 2007 01:43:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3031155</guid><dc:creator>ascII|</dc:creator><description>&lt;p&gt;sry i forgot&lt;/p&gt;
&lt;p&gt;GREAT JOB &amp;nbsp;|| &amp;nbsp;VERY USEFULL&lt;/p&gt;
&lt;p&gt;ascII(Germany)&lt;/p&gt;
&lt;p&gt;---blabla same then last post :D ---&lt;/p&gt;</description></item><item><title>Wiimote Controlled Car</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3243297</link><pubDate>Tue, 12 Jun 2007 11:17:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3243297</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;In this article, Brian Peek will demonstrate how to use his Managed Wiimote Library and Microsoft Robotics&lt;/p&gt;
</description></item><item><title>New Wiimote Goodness</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3243841</link><pubDate>Tue, 12 Jun 2007 11:30:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3243841</guid><dc:creator>Brian's Blog</dc:creator><description>&lt;p&gt;My latest article has been posted at MSDN's Coding4Fun site . This article explains how to create a Wiimote&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3256648</link><pubDate>Tue, 12 Jun 2007 23:37:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3256648</guid><dc:creator>wont work...</dc:creator><description>&lt;p&gt;ok... im not good at understanding errors... im taking a useless vb course and am confused... when i try to run the program using visual basic express edition it gives me the error&lt;/p&gt;
&lt;p&gt;&amp;quot;A project with an Output Type of Class Library cannot be started directly&lt;/p&gt;
&lt;p&gt;In order to debug this project, add an executable project to this solution which references the library project. Set the executable project as the startup project&amp;quot;&lt;/p&gt;
&lt;p&gt;please help me... and dont make fun of me... im just really confused right now&lt;/p&gt;</description></item><item><title>Dica COOL: Biblioteca .net para Wiimote!</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3258439</link><pubDate>Wed, 13 Jun 2007 02:20:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3258439</guid><dc:creator>Roberto Sonnino on Windows, Tech, .net</dc:creator><description>&lt;p&gt;Fala galera,N&amp;#227;o sei quantos de voc&amp;#234;s s&amp;#227;o felizardos de terem um Nintendo Wii ou um Wiimote, mas esses...&lt;/p&gt;
</description></item><item><title>Virtual Dreams &amp;raquo; Dica COOL: Biblioteca .net para Wiimote!</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3258441</link><pubDate>Wed, 13 Jun 2007 02:20:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3258441</guid><dc:creator>Virtual Dreams » Dica COOL: Biblioteca .net para Wiimote!</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://virtualdreams.com.br/blog/2007/06/dica-cool-biblioteca-net-para-wiimote/"&gt;http://virtualdreams.com.br/blog/2007/06/dica-cool-biblioteca-net-para-wiimote/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3280237</link><pubDate>Thu, 14 Jun 2007 04:34:47 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3280237</guid><dc:creator>M Leach</dc:creator><description>&lt;p&gt;Your patch for vista compatibility is much appreciated. The AltWriteMethod change was effective for me as well, fyi.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3388097</link><pubDate>Mon, 18 Jun 2007 21:27:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3388097</guid><dc:creator>Cyphexx</dc:creator><description>&lt;p&gt;To everyone using the WiimoteLib:&lt;/p&gt;
&lt;p&gt;Be careful not to use one Wiimote in multiple threads. The exceptions and error messages can get pretty messy.&lt;/p&gt;
&lt;p&gt;You can, actually, edit the Connect() Method to support Multiple Wiimotes at once (next to the &amp;quot;Found!!!&amp;quot; debug message). These individual Wiimote objects can then indeed be used in seperate threads.&lt;/p&gt;
&lt;p&gt;A big Dankesch&amp;#246;n to Brian Peek for his libary at this position, it is a lot fun to play around with it :)&lt;/p&gt;</description></item><item><title>.NET-based Wiimote Applications</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3657445</link><pubDate>Mon, 02 Jul 2007 11:30:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3657445</guid><dc:creator>Brian's Blog</dc:creator><description>&lt;p&gt;The following is a list of the applications that I know about using my .NET Managed Library for the Nintendo&lt;/p&gt;
</description></item><item><title>.NET-based Wiimote Applications</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3657447</link><pubDate>Mon, 02 Jul 2007 11:30:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3657447</guid><dc:creator>Brian Peek [MVP C#]</dc:creator><description>&lt;p&gt;The following is a list of the applications that I know about using my .NET Managed Library for the Nintendo&lt;/p&gt;
</description></item><item><title>Even More .NET-based Wiimote Applications</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3657452</link><pubDate>Mon, 02 Jul 2007 11:31:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3657452</guid><dc:creator>Brian's Blog</dc:creator><description>&lt;p&gt;I've received a few more emails from folks using my Managed Wiimote Library to do some cool things with&lt;/p&gt;
</description></item><item><title>Even More .NET-based Wiimote Applications</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3657454</link><pubDate>Mon, 02 Jul 2007 11:31:09 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3657454</guid><dc:creator>Brian Peek [MVP C#]</dc:creator><description>&lt;p&gt;I&amp;amp;#39;ve received a few more emails from folks using my Managed Wiimote Library to do some cool things&lt;/p&gt;
</description></item><item><title>WiiPresentations</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3660275</link><pubDate>Mon, 02 Jul 2007 17:56:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3660275</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;Chad Hower over at Indy Project has built a tool that will give any presentation that extra bang. A PowerPoint&lt;/p&gt;
</description></item><item><title>WiiPresentations</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3660581</link><pubDate>Mon, 02 Jul 2007 18:29:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3660581</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;Chad Hower over at Indy Project has built a tool that will give any presentation that extra bang. A PowerPoint&lt;/p&gt;
</description></item><item><title>F??bio Pedrosa    &amp;raquo; Wii Key</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3678920</link><pubDate>Wed, 04 Jul 2007 04:02:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3678920</guid><dc:creator>F??bio Pedrosa    » Wii Key</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.fabiopedrosa.info/2007/07/04/wii-key/"&gt;http://www.fabiopedrosa.info/2007/07/04/wii-key/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>The future of games and other interfaces</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3833079</link><pubDate>Thu, 12 Jul 2007 18:15:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3833079</guid><dc:creator>Mischa Kroon</dc:creator><description>&lt;p&gt;In my opinion the future of games and other interfaces will be one where motion detection will be a key&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3850613</link><pubDate>Fri, 13 Jul 2007 20:09:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3850613</guid><dc:creator>du-hude</dc:creator><description>&lt;p&gt;Hi. When i open the sln, i keep getting the project is under source control, an error occurred registering this &amp;nbsp;project with cource control. i cant get around this error because when i lauch visual sourcesafe the project is not list and i cannot unbind it. weird!!! please help.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3939466</link><pubDate>Wed, 18 Jul 2007 18:44:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3939466</guid><dc:creator>Olaf Köhler</dc:creator><description>&lt;p&gt;Please could you help me?&lt;/p&gt;
&lt;p&gt;Everytime, when I insert the Nunchuck some time later this message came in front:&lt;/p&gt;
&lt;p&gt;System.Exception&lt;/p&gt;
&lt;p&gt;Couldn't read Data from the WiiMote...Is it Connected?&lt;/p&gt;
&lt;p&gt;... Yes it is, and I dont have any idea what the problem is.&lt;/p&gt;
&lt;p&gt;I hope, you can help me, sorry for my bad english&lt;/p&gt;
&lt;p&gt;Olaf&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#3939531</link><pubDate>Wed, 18 Jul 2007 18:53:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3939531</guid><dc:creator>Olaf KÃ¶hler</dc:creator><description>&lt;p&gt;2nd Part&lt;/p&gt;
&lt;p&gt;Sometimes he also told me about an unkown addition &amp;quot;125&amp;quot;&lt;/p&gt;</description></item><item><title>thuanta.com - Building a Wii &amp;#8220;Sensor&amp;#8221; Bar project</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4006759</link><pubDate>Mon, 23 Jul 2007 09:52:31 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4006759</guid><dc:creator>thuanta.com - Building a Wii “Sensor” Bar project</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://thuanta.com/2007/07/23/wiisensorbar/"&gt;http://thuanta.com/2007/07/23/wiisensorbar/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4056526</link><pubDate>Thu, 26 Jul 2007 09:00:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4056526</guid><dc:creator>Will Pressly</dc:creator><description>&lt;p&gt;Brian -- great library! One problem though -- the nunchuck is not noticed by the sample program (or other programs I have written) unless you do one of two things: 1. Somewhere in the code there is a call to wm.GetBatteryLevel();, or 2. you disconnect and reconnect the nunchuck.... Try it in your example code above... comment the GetBatteryLevel in the Form1_Load routine, and see if the nunchuck is ready... It looks like there might not be a bit being flipped somewhere...&lt;/p&gt;</description></item><item><title>Wiimote Controlled Car</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4057738</link><pubDate>Thu, 26 Jul 2007 09:52:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4057738</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;In this article, Brian Peek will demonstrate how to use his Managed Wiimote Library and Microsoft Robotics&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4209833</link><pubDate>Fri, 03 Aug 2007 21:36:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4209833</guid><dc:creator>Nic Lyons</dc:creator><description>&lt;p&gt;I got your Wiimote Test up and running and was looking at the IRState code which I assume outputs into the black rectangle in the lower left. &amp;nbsp;Does that work with any bright light source (I tried with an incandescent desk lamp but received no outputs) or is an IR source required?&lt;/p&gt;
&lt;p&gt;Thanks for making this available! &amp;nbsp;Nice clean code.&lt;/p&gt;</description></item><item><title>  Wiimote used in XNA dev presentation [update] at  Best-Computer-Deals.net</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4265807</link><pubDate>Mon, 06 Aug 2007 23:41:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4265807</guid><dc:creator>  Wiimote used in XNA dev presentation [update] at  Best-Computer-Deals.net</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.best-computer-deals.net/2007/08/06/wiimote-used-in-xna-dev-presentation-update/"&gt;http://www.best-computer-deals.net/2007/08/06/wiimote-used-in-xna-dev-presentation-update/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>LifeParticles.com &amp;raquo; Wiimote used in XNA dev presentation [update]</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4267340</link><pubDate>Tue, 07 Aug 2007 01:49:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4267340</guid><dc:creator>LifeParticles.com » Wiimote used in XNA dev presentation [update]</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://lifeparticles.com/2007/wiimote-used-in-xna-dev-presentation-update/"&gt;http://lifeparticles.com/2007/wiimote-used-in-xna-dev-presentation-update/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>ionous  &amp;raquo; Wii .NET</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4276928</link><pubDate>Tue, 07 Aug 2007 16:28:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4276928</guid><dc:creator>ionous  » Wii .NET</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.ionous.net/2007/08/07/wii-net/"&gt;http://www.ionous.net/2007/08/07/wii-net/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Can I use the new Apple USB Aluminium keyboard on Windows?</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4445846</link><pubDate>Sat, 18 Aug 2007 14:33:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4445846</guid><dc:creator>C#kes</dc:creator><description>&lt;p&gt;Can I use the new Apple USB Aluminium keyboard on Windows?&lt;/p&gt;
</description></item><item><title>StrafeRight - It's All About The D Key</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4465943</link><pubDate>Sun, 19 Aug 2007 19:53:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4465943</guid><dc:creator>StrafeRight - It's All About The D Key</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.straferight.com/forums/microsoft-console-systems/173295-article-xbox360-gaming-wiimote.html#post2449224"&gt;http://www.straferight.com/forums/microsoft-console-systems/173295-article-xbox360-gaming-wiimote.html#post2449224&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>WiiMoteLib - .NET library for Wii Remote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4483384</link><pubDate>Mon, 20 Aug 2007 21:21:55 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4483384</guid><dc:creator>All About Interop</dc:creator><description>&lt;p&gt;Just saw this, thought it was interesting in the realm of interop. The popular Nintendo Wii game system&lt;/p&gt;
</description></item><item><title>WiiMoteLib - .NET library for Wii Remote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4484009</link><pubDate>Mon, 20 Aug 2007 22:24:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4484009</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;Just saw this, thought it was interesting in the realm of interop. The popular Nintendo Wii game system&lt;/p&gt;
