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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Tracing Rays in c#</title><link>http://blogs.msdn.com/coding4fun/archive/2007/04/25/2274685.aspx</link><description>Luke, a member of the c# team, created a Ray Tracer in c#. What is ray tracing exactly? Well, Wikipedia explains it to be a technique to model the path taken by light by following the rays as the interact with different surfaces. Ok, in