</description></item><item><title>Abiyasa Blogs  &amp;raquo; Blog Archive   &amp;raquo; Portfolio Update</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4484352</link><pubDate>Mon, 20 Aug 2007 23:27:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4484352</guid><dc:creator>Abiyasa Blogs  » Blog Archive   » Portfolio Update</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://abiamy.com/abiyasablogs/2007/08/13/portfolio-update/"&gt;http://abiamy.com/abiyasablogs/2007/08/13/portfolio-update/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>WiiMoteLib &amp;laquo; .Net/Mono ?????????</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4494909</link><pubDate>Tue, 21 Aug 2007 17:42:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4494909</guid><dc:creator>WiiMoteLib « .Net/Mono ?????????</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://elleryq.wordpress.com/2007/08/21/wiimotelib/"&gt;http://elleryq.wordpress.com/2007/08/21/wiimotelib/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>F??bio Pedrosa    &amp;raquo; Wiimotely Controlled Wee Little Rockets </title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4568433</link><pubDate>Sun, 26 Aug 2007 05:57:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4568433</guid><dc:creator>F??bio Pedrosa    » Wiimotely Controlled Wee Little Rockets </dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.fabiopedrosa.info/2007/08/26/wiimotely-controlled-wee-little-rockets/"&gt;http://www.fabiopedrosa.info/2007/08/26/wiimotely-controlled-wee-little-rockets/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Dead Gamer  &amp;raquo; Blog Archive   &amp;raquo; Wii60 - Pillaged from OBsIV</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4792681</link><pubDate>Thu, 06 Sep 2007 23:32:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4792681</guid><dc:creator>Dead Gamer  » Blog Archive   » Wii60 - Pillaged from OBsIV</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://deadgamer.com/?p=81"&gt;http://deadgamer.com/?p=81&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#4927822</link><pubDate>Sat, 15 Sep 2007 16:10:30 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4927822</guid><dc:creator>neal</dc:creator><description>&lt;p&gt;Whre do u download the software for the computer to play drums...&lt;/p&gt;
&lt;p&gt;i have a wii and a bluetooth-adapter&lt;/p&gt;</description></item><item><title>  Wiimote LED Serial Port Test &amp;#8212; Wii Videos</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5000998</link><pubDate>Wed, 19 Sep 2007 23:02:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5000998</guid><dc:creator>  Wiimote LED Serial Port Test — Wii Videos</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://wiivideos.info/wiimote-led-serial-port-test/"&gt;http://wiivideos.info/wiimote-led-serial-port-test/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5041492</link><pubDate>Sat, 22 Sep 2007 02:25:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5041492</guid><dc:creator>Alvaro</dc:creator><description>&lt;p&gt;Hi, I'm mexican, i got a problem with wiimotelib, because the test program don't recognize the IRState, pleas help me!!!. Thanks&lt;/p&gt;</description></item><item><title>Using Apple Aluminium Keyboard on Vista &amp;laquo; Rick van de Laar</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5322540</link><pubDate>Sat, 06 Oct 2007 23:52:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5322540</guid><dc:creator>Using Apple Aluminium Keyboard on Vista « Rick van de Laar</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://rickvandelaar.wordpress.com/2007/10/06/using-apple-aluminium-keyboard-on-vista/"&gt;http://rickvandelaar.wordpress.com/2007/10/06/using-apple-aluminium-keyboard-on-vista/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>WiiEarth -- Wiimote Interface for Virtual Earth</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5507030</link><pubDate>Thu, 18 Oct 2007 14:06:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5507030</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;In this article, Brian Peek will demonstrate how to use a Nintendo Wii Remote (Wiimote) as a controller&lt;/p&gt;
</description></item><item><title>WiiEarth -- Wiimote Interface for Virtual Earth</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5507171</link><pubDate>Thu, 18 Oct 2007 14:19:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5507171</guid><dc:creator>Brian's Blog</dc:creator><description>&lt;p&gt;Long time no blog. My latest article is up at Coding4Fun . This time I created a Wiimote interface for&lt;/p&gt;
</description></item><item><title>
Its A Trap &amp;raquo; WiiEarth &amp;#8212; Wiimote Interface for Virtual Earth</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5507657</link><pubDate>Thu, 18 Oct 2007 15:11:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5507657</guid><dc:creator>
Its A Trap » WiiEarth — Wiimote Interface for Virtual Earth</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.itsatrap.info/wiiearth-wiimote-interface-for-virtual-earth/"&gt;http://www.itsatrap.info/wiiearth-wiimote-interface-for-virtual-earth/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Control Your Wiimote with Visual Basic</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5512058</link><pubDate>Thu, 18 Oct 2007 21:50:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5512058</guid><dc:creator>Beth Massi - Sharing the goodness that is VB</dc:creator><description>&lt;p&gt;Check out this cool article on Coding4Fun that shows you how you can control the Wiimote (the Nintendo&lt;/p&gt;
</description></item><item><title>Control Your Wiimote with Visual Basic</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5512283</link><pubDate>Thu, 18 Oct 2007 22:11:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5512283</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;Check out this cool article on Coding4Fun that shows you how you can control the Wiimote (the Nintendo&lt;/p&gt;
</description></item><item><title>MSDN Blog Postings  &amp;raquo; Control Your Wiimote with Visual Basic</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5512814</link><pubDate>Thu, 18 Oct 2007 22:58:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5512814</guid><dc:creator>MSDN Blog Postings  » Control Your Wiimote with Visual Basic</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://msdnrss.thecoderblogs.com/2007/10/18/control-your-wiimote-with-visual-basic/"&gt;http://msdnrss.thecoderblogs.com/2007/10/18/control-your-wiimote-with-visual-basic/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5527629</link><pubDate>Fri, 19 Oct 2007 22:12:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5527629</guid><dc:creator>Clint Pearson</dc:creator><description>&lt;p&gt;hey... have you had any luck with the speaker yet? and also, with your library is it possible to write to the speaker using the instance(wiimote).Write() Method?&lt;/p&gt;
&lt;p&gt;Contact me at clintsspace@hotmail.co.uk&lt;/p&gt;</description></item><item><title>Wiimote Library Update</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5596770</link><pubDate>Mon, 22 Oct 2007 13:58:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5596770</guid><dc:creator>Brian's Blog</dc:creator><description>&lt;p&gt;Finally! I have updated my Wiimote library with quite a few bug fixes and a few new features. Here are&lt;/p&gt;
</description></item><item><title>   Coding4Fun : Managed Library for Nintendo&amp;#8217;s Wiimote &amp;middot; Nintendo Wii Zone</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5686485</link><pubDate>Fri, 26 Oct 2007 09:58:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5686485</guid><dc:creator>   Coding4Fun : Managed Library for Nintendo’s Wiimote · Nintendo Wii Zone</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.nintendowiizone.info/coding4fun-managed-library-for-nintendos-wiimote/2007/10/26/"&gt;http://www.nintendowiizone.info/coding4fun-managed-library-for-nintendos-wiimote/2007/10/26/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5718645</link><pubDate>Sat, 27 Oct 2007 23:14:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5718645</guid><dc:creator>André Fiedler</dc:creator><description>&lt;p&gt;hi, can u include an autoconnect like this:&lt;/p&gt;
&lt;p&gt; For i As Integer = 0 To devices.Length - 1&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;If (devices(i).DeviceName.CompareTo(&amp;quot;Nintendo RVL-CNT-01&amp;quot;) = 0) Then 'If Found one&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;If (devices(i).Connected) Then&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;AddConnectedDevice(devices(i))&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Else&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;UpdateStatus(&amp;quot;Connecting to Wii Remote:&amp;quot; &amp;amp; devices(i).DeviceAddress.ToString)&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;If (devices(i).InstalledServices.Length = 0) Then &amp;nbsp; &amp;nbsp; &amp;nbsp;'If not installed its quick&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;devices(i).SetServiceState(BluetoothService.HumanInterfaceDevice, True) 'Should be connected now&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;AddConnectedDevice(devices(i))&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Else &amp;nbsp; &amp;nbsp;'If already installed, need to uninstall it then intall it again to get it to connect&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;UpdateStatus(&amp;quot;Uninstalling Wii Remote:&amp;quot; &amp;amp; devices(i).DeviceAddress.ToString)&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;BluetoothSecurity.RemoveDevice(devices(i).DeviceAddress)&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;UpdateStatus(&amp;quot;Connecting to Wii Remote:&amp;quot; &amp;amp; devices(i).DeviceAddress.ToString)&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;devices(i).SetServiceState(BluetoothService.HumanInterfaceDevice, True) 'Should Connect properly now&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;AddConnectedDevice(devices(i))&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;End If&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;End If&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;End If&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;' Non wii Devices here&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Next&lt;/p&gt;
&lt;p&gt;This would be great! Cause im on vista and i have to install the wii mote again every time i will use it. :(&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5759623</link><pubDate>Mon, 29 Oct 2007 13:30:54 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5759623</guid><dc:creator>cedric</dc:creator><description>&lt;p&gt;wow ! great ! what about creating a MSRS service to provide a wiimote interface for robotics :)&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5819221</link><pubDate>Thu, 01 Nov 2007 22:36:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5819221</guid><dc:creator>André Fiedler</dc:creator><description>&lt;p&gt;how can i check if wii mote is connected? Like:&lt;/p&gt;
&lt;p&gt;if(!myWiiMote.Connected) myWiiMote.Connect();&lt;/p&gt;
&lt;p&gt;else myWiiMote.Disconnect();&lt;/p&gt;
&lt;p&gt;ciao Andr&amp;#233;&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#5916347</link><pubDate>Mon, 05 Nov 2007 22:13:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5916347</guid><dc:creator>juan antonio</dc:creator><description>&lt;p&gt;Hello, this is Juan Antonio, a telecomunication engineer student from Seville's University, in Spain.&lt;/p&gt;
&lt;p&gt;I'm making my final career project. This is about using the Wiimote to different aplication, explaining the high capability of this device.&lt;/p&gt;
&lt;p&gt;The main part is controling a Scorbot (a model of an academic manipulator robot) using the Wiimote. I have used your library so I would like to thank you your excellent work on it.&lt;/p&gt;
&lt;p&gt;The next step was trying to incorporate the speaker funcionality that hasn't been added yet to your library. I have came to enable it and producing short or periodic sound using it, for example while pressing diferent buttons.&lt;/p&gt;
&lt;p&gt;But the idea was to produce some record sound, for example a wave file. For example, imaging that you're controlling the robot, and you are moving it to some position. When the robot arrives, you can hear in the Wiimote's speaker: 'The robot has arrived'. This can be recorded in a .wav file.&lt;/p&gt;
&lt;p&gt;In this way, i have added another class, WAVE CLASS, that opens the file, buffers it, and reads one piece of the buffer. The idea is that if a file has to be play, a flag is actived, and using a timer, speaker report by speaker report, filled with a piece of the wave file, is sent to the Wiimote. &lt;/p&gt;
&lt;p&gt;It is very important to set the proper rate in the Wiimote, in the limits that Wiimote could, and the volume.&lt;/p&gt;
&lt;p&gt;Although i have taken care of the rate and the speaker data format (i have tried the 8bitsPCM one) i haven't get good results.&lt;/p&gt;
&lt;p&gt; I'm thinking that the problems is called Windows: Windows is the worst when we talk about real time (necesary in this case). Because i'm using the timer component, the problem is increased. It results in an strange noise which nobody can identify.&lt;/p&gt;
&lt;p&gt;For that reason, I'm following periodically yor blog in order to test if you have added the speaker funcionallity.&lt;/p&gt;
&lt;p&gt;Do you have the same problem? Have you get a solution?... Is the speaker funcionallity ready?&lt;/p&gt;
&lt;p&gt;I wish you help me. Thank you very much,&lt;/p&gt;
&lt;p&gt;Juan Antonio &lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6267058</link><pubDate>Thu, 15 Nov 2007 19:47:47 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6267058</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Oleg Deuschle: &amp;nbsp;I got a MSI bluetooth adapter and got it working. &amp;nbsp;I'd also suggest trying a newer version of the WiiMote lib from Brian.&lt;/p&gt;
</description></item><item><title>Create Digital Music &amp;raquo; Free Wii Drum Machine for Windows Update, Plus Wii in .Net and Java</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6288673</link><pubDate>Fri, 16 Nov 2007 07:48:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6288673</guid><dc:creator>Create Digital Music » Free Wii Drum Machine for Windows Update, Plus Wii in .Net and Java</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://createdigitalmusic.com/2007/05/22/free-wii-drum-machine-for-windows-update-plus-wii-in-net-and-java/"&gt;http://createdigitalmusic.com/2007/05/22/free-wii-drum-machine-for-windows-update-plus-wii-in-net-and-java/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>.NET-based Wiimote Applications</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6420961</link><pubDate>Tue, 20 Nov 2007 08:05:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6420961</guid><dc:creator>BrianPeek.com</dc:creator><description>&lt;p&gt;The following is a list of the applications that I know about using my .NET Managed Library for the Nintendo&lt;/p&gt;
</description></item><item><title>.NET-based Wiimote Applications</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6420964</link><pubDate>Tue, 20 Nov 2007 08:05:55 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6420964</guid><dc:creator>Brian Peek</dc:creator><description>&lt;p&gt;The following is a list of the applications that I know about using my .NET Managed Library for the Nintendo&lt;/p&gt;
</description></item><item><title>
Bynario | 			   wiimote SDK
</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6427375</link><pubDate>Tue, 20 Nov 2007 12:48:54 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6427375</guid><dc:creator>
Bynario | 			   wiimote SDK
</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.bynario.com/20-11-2007/wiimote-sdk/"&gt;http://www.bynario.com/20-11-2007/wiimote-sdk/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Cedtat &amp;raquo; WiiMote, C# &amp;#8230; et Microsoft Robotics ?</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6520102</link><pubDate>Sun, 25 Nov 2007 21:48:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6520102</guid><dc:creator>Cedtat » WiiMote, C# … et Microsoft Robotics ?</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://cedric.tatangelo.com/?p=14"&gt;http://cedric.tatangelo.com/?p=14&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6659692</link><pubDate>Wed, 05 Dec 2007 03:07:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6659692</guid><dc:creator>Renato</dc:creator><description>&lt;p&gt;Great Job - thanxs thats funny to control my pc with the wiimote! now i try to cheat my wii ;)&lt;/p&gt;</description></item><item><title>Holiday Gift Guide - 2007 edition</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6673049</link><pubDate>Thu, 06 Dec 2007 04:29:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6673049</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;If you're not sure what you need for this holiday season, look no further. After a year of coding and&lt;/p&gt;
</description></item><item><title>MSDN Blog Postings  &amp;raquo; Holiday Gift Guide - 2007 edition</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6674138</link><pubDate>Thu, 06 Dec 2007 06:46:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6674138</guid><dc:creator>MSDN Blog Postings  » Holiday Gift Guide - 2007 edition</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://msdnrss.thecoderblogs.com/2007/12/05/holiday-gift-guide-2007-edition/"&gt;http://msdnrss.thecoderblogs.com/2007/12/05/holiday-gift-guide-2007-edition/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>How to hack a mutltitouch display out of a Wiimote - Console Scene Forums</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6726759</link><pubDate>Mon, 10 Dec 2007 22:43:47 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6726759</guid><dc:creator>How to hack a mutltitouch display out of a Wiimote - Console Scene Forums</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.console-scene.info/forums/hacking-wii/279-how-hack-mutltitouch-display-out-wiimote.html#post558"&gt;http://www.console-scene.info/forums/hacking-wii/279-how-hack-mutltitouch-display-out-wiimote.html#post558&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Tracking Your Fingers with the Wiimote - Console Scene Forums</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6726785</link><pubDate>Mon, 10 Dec 2007 22:47:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6726785</guid><dc:creator>Tracking Your Fingers with the Wiimote - Console Scene Forums</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.console-scene.info/forums/hacking-wii/280-tracking-your-fingers-wiimote.html#post560"&gt;http://www.console-scene.info/forums/hacking-wii/280-tracking-your-fingers-wiimote.html#post560&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Tracking Your Fingers with the Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6739820</link><pubDate>Wed, 12 Dec 2007 02:23:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6739820</guid><dc:creator>TrackBack</dc:creator><description>&lt;p&gt;MultiTouch is everywhere. It's in the iPhone, it's&lt;/p&gt;
</description></item><item><title>Eric&amp;#8217;s Corner  &amp;raquo; Blog Archive   &amp;raquo; Programming the Wii Remote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6740627</link><pubDate>Wed, 12 Dec 2007 04:09:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6740627</guid><dc:creator>Eric’s Corner  » Blog Archive   » Programming the Wii Remote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://ericr.org/index.php/2007/12/11/programming-the-wii-remote/"&gt;http://ericr.org/index.php/2007/12/11/programming-the-wii-remote/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Christian Liensberger &amp;raquo; Blog &amp;raquo; Tracking Your Fingers with the Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6748649</link><pubDate>Wed, 12 Dec 2007 19:44:09 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6748649</guid><dc:creator>Christian Liensberger » Blog » Tracking Your Fingers with the Wiimote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.liensberger.it/web/blog/?p=124"&gt;http://www.liensberger.it/web/blog/?p=124&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Interactive Display with WiiMote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6765444</link><pubDate>Fri, 14 Dec 2007 01:23:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6765444</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;Johnny Chung Lee has some awesome applications he&amp;amp;#39;s done with the WiiMote . He has two examples,&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6779655</link><pubDate>Sat, 15 Dec 2007 23:55:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6779655</guid><dc:creator>Andemann</dc:creator><description>&lt;p&gt;Is able to pair the wiimote with my mac mini (booting win xp sp2) but it appears in the device list as not connected. Any suggestions for me?&lt;/p&gt;
&lt;p&gt;Andreas&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6793756</link><pubDate>Tue, 18 Dec 2007 05:13:59 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6793756</guid><dc:creator>MegaJiXiang</dc:creator><description>&lt;p&gt;I'd be careful about leaving your WiiMote installed laying around next to your computer. &amp;nbsp;Not doing anything at all it mannaged to suck out 50% of my battery. &amp;nbsp;I recommend uninstalling it or pulling out the batteries whenever you're done using it on the computer.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6821468</link><pubDate>Fri, 21 Dec 2007 02:02:14 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6821468</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;I couldn't get the one working on my MacBook Pro. &amp;nbsp;I ended up getting a MSI adapter. &amp;nbsp;The two wiki sites at the top of the article may be able to guide you better.&lt;/p&gt;
</description></item><item><title>Nintendo Wii and Silverlight: Tracking Your Fingers</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6821942</link><pubDate>Fri, 21 Dec 2007 02:58:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6821942</guid><dc:creator>Michael's Blog</dc:creator><description>&lt;p&gt;While writing my Silverlight wish list I found a very nice project. Johnny Ching Lee is using the controller&lt;/p&gt;
</description></item><item><title>Head Tracking for Desktop VR Displays - Console-Tribe.com Forum</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6829476</link><pubDate>Fri, 21 Dec 2007 21:53:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6829476</guid><dc:creator>Head Tracking for Desktop VR Displays - Console-Tribe.com Forum</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://forum.console-tribe.com/wii-official-homebrew-scene-news/t-head-tracking-desktop-vr-displays-48866.html#post448158"&gt;http://forum.console-tribe.com/wii-official-homebrew-scene-news/t-head-tracking-desktop-vr-displays-48866.html#post448158&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>rascunho  &amp;raquo; Blog Archive   &amp;raquo; links for 2007-12-20</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6830213</link><pubDate>Fri, 21 Dec 2007 23:56:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6830213</guid><dc:creator>rascunho  » Blog Archive   » links for 2007-12-20</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://blog.bruno.locaweb.com.br/2007/12/20/links-for-2007-12-20/"&gt;http://blog.bruno.locaweb.com.br/2007/12/20/links-for-2007-12-20/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>La magia de innovar</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6853348</link><pubDate>Mon, 24 Dec 2007 17:19:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6853348</guid><dc:creator>La Naturaleza del Software</dc:creator><description>&lt;p&gt;Les quiero presentar un par de innovaciones del investigador Johnny Chung Lee, postulante a doctorado en la Universidad de Carnegie Mellon. La primera innovaci&amp;#243;n la descubr&amp;#237; a trav&amp;#233;s de un post en Bot&amp;#243;n Turbo.. Lamentablemente en ese blog no entendieron..&lt;/p&gt;
</description></item><item><title>Manuales para torp.es</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6869107</link><pubDate>Wed, 26 Dec 2007 15:05:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6869107</guid><dc:creator>Manuales para torp.es</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://torp.es/?p=21"&gt;http://torp.es/?p=21&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>La magia de innovar con la Wii - Est?s Limado</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6870552</link><pubDate>Wed, 26 Dec 2007 18:18:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6870552</guid><dc:creator>La magia de innovar con la Wii - Est?s Limado</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://foro.estaslimado.com.ar/tecnologna-en-general/632-la-magia-de-innovar-con-la-wii.html#post18756"&gt;http://foro.estaslimado.com.ar/tecnologna-en-general/632-la-magia-de-innovar-con-la-wii.html#post18756&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>:: MegaSonic :: Blog  &amp;raquo; La magia de innovar con la Wii</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6870784</link><pubDate>Wed, 26 Dec 2007 18:59:30 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6870784</guid><dc:creator>:: MegaSonic :: Blog  » La magia de innovar con la Wii</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.megasonic.com.ar/blog/2007/12/26/la-magia-de-innovar-con-la-wii/"&gt;http://www.megasonic.com.ar/blog/2007/12/26/la-magia-de-innovar-con-la-wii/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Something about Wii, especially WiiMote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6925495</link><pubDate>Tue, 01 Jan 2008 01:39:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6925495</guid><dc:creator>neoragex2002</dc:creator><description>&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.wiili.org/index.php/Main_Page"&gt;http://www.wiili.org/index.php/Main_Page&lt;/a&gt; &lt;a rel="nofollow" target="_new" href="http://www.wiili.org/index.php/Wiimote"&gt;http://www.wiili.org/index.php/Wiimote&lt;/a&gt; &lt;a rel="nofollow" target="_new" href="http://wiibr"&gt;http://wiibr&lt;/a&gt;...&lt;/p&gt;
</description></item><item><title>NeoRAGEx2002\&amp;#8217;s Weblog  &amp;raquo; Blog Archive   &amp;raquo; Something about Wii, especially WiiMote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6927152</link><pubDate>Tue, 01 Jan 2008 03:44:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6927152</guid><dc:creator>NeoRAGEx2002\’s Weblog  » Blog Archive   » Something about Wii, especially WiiMote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://neoragex2002.wordpress.com.cn/2008/01/01/something-about-wii-especially-wiimote/"&gt;http://neoragex2002.wordpress.com.cn/2008/01/01/something-about-wii-especially-wiimote/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Why Wiimoting is fun &amp;laquo; Wiimoting</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6963601</link><pubDate>Thu, 03 Jan 2008 08:25:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6963601</guid><dc:creator>Why Wiimoting is fun « Wiimoting</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://wiimoting.wordpress.com/2008/01/03/why-wiimoting-is-fun/"&gt;http://wiimoting.wordpress.com/2008/01/03/why-wiimoting-is-fun/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Low-Cost Multi-point Interactive Whiteboards Using the Wiimote &amp;laquo; Indigo`s Blog</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6974761</link><pubDate>Fri, 04 Jan 2008 06:33:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6974761</guid><dc:creator>Low-Cost Multi-point Interactive Whiteboards Using the Wiimote « Indigo`s Blog</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://chkzot.wordpress.com/2008/01/04/low-cost-multi-point-interactive-whiteboards-using-the-wiimote/"&gt;http://chkzot.wordpress.com/2008/01/04/low-cost-multi-point-interactive-whiteboards-using-the-wiimote/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Szymon Rozga&amp;#8217;s Blog &amp;raquo; Managed Library for the Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6975756</link><pubDate>Fri, 04 Jan 2008 09:07:56 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6975756</guid><dc:creator>Szymon Rozga’s Blog » Managed Library for the Wiimote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://szymonrozga.com/blog/?p=13"&gt;http://szymonrozga.com/blog/?p=13&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Rob&amp;#8217;s Usability Development Blog: Silverlight, ASP.NET &amp;#038; Ajax  &amp;raquo; WiiMote Mania</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#6990922</link><pubDate>Sat, 05 Jan 2008 14:59:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6990922</guid><dc:creator>Rob’s Usability Development Blog: Silverlight, ASP.NET &amp; Ajax  » WiiMote Mania</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.robertjantuit.nl/?p=150"&gt;http://www.robertjantuit.nl/?p=150&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Revolution??res idee in der Gaming Console</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7005341</link><pubDate>Sun, 06 Jan 2008 15:37:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7005341</guid><dc:creator>Revolution??res idee in der Gaming Console</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://read.steuper.com/2008/01/06/revolutionares-idee-in-der-gaming-console/"&gt;http://read.steuper.com/2008/01/06/revolutionares-idee-in-der-gaming-console/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Mikon harrasteet  &amp;raquo; Blog Archive   &amp;raquo; Martzis USB HID Interface</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7007907</link><pubDate>Sun, 06 Jan 2008 20:11:09 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7007907</guid><dc:creator>Mikon harrasteet  » Blog Archive   » Martzis USB HID Interface</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://martzis.wippiesblog.com/2008/01/06/martzis-usb-hid-interface/"&gt;http://martzis.wippiesblog.com/2008/01/06/martzis-usb-hid-interface/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7009702</link><pubDate>Sun, 06 Jan 2008 23:40:31 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7009702</guid><dc:creator>Mark S</dc:creator><description>&lt;p&gt;Excellent Library - thanks Brian. (Using Vista, .NET 2.0 and Dell XPS 1330 laptop with Dell Truemobile 355 + EDR and it works well) Found I have to completely remove the Wiimote as a device and reconnect from scratch after each run. Seems we need to close down the connection nicely somehow.&lt;/p&gt;
&lt;p&gt;Interestingly, none of the other apps work (only the latest Library and test). Fine as I am playing with some of my own ideas - but would love to see what others have doen for real.&lt;/p&gt;
&lt;p&gt;Awesome work Brian - many thanks !&lt;/p&gt;</description></item><item><title>Wii-ing con WPF</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7026934</link><pubDate>Tue, 08 Jan 2008 14:22:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7026934</guid><dc:creator>bcngeek, coding in Barcelona , a city of changes</dc:creator><description>&lt;p&gt;En el trabajo ya me empiezan a llamar el hombre de la wii, pero desde que descubr&amp;#237; la wiimotelib y v&amp;#237;&lt;/p&gt;
</description></item><item><title>Johnnylee_wii projects &amp;laquo; In4Seasons</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7041639</link><pubDate>Wed, 09 Jan 2008 18:27:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7041639</guid><dc:creator>Johnnylee_wii projects « In4Seasons</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://in4seasons.wordpress.com/2008/01/09/head-tracking_by-johnnylee/"&gt;http://in4seasons.wordpress.com/2008/01/09/head-tracking_by-johnnylee/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title> &amp;raquo; Bookmark: Managed library for the Nintendo Wii remote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7068353</link><pubDate>Fri, 11 Jan 2008 09:22:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7068353</guid><dc:creator> » Bookmark: Managed library for the Nintendo Wii remote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://nintendowii.hotforbloging.com/2008/01/10/bookmark-managed-library-for-the-nintendo-wii-remote/"&gt;http://nintendowii.hotforbloging.com/2008/01/10/bookmark-managed-library-for-the-nintendo-wii-remote/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>BinaryJam  &amp;raquo; WPF, Minority Report style interaction</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7106215</link><pubDate>Mon, 14 Jan 2008 13:10:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7106215</guid><dc:creator>BinaryJam  » WPF, Minority Report style interaction</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.binaryjam.com/2008/01/14/wpf-minority-report-style-interaction/"&gt;http://www.binaryjam.com/2008/01/14/wpf-minority-report-style-interaction/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7108463</link><pubDate>Mon, 14 Jan 2008 17:51:30 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7108463</guid><dc:creator>Martin</dc:creator><description>&lt;p&gt;Great work guys, I can't wait to get my hands on a wii-mote and start coding. So many ideas.&lt;/p&gt;
&lt;p&gt;While sniffing the sourcecode i ran into the routine SetLEDs() in wiimote.vb and looked and the long if..then..else.. construction for an 8 bit value. The following line actualy does the same trick:&lt;/p&gt;
&lt;p&gt;Mbuff(1) = CByte((led1 * 16 And 16) Or (led2 * 32 And 32) Or (led3 * 64 And 64) Or (led4 * 128 And 128) &amp;nbsp;Or GetRumbleBit())&lt;/p&gt;</description></item><item><title>
			Nintendo Wii - Information on the Nintendo Wii			 &amp;raquo; Bookmark: Managed library for the Nintendo Wii remote		</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7110521</link><pubDate>Mon, 14 Jan 2008 21:44:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7110521</guid><dc:creator>
			Nintendo Wii - Information on the Nintendo Wii			 » Bookmark: Managed library for the Nintendo Wii remote		</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://nintendowii.2go5.net/?p=311"&gt;http://nintendowii.2go5.net/?p=311&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Whiteboard, Head Tracking und mehr mit einem Wii Controller</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7134717</link><pubDate>Thu, 17 Jan 2008 00:05:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7134717</guid><dc:creator>Peter Bucher</dc:creator><description>&lt;p&gt;Johnny Chung Lee stellt auf seiner Webseite vor, wie er mit einer Wii Fernbedienung, einem Notebook mit&lt;/p&gt;
</description></item><item><title>  Johnny Lee Projects - nintendowiis.net</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7145972</link><pubDate>Fri, 18 Jan 2008 07:30:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7145972</guid><dc:creator>  Johnny Lee Projects - nintendowiis.net</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://nintendowiis.net/?p=29"&gt;http://nintendowiis.net/?p=29&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7161105</link><pubDate>Sat, 19 Jan 2008 15:44:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7161105</guid><dc:creator>Nixarn</dc:creator><description>&lt;p&gt;I'm curious, why did the four IR signals get changed to only two with the latest version of the lib?&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7164042</link><pubDate>Sat, 19 Jan 2008 23:17:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7164042</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Nixam&lt;/p&gt;
&lt;p&gt;I assume you're referring to Johnny's lib. &amp;nbsp;He used my older v1.1 and added several things for his needs including IR3/4. &amp;nbsp;It has never been part of the official distribution, though it will be in the next version.&lt;/p&gt;
</description></item><item><title>Website Scripts &amp;raquo; Coding4Fun : Managed Library for Nintendo&amp;#8217;s Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7179897</link><pubDate>Mon, 21 Jan 2008 08:18:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7179897</guid><dc:creator>Website Scripts » Coding4Fun : Managed Library for Nintendo’s Wiimote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://websitescripts.247blogging.info/coding4fun-managed-library-for-nintendos-wiimote/"&gt;http://websitescripts.247blogging.info/coding4fun-managed-library-for-nintendos-wiimote/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7180665</link><pubDate>Mon, 21 Jan 2008 09:41:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7180665</guid><dc:creator> Jayanth Nadig</dc:creator><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I am trying to get MAC(Media Access Control) address of a mobile connected in Bluetooth network programmatically through C#.I am using&lt;/p&gt;
&lt;p&gt;Visual Studio 2005. Please help me. Thanks in advance.&lt;/p&gt;</description></item><item><title>Wiimote and UIs</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7188267</link><pubDate>Mon, 21 Jan 2008 23:50:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7188267</guid><dc:creator>Jose Luis Calvo</dc:creator><description>&lt;p&gt;Seems that Brian Peek put the seed on coding4fun , but the demonstrations from Johnny Lee are awesome.&lt;/p&gt;
</description></item><item><title>Wiimote and UIs</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7188693</link><pubDate>Tue, 22 Jan 2008 00:17:47 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7188693</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;Seems that Brian Peek put the seed on coding4fun , but the demonstrations from Johnny Lee are awesome&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7198738</link><pubDate>Tue, 22 Jan 2008 17:28:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7198738</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Jayanth: Did you try the Coding4Fun starter kit on CodePlex?&lt;/p&gt;
</description></item><item><title>Synesthesia &amp;raquo; Links Roundup for 2008-01-16</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7198742</link><pubDate>Tue, 22 Jan 2008 17:28:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7198742</guid><dc:creator>Synesthesia » Links Roundup for 2008-01-16</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.synesthesia.co.uk/blog/archives/2008/01/16/links-121/"&gt;http://www.synesthesia.co.uk/blog/archives/2008/01/16/links-121/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>DeepVoid&amp;#8217;s Log  &amp;raquo; Blog Archive   &amp;raquo; Head Tracking for Desktop VR Displays using the Wii Remote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7228071</link><pubDate>Fri, 25 Jan 2008 01:26:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7228071</guid><dc:creator>DeepVoid’s Log  » Blog Archive   » Head Tracking for Desktop VR Displays using the Wii Remote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.deepvoidlog.com/2008/01/24/head-tracking-for-desktop-vr-displays-using-the-wii-remote/"&gt;http://www.deepvoidlog.com/2008/01/24/head-tracking-for-desktop-vr-displays-using-the-wii-remote/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7237908</link><pubDate>Fri, 25 Jan 2008 13:26:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7237908</guid><dc:creator>Jayanth Nadig</dc:creator><description>&lt;p&gt;@Coding4Fun...... i searched there.....but didn't get anything. if you have code please post it here........i am in need of that one. it's very urjent. plz plz post it if you have.&lt;/p&gt;</description></item><item><title>What should we do for Maker Faire 2008?</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7245917</link><pubDate>Fri, 25 Jan 2008 23:11:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7245917</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;Maker Faire 2008 is coming up fast and Coding4Fun was wondering what we should whip up. Comment or email&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7249160</link><pubDate>Sat, 26 Jan 2008 04:05:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7249160</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Jayanth: &amp;nbsp;&lt;a rel="nofollow" target="_new" href="http://www.codeplex.com/C4FDevKit"&gt;http://www.codeplex.com/C4FDevKit&lt;/a&gt; is currently the only bluetooth thing I know of without doing much research on the topic.&lt;/p&gt;
&lt;p&gt;C4F Dev Kit to quote: &amp;nbsp;&amp;quot;Communication &lt;/p&gt;
&lt;p&gt;Bluetooth – The Bluetooth controls and samples show you how to write applications that connect to and communicate with Bluetooth devices across several different Bluetooth profiles. &amp;quot;&lt;/p&gt;
</description></item><item><title>Johnny Chung Lee's Wiimote Projects</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7250203</link><pubDate>Sat, 26 Jan 2008 05:58:58 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7250203</guid><dc:creator>Primordial Ooze</dc:creator><description>&lt;p&gt;If you want to see some amazing projects that utilize the Nintendo Wiimotes, check out &lt;a rel="nofollow" target="_new" href="http://www.cs.cmu.edu/~johnny/projects/wii/"&gt;http://www.cs.cmu.edu/~johnny/projects/wii/&lt;/a&gt;. The demo that inspired me to write about this at all was, hands down, &amp;amp;#8220;Head Tracking for Desktop VR Displays using&lt;/p&gt;
</description></item><item><title>Johnny Chung Lee's Wiimote Projects</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7250250</link><pubDate>Sat, 26 Jan 2008 06:03:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7250250</guid><dc:creator>Primordial Ooze</dc:creator><description>&lt;p&gt;If you want to see some amazing projects that utilize the Nintendo Wiimotes, check out &lt;a rel="nofollow" target="_new" href="http://www.cs.cmu.edu/~johnny/projects/wii/"&gt;http://www.cs.cmu.edu/~johnny/projects/wii/&lt;/a&gt;. The demo that inspired me to write about this at all was, hands down, &amp;amp;#8220;Head Tracking for Desktop VR Displays using&lt;/p&gt;
</description></item><item><title>Johnny Chung Lee's Wiimote Projects</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7250263</link><pubDate>Sat, 26 Jan 2008 06:05:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7250263</guid><dc:creator>Primordial Ooze</dc:creator><description>&lt;p&gt;If you want to see some amazing projects that utilize the Nintendo Wiimotes, check out &lt;a rel="nofollow" target="_new" href="http://www.cs.cmu.edu/~johnny/projects/wii/"&gt;http://www.cs.cmu.edu/~johnny/projects/wii/&lt;/a&gt;. The demo that inspired me to write about this at all was, hands down, &amp;amp;#8220;Head Tracking for Desktop VR Displays using&lt;/p&gt;
</description></item><item><title>Designer WPF  &amp;raquo; Blog Archive   &amp;raquo; WPF Multi-Point Tutorials, Part 1: Connecting the Wiimote Controller</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7300087</link><pubDate>Tue, 29 Jan 2008 09:51:55 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7300087</guid><dc:creator>Designer WPF  » Blog Archive   » WPF Multi-Point Tutorials, Part 1: Connecting the Wiimote Controller</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.designerwpf.com/2008/01/28/wpf-multi-point-tutorials-part-1-connecting-the-wiimote-controller/"&gt;http://www.designerwpf.com/2008/01/28/wpf-multi-point-tutorials-part-1-connecting-the-wiimote-controller/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Minor WiimoteLib Update</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7309375</link><pubDate>Tue, 29 Jan 2008 20:29:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7309375</guid><dc:creator>BrianPeek.com</dc:creator><description>&lt;p&gt;I have updated the Managed Wiimote Library on CodePlex to version 1.2.1 by adding support for IR3 and&lt;/p&gt;
</description></item><item><title>Minor WiimoteLib Update</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7309383</link><pubDate>Tue, 29 Jan 2008 20:29:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7309383</guid><dc:creator>Brian Peek</dc:creator><description>&lt;p&gt;I have updated the Managed Wiimote Library on CodePlex to version 1.2.1 by adding support for IR3 and&lt;/p&gt;
</description></item><item><title>Virtual Hosting Blog &amp;raquo; How to Homebrew Wii Games: 73 Tips, Tutorials and Resources</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7309982</link><pubDate>Tue, 29 Jan 2008 20:51:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7309982</guid><dc:creator>Virtual Hosting Blog » How to Homebrew Wii Games: 73 Tips, Tutorials and Resources</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.virtualhosting.com/blog/2008/how-to-homebrew-wii-games-73-tips-tutorials-and-resources/"&gt;http://www.virtualhosting.com/blog/2008/how-to-homebrew-wii-games-73-tips-tutorials-and-resources/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Designer WPF  &amp;raquo; Blog Archive   &amp;raquo; WPF Wii Multi-Point Tutorials, Part 2: Writing a Code-less Wiimote Program</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7345289</link><pubDate>Thu, 31 Jan 2008 12:12:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7345289</guid><dc:creator>Designer WPF  » Blog Archive   » WPF Wii Multi-Point Tutorials, Part 2: Writing a Code-less Wiimote Program</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.designerwpf.com/2008/01/31/wpf-wii-multi-point-tutorials-part-2-writing-a-code-less-wiimote-program/"&gt;http://www.designerwpf.com/2008/01/31/wpf-wii-multi-point-tutorials-part-2-writing-a-code-less-wiimote-program/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Mattiesworld  &amp;raquo; Blog Archive   &amp;raquo; Wiimote fun</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7359780</link><pubDate>Fri, 01 Feb 2008 01:05:56 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7359780</guid><dc:creator>Mattiesworld  » Blog Archive   » Wiimote fun</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://mattiesworld.gotdns.org/weblog/2008/01/31/wiimote-fun/"&gt;http://mattiesworld.gotdns.org/weblog/2008/01/31/wiimote-fun/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>WiimoteLib Survey</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7370097</link><pubDate>Fri, 01 Feb 2008 11:09:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7370097</guid><dc:creator>BrianPeek.com</dc:creator><description>&lt;p&gt;For those of you that use my Managed Wiimote Library (and if you're not, why aren't you?), I've put together&lt;/p&gt;
</description></item><item><title>[Off-Topic] WiiMoteLib Survey</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7378696</link><pubDate>Sat, 02 Feb 2008 00:11:27 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7378696</guid><dc:creator>El Bruno</dc:creator><description>&lt;p&gt;Buenas algunas personas no lo saben pero durante mucho tiempo, el proyecto creado por Brian Peek para&lt;/p&gt;
</description></item><item><title>[Off-Topic] WiiMoteLib Survey</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7378698</link><pubDate>Sat, 02 Feb 2008 00:11:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7378698</guid><dc:creator>El Bruno</dc:creator><description>&lt;p&gt;Buenas algunas personas no lo saben pero durante mucho tiempo, el proyecto creado por Brian Peek para&lt;/p&gt;
</description></item><item><title>[Off-Topic] WiiMoteLib Survey</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7378699</link><pubDate>Sat, 02 Feb 2008 00:11:39 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7378699</guid><dc:creator>El Bruno</dc:creator><description>&lt;p&gt;Buenas algunas personas no lo saben pero durante mucho tiempo, el proyecto creado por Brian Peek para&lt;/p&gt;
</description></item><item><title>How to Homebrew Wii Games: 73 Tips, Tutorials and Resources</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7386942</link><pubDate>Sat, 02 Feb 2008 13:59:54 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7386942</guid><dc:creator>Marketing &amp; Strategy Innovation Blog</dc:creator><description>&lt;p&gt;by: Amy S. Quinn (guest blogger)Certainly you've heard that fully integrated Wii homebrews are in the near future, but did you know that developers are already homebrewing for the Wii? Through the Internet Channel, you can play Flash and Javascript..&lt;/p&gt;
</description></item><item><title>SesoLibre.com  &amp;raquo; Blog Archive   &amp;raquo; Pizarra electr??nica de Bajo-Costo usando el Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7481350</link><pubDate>Wed, 06 Feb 2008 05:42:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7481350</guid><dc:creator>SesoLibre.com  » Blog Archive   » Pizarra electr??nica de Bajo-Costo usando el Wiimote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://sesolibre.com/?p=574"&gt;http://sesolibre.com/?p=574&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>		
		   Links (8) &amp;raquo; Hay Kranen	</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7715939</link><pubDate>Fri, 15 Feb 2008 16:56:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7715939</guid><dc:creator>		
		   Links (8) » Hay Kranen	</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.haykranen.nl/2008/02/15/links-8/"&gt;http://www.haykranen.nl/2008/02/15/links-8/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7756123</link><pubDate>Sun, 17 Feb 2008 20:54:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7756123</guid><dc:creator>Abhiram</dc:creator><description>&lt;p&gt;Just wanted to know if it's possible to develop applications with a simulated wiimote. I know we can map the keyboard to the wiimote using the GlovePIE utility, if only we can make windows think there's a wiimote connected to it.&lt;/p&gt;
&lt;p&gt;Any ideas? The reason I ask is because I don't have my wiimote with me at the moment, but would be nice if I could get my hands dirty with some of this stuff until I get my hands on it.&lt;/p&gt;</description></item><item><title>Head Tracking using a Wii Remote </title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7778213</link><pubDate>Mon, 18 Feb 2008 21:55:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7778213</guid><dc:creator>Embedded Windows Team (NT4e, XPe, Vista Embedded)</dc:creator><description>&lt;p&gt;How often do you get an e-mail where somebody says &amp;quot;this is cool&amp;quot; and provides a link to a web site or&lt;/p&gt;
</description></item><item><title>MSDN Blog Postings  &amp;raquo; Head Tracking using a Wii Remote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7779072</link><pubDate>Mon, 18 Feb 2008 22:38:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7779072</guid><dc:creator>MSDN Blog Postings  » Head Tracking using a Wii Remote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://msdnrss.thecoderblogs.com/2008/02/18/head-tracking-using-a-wii-remote-2/"&gt;http://msdnrss.thecoderblogs.com/2008/02/18/head-tracking-using-a-wii-remote-2/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>MSDN Blog Postings  &amp;raquo; Head Tracking using a Wii Remote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7779077</link><pubDate>Mon, 18 Feb 2008 22:38:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7779077</guid><dc:creator>MSDN Blog Postings  » Head Tracking using a Wii Remote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://msdnrss.thecoderblogs.com/2008/02/18/head-tracking-using-a-wii-remote-3/"&gt;http://msdnrss.thecoderblogs.com/2008/02/18/head-tracking-using-a-wii-remote-3/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>MSDN Blog Postings  &amp;raquo; Head Tracking using a Wii Remote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7779080</link><pubDate>Mon, 18 Feb 2008 22:38:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7779080</guid><dc:creator>MSDN Blog Postings  » Head Tracking using a Wii Remote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://msdnrss.thecoderblogs.com/2008/02/18/head-tracking-using-a-wii-remote-4/"&gt;http://msdnrss.thecoderblogs.com/2008/02/18/head-tracking-using-a-wii-remote-4/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Head Tracking using a Wii Remote </title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7779197</link><pubDate>Mon, 18 Feb 2008 22:46:27 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7779197</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;How often do you get an e-mail where somebody says &amp;amp;quot;this is cool&amp;amp;quot; and provides a link to a&lt;/p&gt;
</description></item><item><title>Wiimote Control &amp;laquo; Open Sourcery</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7824016</link><pubDate>Thu, 21 Feb 2008 00:37:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7824016</guid><dc:creator>Wiimote Control « Open Sourcery</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://opensourcery.wordpress.com/2008/02/20/wiimote-control/"&gt;http://opensourcery.wordpress.com/2008/02/20/wiimote-control/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7849758</link><pubDate>Fri, 22 Feb 2008 20:36:30 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7849758</guid><dc:creator>tim</dc:creator><description>&lt;p&gt;I can't read from the nunchuck. If I disconnect it and reconnect, I can't read anything, if I add a call to getBatteryLevel I get an error asking if the wiimote is connected when it is.&lt;/p&gt;</description></item><item><title>Conseguir una pantalla t?ctil con poco.. - MTFxP GrouP - MioTraGus TeaM</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7869200</link><pubDate>Sun, 24 Feb 2008 06:45:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7869200</guid><dc:creator>Conseguir una pantalla t?ctil con poco.. - MTFxP GrouP - MioTraGus TeaM</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://foro.miotragus.org/12-hardware-en-general/conseguir-una-pantalla-tactil-con-poco-12712/#post48357"&gt;http://foro.miotragus.org/12-hardware-en-general/conseguir-una-pantalla-tactil-con-poco-12712/#post48357&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7937428</link><pubDate>Fri, 29 Feb 2008 00:10:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7937428</guid><dc:creator>andrè</dc:creator><description>&lt;p&gt;can someone tell me more about ir state....&lt;/p&gt;
&lt;p&gt;why there are for data???&lt;/p&gt;
&lt;p&gt;x1,x2,x3,x4 ???&lt;/p&gt;
&lt;p&gt;thanks very much...&lt;/p&gt;</description></item><item><title>Finger tracking con Wiimote e la sua webcam ad infrarossi integrata | Urban.Blog ?? web, design, multimedia, interaction</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#7968775</link><pubDate>Sat, 01 Mar 2008 05:22:56 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7968775</guid><dc:creator>Finger tracking con Wiimote e la sua webcam ad infrarossi integrata | Urban.Blog ?? web, design, multimedia, interaction</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.urbangap.it/blog/index.php/2008-03-finger-tracking-con-wiimote-e-la-sua-webcam-ad-infrarossi-integrata/"&gt;http://www.urbangap.it/blog/index.php/2008-03-finger-tracking-con-wiimote-e-la-sua-webcam-ad-infrarossi-integrata/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8014145</link><pubDate>Tue, 04 Mar 2008 03:53:39 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8014145</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@andr&amp;#232;: &amp;nbsp;The wiimote can track up to four IR sources. &amp;nbsp;Johnny Lee added in support for the last 2, Brian Peek did the first 2.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8028032</link><pubDate>Tue, 04 Mar 2008 18:04:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8028032</guid><dc:creator>Doran</dc:creator><description>&lt;p&gt;Can anyone tell me if it is possible to connect more than one wii to the lib with vb?&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8109333</link><pubDate>Sat, 08 Mar 2008 06:29:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8109333</guid><dc:creator>Ulises</dc:creator><description>&lt;p&gt;HI I&amp;#180;m new on Csharp, &amp;nbsp;i&amp;#180;ve made come basic games on XNA ind i like to use my wiimote on them.&lt;/p&gt;
&lt;p&gt;I&amp;#180;ve run the aplication test contained on the wiimote.zip library. I like that you bring me and complete example using the wiimote. Thank you and see you &lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8187487</link><pubDate>Fri, 14 Mar 2008 00:39:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8187487</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Ulises: &amp;nbsp;You can use it just like a normal controller.&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.kudzuworld.com/blogs/Tech/20070731.en.aspx"&gt;http://www.kudzuworld.com/blogs/Tech/20070731.en.aspx&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Desktop Computers &amp;raquo; Coding4Fun : Managed Library for Nintendo&amp;#8217;s Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8324728</link><pubDate>Wed, 19 Mar 2008 07:58:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8324728</guid><dc:creator>Desktop Computers » Coding4Fun : Managed Library for Nintendo’s Wiimote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://desktopcomputerreviewsblog.info/coding4fun-managed-library-for-nintendos-wiimote/"&gt;http://desktopcomputerreviewsblog.info/coding4fun-managed-library-for-nintendos-wiimote/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title> &amp;raquo; Johnny Lee on MultiTouch with Wii</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8343116</link><pubDate>Sat, 29 Mar 2008 10:55:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8343116</guid><dc:creator> » Johnny Lee on MultiTouch with Wii</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://uiui.mmdays.com/2008/03/29/johnny-lee/"&gt;http://uiui.mmdays.com/2008/03/29/johnny-lee/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8362703</link><pubDate>Sun, 06 Apr 2008 12:51:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8362703</guid><dc:creator>Mista Man</dc:creator><description>&lt;P&gt;Where can i find the source code?&lt;/P&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8363617</link><pubDate>Sun, 06 Apr 2008 21:52:56 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8363617</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;Link is at the top of the article where it says &amp;quot;Download&amp;quot;&lt;/p&gt;
&lt;p&gt;You can get the source on CodePlex&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8372383</link><pubDate>Wed, 09 Apr 2008 16:57:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8372383</guid><dc:creator>Ben</dc:creator><description>&lt;p&gt;Will there be support for multiple wiimotes? (2-4)?&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8372698</link><pubDate>Wed, 09 Apr 2008 19:36:14 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8372698</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Ben: &amp;nbsp;Looks like Brian Peek has it in the pipeline to add in that feature but it is currently TBD.&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.brianpeek.com/forums/t/802.aspx"&gt;http://www.brianpeek.com/forums/t/802.aspx&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.codeplex.com/WiimoteLib"&gt;http://www.codeplex.com/WiimoteLib&lt;/a&gt; &lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8409293</link><pubDate>Sat, 19 Apr 2008 01:49:59 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8409293</guid><dc:creator>Wii Rules</dc:creator><description>&lt;p&gt;Are there any docs for using this library in BDS2006 - delphi compiler ?&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8498400</link><pubDate>Tue, 13 May 2008 06:11:14 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8498400</guid><dc:creator>Richard</dc:creator><description>&lt;p&gt;Do you know if there will be any legal issues if i use your library or one of the similar one and develop some commerical software which uses the wii remote?&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8514682</link><pubDate>Fri, 16 May 2008 22:45:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8514682</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Richard: &amp;nbsp;Brian has it under the Ms-PL license.&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.codeplex.com/WiimoteLib/license"&gt;http://www.codeplex.com/WiimoteLib/license&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;From CodeProject: &amp;nbsp;&lt;a rel="nofollow" target="_new" href="http://www.codeproject.com/info/Licenses.aspx"&gt;http://www.codeproject.com/info/Licenses.aspx&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Provides copyright protection: True&lt;/p&gt;
&lt;p&gt;Can be used in commercial applications: True&lt;/p&gt;
&lt;p&gt;Bug fixes / extensions must be released to the public domain: False&lt;/p&gt;
&lt;p&gt;Provides an explicit patent license: True&lt;/p&gt;
&lt;p&gt;Can be used in closed source applications: True&lt;/p&gt;
&lt;p&gt;Is a viral licence: False&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8536744</link><pubDate>Fri, 23 May 2008 08:10:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8536744</guid><dc:creator>Christian</dc:creator><description>&lt;p&gt;Hi, I'd like to ask if someone could help me , I would like to access accelerometer reading of the Wiimote. I am not a computer expert. Can somebody help out in giving me a step by step acoutn on how to do this? Thanks a lot!&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8544091</link><pubDate>Sat, 24 May 2008 07:28:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8544091</guid><dc:creator>Evan</dc:creator><description>&lt;p&gt;Will this erase all the original data on the wii remote to were i will not be able to use it for the wii?&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8545139</link><pubDate>Sat, 24 May 2008 10:35:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8545139</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Evan: &amp;nbsp;It should not, just mounts it as a bluetooth input device.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8545146</link><pubDate>Sat, 24 May 2008 10:36:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8545146</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Christian: &amp;nbsp;This API does just that, The demo app will show you how to get back the data. &amp;nbsp;If you want to see how Brian actually gets the data out, the wrapper is open source.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8552309</link><pubDate>Mon, 26 May 2008 15:25:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8552309</guid><dc:creator>Steve</dc:creator><description>&lt;p&gt;Hi, I have a question. I can connect two or more wii mote to pc?&lt;/p&gt;
&lt;p&gt;What must change in the code???&lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8565111</link><pubDate>Sat, 31 May 2008 04:11:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8565111</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Steve: &amp;nbsp;Have you tried to connect 2?&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8568392</link><pubDate>Mon, 02 Jun 2008 01:37:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8568392</guid><dc:creator>Steve</dc:creator><description>&lt;p&gt;yes i have try to connect 4 wiimote whit a function that return a list of wiimotes.&lt;/p&gt;
&lt;p&gt;In the form I have duplicate the handler function new WiimoteChangedEventHandler(wm_WiimoteChanged#);&lt;/p&gt;
&lt;p&gt;new WiimoteExtensionChangedEventHandler(wm_WiimoteExtensionChanged#);&lt;/p&gt;
&lt;p&gt;where # is wiimote that i control.&lt;/p&gt;
&lt;p&gt;But when i run the program it stay loading...&lt;/p&gt;
&lt;p&gt;Whit two wiimotes work.&lt;/p&gt;
&lt;p&gt;Help??&lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8570592</link><pubDate>Tue, 03 Jun 2008 02:45:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8570592</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Steve: &amp;nbsp;Contact me via the email link at the top right of the page.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8573501</link><pubDate>Wed, 04 Jun 2008 18:33:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8573501</guid><dc:creator>frantrax</dc:creator><description>&lt;p&gt;I have one question about de Wiimote's API. Can it use with commercial purpose?&lt;/p&gt;
&lt;p&gt;I want to say if some enterprise use this API for develop something related with the wiimote like a game, if is posible to sell it to anorther enterprise.&lt;/p&gt;
&lt;p&gt;I haven't find the license of this API.&lt;/p&gt;
&lt;p&gt;thanks&lt;/p&gt;</description></item><item><title>WiimoteLib</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8580225</link><pubDate>Sat, 07 Jun 2008 23:03:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8580225</guid><dc:creator>BrianPeek.com</dc:creator><description>&lt;p&gt;Download the latest version Coding4Fun article Support forums Spify applications using WiimoteLib&lt;/p&gt;
</description></item><item><title>The Tomes Of Experience    &amp;raquo; Head-Tracking for Virtual 3D Audio Environments - Part 1 (Research)</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8604404</link><pubDate>Mon, 16 Jun 2008 13:50:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8604404</guid><dc:creator>The Tomes Of Experience    &amp;raquo; Head-Tracking for Virtual 3D Audio Environments - Part 1 (Research)</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.xerxesb.com/2008/head-tracking-for-virtual-3d-audio-environments-part-1-research/"&gt;http://www.xerxesb.com/2008/head-tracking-for-virtual-3d-audio-environments-part-1-research/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>
Bespoke Software &amp;raquo; Wiimote Gesture Recognition</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8665178</link><pubDate>Sun, 29 Jun 2008 02:51:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8665178</guid><dc:creator>
Bespoke Software &amp;raquo; Wiimote Gesture Recognition</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.bespokesoftware.org/wordpress/?p=33"&gt;http://www.bespokesoftware.org/wordpress/?p=33&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>MagnusLab  -   &amp;raquo; Gestire il wiimote con C#</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8680933</link><pubDate>Wed, 02 Jul 2008 12:41:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8680933</guid><dc:creator>MagnusLab  -   &amp;raquo; Gestire il wiimote con C#</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.magnuslab.it/2008/07/02/gestire-il-wiimote-con-c/"&gt;http://www.magnuslab.it/2008/07/02/gestire-il-wiimote-con-c/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8719633</link><pubDate>Fri, 11 Jul 2008 05:07:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8719633</guid><dc:creator>BermudaLamb</dc:creator><description>&lt;p&gt;Why does it seem like I have to go through the pairing everytime with the Wiimote. &amp;nbsp;If I turn it off I can it disconnect from my Bluetooth devices. &amp;nbsp;But when I turn it back on there is no reconnect. &amp;nbsp;If I run the sample I get the message box about no Wiimote found in the HID Device list.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8724228</link><pubDate>Sat, 12 Jul 2008 17:19:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8724228</guid><dc:creator>Gary</dc:creator><description>&lt;p&gt;Hello, does any know where you stand from a legal point of view for developing software on the PC for use with the Nintendo Wii controllers, especially if the software is a subscription or paid for to the end user? I want to setup commercial/fun software using the fantastic Wii controllers and the Wii Balance Board but im unsure of how Nintendo would react with someone selling software to use with their patented/copyrighted/trademarked etc. etc. controllers??&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8732286</link><pubDate>Tue, 15 Jul 2008 01:15:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8732286</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Gary: &amp;nbsp;DISCLAIMER: &amp;nbsp;I am not a lawyer. &amp;nbsp;The EULA that comes with the controller should say if this would be deemed an abuse of their end user agreement.&lt;/p&gt;
&lt;p&gt;With that said, my view point is their controller is just a tool. &amp;nbsp;I view it like using an Xbox controller with a computer, it works, why not use it. &amp;nbsp;The controller is a nice, off the shelf solution that does some really neat stuff.&lt;/p&gt;
&lt;p&gt;They earn money from the sale of the controller, and none of their code has been reverse engineered or stolen. &amp;nbsp;People have released applications using the controller, and to my knowledge, nothing bad has happened. &amp;nbsp;With that said, I don’t know of anyone that has SOLD software that requires it.&lt;/p&gt;
&lt;p&gt;My suggestion is read the EULA.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8763227</link><pubDate>Tue, 22 Jul 2008 10:16:56 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8763227</guid><dc:creator>phan</dc:creator><description>&lt;p&gt;hi i want to ask about the data given by the 'accelstate' in the source code.i see in the given example WiimoteTest.exe the data from accelstate is changing very fast..what is the sampling time for get that data?it is get the data every seconds or what??thx...&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8769625</link><pubDate>Thu, 24 Jul 2008 20:14:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8769625</guid><dc:creator>Ralph Hulslander</dc:creator><description>&lt;p&gt;I am brand new to all of this, but I have a WIImote and Balance Board.&lt;/p&gt;
&lt;p&gt;I can discover the WIImote and Balance Board in Bluetooth Neighborhood but I do not seem to be able to connect. There is no Pairing.&lt;/p&gt;
&lt;p&gt;I am using a ZOOM PC Card Model 4312 what is a recommended Bluetooth device for my PC?&lt;/p&gt;
&lt;p&gt;What works? Probable would prefer a USB device but PC Card is fine.&lt;/p&gt;
&lt;p&gt;Thank you,&lt;/p&gt;
&lt;p&gt;Ralph&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8769643</link><pubDate>Thu, 24 Jul 2008 20:24:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8769643</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Ralph Hulslander: &amp;nbsp;Connecting the device is described in the article. &amp;nbsp;&amp;quot;Getting Connected&amp;quot; is the sections title. &amp;nbsp;Per good bluetooth dongles, check out one of the wiki's that are in the section above &amp;quot;Getting Connected&amp;quot;.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8785278</link><pubDate>Mon, 28 Jul 2008 22:02:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8785278</guid><dc:creator>Gustavo</dc:creator><description>&lt;p&gt;Hi! I'd like to know what is the best and most new program/driver to use the wiimote as joypad? &lt;/p&gt;
&lt;p&gt;Thank you!&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8916104</link><pubDate>Mon, 01 Sep 2008 11:46:39 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8916104</guid><dc:creator>john</dc:creator><description>&lt;P&gt;Hi!....i read this article and i liked it very much....i hav basic knowledge of C# but i wasnt able to understand the code....what should i learn so that i understand this code.....&lt;/P&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8926523</link><pubDate>Fri, 05 Sep 2008 20:01:14 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8926523</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;the article is aimed at teaching you how to interface with an object such as the wiimote.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8946256</link><pubDate>Fri, 12 Sep 2008 14:27:31 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8946256</guid><dc:creator>Soham</dc:creator><description>&lt;p&gt;Hello! I wuld like to write data to the wiimote extension adress(0x04a40001), to which i have connected an arduino. could you tell me how i can use your library to do this?&lt;/p&gt;
&lt;p&gt;soham&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8951068</link><pubDate>Sun, 14 Sep 2008 00:39:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8951068</guid><dc:creator>MARTIN</dc:creator><description>&lt;p&gt;Why cant use the sound in the wiimoteLIb?&lt;/p&gt;
&lt;p&gt;FATAL ERROR&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8963539</link><pubDate>Wed, 24 Sep 2008 15:41:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8963539</guid><dc:creator>Mark</dc:creator><description>&lt;p&gt;I have the module from Microsoft to connect wireless Xbox controllers to my pc, can i use that to connect a Wiimote as well?&lt;/p&gt;</description></item><item><title>How to create Low-Cost Multi-touch Whiteboard using the Wii Remote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8963752</link><pubDate>Wed, 24 Sep 2008 19:01:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8963752</guid><dc:creator>How to create Low-Cost Multi-touch Whiteboard using the Wii Remote</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.technospot.net/blogs/how-to-create-low-cost-multi-touch-whiteboard/"&gt;http://www.technospot.net/blogs/how-to-create-low-cost-multi-touch-whiteboard/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8965655</link><pubDate>Fri, 26 Sep 2008 01:17:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8965655</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Mark, your computer will need bluetooth adapter, the wireless xbox controller isn't a bluetooth adapter. &amp;nbsp;Your computer may have one built in.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8965813</link><pubDate>Fri, 26 Sep 2008 04:26:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8965813</guid><dc:creator>Marcin</dc:creator><description>&lt;p&gt;Hi, I am very interested in using your library (I am actually working on a fourth year engineering thesis and want to implement this library into the project), but I am not very familiar with C#. Is there any way I can call the .dll in C++ or some other way to get this library to work with C++? &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8968262</link><pubDate>Mon, 29 Sep 2008 02:12:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8968262</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Marcin: &amp;nbsp;Managed to unmanaged or managed to managed code?&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8992824</link><pubDate>Thu, 09 Oct 2008 16:16:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8992824</guid><dc:creator>Steve</dc:creator><description>&lt;p&gt;Hi, i maling a system to 6dof tracking. I must view only 3 marker and i want disable the wiimote tracking of another source for the noise problem. Can I?&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8998422</link><pubDate>Mon, 13 Oct 2008 21:29:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8998422</guid><dc:creator>Pedro Neto</dc:creator><description>&lt;p&gt;Hi, I made my own code to extract motion data from the Wii Remote and use that information to control an industrial robot. You can see the video: &amp;lt;a href=&amp;quot;&lt;a rel="nofollow" target="_new" href="http://www.youtube.com/user/RoboticsTime&amp;quot;&amp;gt;RoboticsTime&amp;lt;/a&amp;gt;"&gt;http://www.youtube.com/user/RoboticsTime&amp;quot;&amp;gt;RoboticsTime&amp;lt;/a&amp;gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;But now, I saw that the WiimoteLib offer the possibility to extract data from the Nunchuk, and my next job will be control the robot with the Nunchuk.&lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#8999776</link><pubDate>Tue, 14 Oct 2008 20:03:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8999776</guid><dc:creator>Smokie</dc:creator><description>&lt;p&gt;Cool idea this library. For the smokers uf us...it also works with a burning cigarette than a ir pen 8-) but don't forget: smoking kills&lt;/p&gt;</description></item><item><title>Coding4Fun : Managed Library for Nintendo's Wiimote - How Do I Completely Format My Macbook Pro &amp;diams; Apple MacBook and MacBook Pro News</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9003566</link><pubDate>Fri, 17 Oct 2008 22:31:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9003566</guid><dc:creator>How Do I Completely Format My Macbook Pro &amp;diams; Apple MacBook and MacBook Pro News</dc:creator><description>&lt;p&gt;[...] an interesting post was made today on this site [...]...&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9010010</link><pubDate>Tue, 21 Oct 2008 19:51:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9010010</guid><dc:creator>Pedro Neto</dc:creator><description>&lt;p&gt;Hi, here is the link to the video where an industrial robot is controlled using the Wii Nunchuck.&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.youtube.com/watch?v=mF8a7krv-Qs"&gt;http://www.youtube.com/watch?v=mF8a7krv-Qs&lt;/a&gt;&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9010895</link><pubDate>Wed, 22 Oct 2008 11:51:31 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9010895</guid><dc:creator>VISHAL</dc:creator><description>&lt;p&gt;i m eagerly waiting for ur book...&lt;/p&gt;
&lt;p&gt;10 Coding4Fun Projects with .NET for Programmers, Hobbyists, and Game Developers&amp;quot; to be published by O'Reilly...&lt;/p&gt;
&lt;p&gt;when will ur book actually come out......&lt;/p&gt;</description></item><item><title>Digital Wall &amp;laquo; No Free Time</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9048083</link><pubDate>Thu, 06 Nov 2008 12:48:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9048083</guid><dc:creator>Digital Wall &amp;laquo; No Free Time</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://andrewmyhre.wordpress.com/2008/11/06/digital-wall/"&gt;http://andrewmyhre.wordpress.com/2008/11/06/digital-wall/&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Using your Wiimote on the Xbox360 How to: &amp;laquo; VettaCossX&amp;#8217;s      Console       Hacking Site</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9058678</link><pubDate>Mon, 10 Nov 2008 23:52:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9058678</guid><dc:creator>Using your Wiimote on the Xbox360 How to: &amp;laquo; VettaCossX&amp;#8217;s      Console       Hacking Site</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://vettacossx.wordpress.com/2008/11/11/using-your-wiimote-on-the-xbox360-how-to/"&gt;http://vettacossx.wordpress.com/2008/11/11/using-your-wiimote-on-the-xbox360-how-to/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>WiiEarthVR – A Fully Immersive 3D Experience with Virtual Earth 3D</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9068807</link><pubDate>Fri, 14 Nov 2008 11:58:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9068807</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;In this article, Brian Peek will demonstrate how to use a Nintendo Wii Remote (Wiimote) and Vuzix VR920&lt;/p&gt;
</description></item><item><title>Head tracking usando un wiimote &amp;laquo; realidad++</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9139859</link><pubDate>Tue, 25 Nov 2008 03:59:28 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9139859</guid><dc:creator>Head tracking usando un wiimote &amp;laquo; realidad++</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://rudiaherpfc.wordpress.com/2008/11/25/head-tracking-usando-un-wiimote/"&gt;http://rudiaherpfc.wordpress.com/2008/11/25/head-tracking-usando-un-wiimote/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9165462</link><pubDate>Tue, 02 Dec 2008 21:03:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9165462</guid><dc:creator>Tony J.</dc:creator><description>&lt;p&gt;Brian this is some great stuff! Thank you very much for all your work. I am using your library now (and some of the WiimoteTest code, modified) in a little C# .NET application that records Wii remote motion along each axis while the B and/or A buttons are held down. It displays the acceleration in a little graph. That way you can graph a short motion (like swinging in Wii Sports Bowling), and practice copying that motion over and over... perfecting the same exact swing. Once I'm finished I'll provide a link, and definitely credit you for this very useful library!&lt;/p&gt;</description></item><item><title>  Wii Drum High &amp;raquo;  Developages - Development and Technology Blog</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9173589</link><pubDate>Thu, 04 Dec 2008 08:28:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9173589</guid><dc:creator>  Wii Drum High &amp;raquo;  Developages - Development and Technology Blog</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.developages.com/wii-drum-high/49734"&gt;http://www.developages.com/wii-drum-high/49734&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Week 1 - Leaflet of Musings</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9302874</link><pubDate>Sat, 10 Jan 2009 01:53:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9302874</guid><dc:creator>Week 1 - Leaflet of Musings</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://chloefan.net/blog/2008/06/week-1/"&gt;http://chloefan.net/blog/2008/06/week-1/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Alex Blog  &amp;raquo; Blog Archive  </title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9344098</link><pubDate>Tue, 20 Jan 2009 10:45:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9344098</guid><dc:creator>Alex Blog  &amp;raquo; Blog Archive  </dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.alexlab.net/blog/?p=119"&gt;http://www.alexlab.net/blog/?p=119&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Alex Blog  &amp;raquo; Blog Archive   &amp;raquo; Wiimote Applications</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9344127</link><pubDate>Tue, 20 Jan 2009 10:53:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9344127</guid><dc:creator>Alex Blog  &amp;raquo; Blog Archive   &amp;raquo; Wiimote Applications</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.alexlab.net/blog/?p=120"&gt;http://www.alexlab.net/blog/?p=120&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9383140</link><pubDate>Thu, 29 Jan 2009 17:10:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9383140</guid><dc:creator>OmegaThree</dc:creator><description>&lt;p&gt;The key to finding a dongle-OS combination that works is to do research. &amp;nbsp;Read all the reviews associated with Bluetooth devices you're interested in buying, and only buy if the reviews confirm that it works with your OS and stack. &amp;nbsp;That's what I did with Vista x64 and the Azio BTD-V201. &amp;nbsp;In less than five minutes I had two Wiimotes up and running.&lt;/p&gt;
&lt;p&gt;Also, the code structure in WiimoteLib is kind of horrendous. &amp;nbsp;It's mostly self-documenting, which is great, but then there are lines like this:&lt;/p&gt;
&lt;p&gt;wm.SetLEDs(index++);&lt;/p&gt;
&lt;p&gt;Incorporating two statements that are logically separate is extremely bad practice and makes code hard to read. &amp;nbsp;It took me a while to figure out where you were incrementing the index variable. &amp;nbsp;This is the last place I would have looked — in fact, it was the last place I looked!&lt;/p&gt;
&lt;p&gt;But I'm nitpicking. &amp;nbsp;This is an awesome find. &amp;nbsp;Thanks for the hard work! &amp;nbsp;I'll be reinventing most of your wheel so I can see how it works and restructure it how I like. &amp;nbsp;This library forms an outstanding basis for that.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9385841</link><pubDate>Sat, 31 Jan 2009 08:41:30 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9385841</guid><dc:creator>DarinHIggins</dc:creator><description>&lt;p&gt;Hi&lt;/p&gt;
&lt;p&gt;Fantastic library you've put together here. Works great, But I did have one question.&lt;/p&gt;
&lt;p&gt;Actually, I see BermudaLamb already asked it but didn't get a response.&lt;/p&gt;
&lt;p&gt;I'm noticing the same thing they noticed. Every time I want to work with it, I have to manually re-pair the wiimote to my PC, it won't automatically reconnect.&lt;/p&gt;
&lt;p&gt;Is this just a limitation of bluetooth in general, or is there something special that needs to happen (or could it just be my BT dongle).&lt;/p&gt;
&lt;p&gt;In all other respects, it works perfectly.&lt;/p&gt;
&lt;p&gt;Thanks again!&lt;/p&gt;
&lt;p&gt;Darin&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9433769</link><pubDate>Thu, 19 Feb 2009 14:01:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9433769</guid><dc:creator>Steve</dc:creator><description>&lt;p&gt;Hi, I have a problem. I try to connect a wireles nunchuck of PowerGames. But whit WiimoteTest i cant read thre value. The value in the GUI change rapidly and I don't touch the nunchuck.&lt;/p&gt;
&lt;p&gt;Any idea for the problem???&lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9434814</link><pubDate>Thu, 19 Feb 2009 23:09:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9434814</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Steve, All I know is we've tested this with offical Nintendo hardware, I'll ping Brian Peek on this.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9457006</link><pubDate>Tue, 03 Mar 2009 19:51:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9457006</guid><dc:creator>wererogue</dc:creator><description>&lt;p&gt;Just for the interest of folks like Marcin, I've been able to wrap the managed c# dll in a mixed c++ dll (with a few changes to the code, to make it more accessable) which I can then use as a plugin for my native c++ application.&lt;/p&gt;
&lt;p&gt;I don't really have the time to clean it up and post it at the moment, but I thought you'd like to know that it's perfectly possible.&lt;/p&gt;
&lt;p&gt;If there's enough interest, I could put something together on what I've done so far, so that people can use it / finish it off.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9502593</link><pubDate>Tue, 24 Mar 2009 00:16:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9502593</guid><dc:creator>guialop81</dc:creator><description>&lt;P&gt;Hi guys. I was reading all post I am programming newbie on this. I am tryng to programm a software who helps people with different physical pathologies to recover movement in their arms and hands but I dont know how to start with this library. I already did an investigation about exercises who can be emulated on the wiimote but I need to star with my interfaces on Windows. What requirements do I have to get?&lt;/P&gt;
&lt;P&gt;Thanks in advance for any help.&lt;/P&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9502644</link><pubDate>Tue, 24 Mar 2009 00:37:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9502644</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@gauialop81, what I would suggest checking out is how the tester application works and I'd check out the beginner developer learning center, &lt;a rel="nofollow" target="_new" href="http://msdn.microsoft.com/en-us/beginner/default.aspx"&gt;http://msdn.microsoft.com/en-us/beginner/default.aspx&lt;/a&gt; and see how they build out a Win32 application from start to finish.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9530306</link><pubDate>Fri, 03 Apr 2009 09:51:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9530306</guid><dc:creator>Matt</dc:creator><description>&lt;p&gt;I would be interested to use as many WII controllers as possible. What is the maximum number possible? How much has anybody tried to use?&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9532740</link><pubDate>Mon, 06 Apr 2009 03:45:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9532740</guid><dc:creator>Bill</dc:creator><description>&lt;p&gt;It would be useful if an report type for only Buttons and IR was user for people doing IR motion projects / research.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9548541</link><pubDate>Tue, 14 Apr 2009 16:44:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9548541</guid><dc:creator>Toby Halbrook</dc:creator><description>&lt;p&gt;I've personally tried 4 Wiimotes connected simultaneously. &amp;nbsp;I would also like to try more. &amp;nbsp;I believe you are limited by the Bluetooth capabilities of 7 devices connected. &amp;nbsp;I do not know if this is a limit per adapter or not. &amp;nbsp;I have two bluetooth adapters, but I as yet do not have access to more than 4 Wiimotes.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9566405</link><pubDate>Fri, 24 Apr 2009 12:33:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9566405</guid><dc:creator>Steve</dc:creator><description>&lt;p&gt;Hi this is my recent work whit a library. A tracking system at 6-DOF&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://sanna.polito.it/wiitracking/"&gt;http://sanna.polito.it/wiitracking/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Steve&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9633965</link><pubDate>Thu, 21 May 2009 19:29:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9633965</guid><dc:creator>jonah</dc:creator><description>&lt;p&gt;it does not work i tryed and tryed&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9635720</link><pubDate>Fri, 22 May 2009 22:01:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9635720</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Jonah, did you reach out on codeplex to brian? &amp;nbsp;Do you have a known working bluetooth adapter? &amp;nbsp;Did you get your wiimote to actually pair with the computer?&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9643324</link><pubDate>Wed, 27 May 2009 06:50:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9643324</guid><dc:creator>guialop81</dc:creator><description>&lt;p&gt;Please guys, help me. I need how to create a cursor on the screen in c#. I need picking sprites.&lt;/p&gt;
&lt;p&gt;Thank you.&lt;/p&gt;
&lt;p&gt;Or, where can I find the info I need?&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9644605</link><pubDate>Wed, 27 May 2009 19:17:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9644605</guid><dc:creator>Gary Jones</dc:creator><description>&lt;p&gt;wererogue, I wanted to ask you how you went about creating your C++ dll. I know VC++ so wanted to do something similar on Windows. I want to be able to expose a C API for Java (JNI) so that I can use it in Java as the Java APIs are not that good.&lt;/p&gt;
&lt;p&gt;I know wiiuse has a library but it is nowhere near as mature as this code.&lt;/p&gt;
&lt;p&gt;Would appreciate some guidance (or a copy of your code). Once I put a Java wrapper around i I will share it with everyone else.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9644673</link><pubDate>Wed, 27 May 2009 19:52:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9644673</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Gary Jones, there may already be a java wrapper for the wiimote. &amp;nbsp;Did you check out wiibrew or wiili?&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9644862</link><pubDate>Wed, 27 May 2009 22:43:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9644862</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@guialop81 you want a cursor or a sprite that looks like a cursor?&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9646603</link><pubDate>Thu, 28 May 2009 12:26:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9646603</guid><dc:creator>Gary Jones</dc:creator><description>&lt;P&gt;@Coding4Fun - Yeah, had a look at these. They don't seem to have what I am looking for. &lt;/P&gt;
&lt;P&gt;It's specifically the IR detection on Windows using Java that I am looking for and the ones that exist that will do this (blucove, bluesock) do not support either the dongle or the built in Toshiba bluetooth Adapter that I have. This is a general issue with these implementations. &lt;/P&gt;
&lt;P&gt;This is where I started looking at WiiRemoteLib and how to wrap it up in JNI which @wererogue has taken the first steps towards.&lt;/P&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9647962</link><pubDate>Thu, 28 May 2009 19:57:39 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9647962</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Gary Jones, best bet is to email us so we can get a better, more complete picture. &amp;nbsp; &amp;nbsp;&lt;a rel="nofollow" target="_new" href="http://blogs.msdn.com/coding4fun/contact.aspx"&gt;http://blogs.msdn.com/coding4fun/contact.aspx&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9686447</link><pubDate>Tue, 02 Jun 2009 21:29:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9686447</guid><dc:creator>guialop81</dc:creator><description>&lt;p&gt;Hi, I just want a Sprite that can be moved like a cursor inside a window.&lt;/p&gt;
&lt;p&gt;I-ve tryed but I cant get moving the sprite (an arrow). I tried using the point structure in the wimotetester but my efforts were useless.&lt;/p&gt;
&lt;p&gt;Please help me that my project depends on it.&lt;/p&gt;
&lt;p&gt;Thnks in advance.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9687674</link><pubDate>Wed, 03 Jun 2009 01:58:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9687674</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@guialop81 just create a picturebox then on your form and depending on how you want to operate, use the accelerometer or IR data to move the location of it around.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9687679</link><pubDate>Wed, 03 Jun 2009 01:59:30 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9687679</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@guialop81 just create a picturebox then on your form and depending on how you want to operate, use the accelerometer or IR data to move the location of it around.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9699702</link><pubDate>Thu, 04 Jun 2009 17:11:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9699702</guid><dc:creator>guialop81</dc:creator><description>&lt;p&gt;Thank you guys for your time.&lt;/p&gt;
&lt;p&gt;Another question. I'm moving the picture box but when the cursor in on another sprite, the picturebox is not allowed. Why?&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9708644</link><pubDate>Mon, 08 Jun 2009 21:12:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9708644</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@guialop81 not sure what you are attempting to say here.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9843912</link><pubDate>Wed, 22 Jul 2009 00:18:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9843912</guid><dc:creator>bayrak</dc:creator><description>&lt;p&gt;This is very good news was well informed that the followers of the issue I am. Thanks...&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9890165</link><pubDate>Wed, 02 Sep 2009 04:08:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9890165</guid><dc:creator>Clinton Pierce</dc:creator><description>&lt;p&gt;I'm trying to give feedback on the X-position of the controller through wiiremote.SetLED() inside of the WiimoteChanged handler. &amp;nbsp;However this seems to set off a death spiral of SetLED triggering a call to WiimoteChanged and eventually I get a read error on the remote. &amp;nbsp;Suggestions?&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9902658</link><pubDate>Sat, 03 Oct 2009 04:30:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9902658</guid><dc:creator>Richard Lalancette</dc:creator><description>&lt;p&gt;Looks like the DELL M6400 won't let me skip the code part. So I cannot pair with the wii remote with the current software.&lt;/p&gt;
&lt;p&gt;I wonder if there would be another software I could use to setup bluetooth pairing on my precision M6400.&lt;/p&gt;
&lt;p&gt;I managed to pair with my mac mini, but the mini allowed me to not use a passcode in one of the options... what &amp;nbsp;a bummer.&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9903024</link><pubDate>Mon, 05 Oct 2009 04:42:38 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9903024</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Richard Lalancette, could always try another bluetooth dongle.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9903230</link><pubDate>Mon, 05 Oct 2009 17:00:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9903230</guid><dc:creator>Josh</dc:creator><description>&lt;P&gt;Great article, I'm fooling around with my own code now.&lt;/P&gt;
&lt;P&gt;You could simplify the math a bit by using x^3. That takes care of the sign problem. How do you know the period should be 0.1? I assume this is seconds? Would it be better to capture the actual time?&lt;/P&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9908842</link><pubDate>Sun, 18 Oct 2009 22:40:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9908842</guid><dc:creator>SarfrazSheikh</dc:creator><description>&lt;P&gt;Excellent Library.&lt;/P&gt;
&lt;P&gt;The only problem I faced &amp;nbsp;is re-pairing the wii remote every time once wii remote is disconnect.&lt;/P&gt;
&lt;P&gt;I could also see issue reported by couple of other users DarinHIggins and BermudaLamb about the same issue. I wonder if this is fixable or a issue in bluetooth stack.&lt;/P&gt;
&lt;P&gt;Thanks,&lt;/P&gt;
&lt;P&gt;Sarfraz&lt;/P&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9918502</link><pubDate>Fri, 06 Nov 2009 10:37:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9918502</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@SarfrazSheikh, the Wiimote doesn't properly support auto-pairing, so you must manually re-connect each time. &amp;nbsp;Yes, it's a pain...&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9921381</link><pubDate>Thu, 12 Nov 2009 15:28:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9921381</guid><dc:creator>Ikneedaname</dc:creator><description>&lt;P&gt;I am using a Bluetooth device bought @ wall mart. (bad idea.) the wizard doesn't allow skip. is there a code that will allow me to connect to the wiimote with a passcode that my bt dongle would like. heres the url:&lt;/P&gt;
&lt;P&gt;&lt;A href="http://www.iogear.com/support/dm/driver/GBU421#display" rel=nofollow target=_new&gt;http://www.iogear.com/support/dm/driver/GBU421#display&lt;/A&gt; &lt;/P&gt;
&lt;P&gt;i dont have enough money for another dongle. any ideas?&lt;/P&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9921382</link><pubDate>Thu, 12 Nov 2009 15:29:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9921382</guid><dc:creator>Ikneedaname</dc:creator><description>&lt;p&gt;also, do you have anything for the ipod touch/ iphone?&lt;/p&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9921491</link><pubDate>Thu, 12 Nov 2009 18:05:56 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9921491</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Ikneedaname we don't control that, the Wiimote to work on a PC is a hack and not all bluetooth adapters work on it. &amp;nbsp;You may want to try &lt;a rel="nofollow" target="_new" href="http://www.bluesoleil.com/"&gt;http://www.bluesoleil.com/&lt;/a&gt; to get it working but no promises there.&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://wiibrew.org/wiki/List_of_Working_Bluetooth_Devices"&gt;http://wiibrew.org/wiki/List_of_Working_Bluetooth_Devices&lt;/a&gt; are known working adapters&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9921493</link><pubDate>Thu, 12 Nov 2009 18:10:31 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9921493</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Ikneedaname re: ipod, no&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9932842</link><pubDate>Sat, 05 Dec 2009 00:01:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9932842</guid><dc:creator>hackhack</dc:creator><description>&lt;P&gt;Does anyone know how to extract the LED position values as they are updated into something like a text file? what code do you use and where do you add it?????? please help me out, ive been stuck on this forever!!!!&lt;/P&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9932845</link><pubDate>Sat, 05 Dec 2009 00:10:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9932845</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@hackhack, check out the code in the example! &amp;nbsp;Brian shows off what the Wiimote sees in a picture box, you should be able to tweak that code into a text file.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9933154</link><pubDate>Sun, 06 Dec 2009 17:26:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9933154</guid><dc:creator>Shane Selling</dc:creator><description>&lt;P&gt;Okay i have been using the Wii library very successfully in many of my programs as a mouse and/or controller. using the library is not my problem its just annoying me that i have to keep the wiimote flat in order to have the mouse move correctly. &amp;nbsp;i would like some help with trying to make the curser point straight in front of the remote as it does on the wii no matter the rotation of the remote. any help would greatly appreciated. &amp;nbsp;Its not a big deal but it would be cool if it worked. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks to whoever helps me.&lt;/P&gt;</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9933934</link><pubDate>Tue, 08 Dec 2009 08:22:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9933934</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;@Shane, one of the easiest ways to do this is to simply use a single IR point. You only need 2 or the midpoint if you want rotation. &amp;nbsp;In your case you just want the x/y position, so just use a single IR source as your pointer position.&lt;/p&gt;
</description></item><item><title>re: Managed Library for Nintendo's Wiimote</title><link>http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#9934045</link><pubDate>Tue, 08 Dec 2009 14:48:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9934045</guid><dc:creator>BauerMECH</dc:creator><description>&lt;p&gt;Ikneedaname - If you're running Windows 7 you can simply use the generic win driver for Bluetooth... you'll be given the option to pair w/o passkey. &amp;nbsp;Do not install the manufacturer's drivers for your dongle. Hope that helps.&lt;/p&gt;</description></item></channel></rss>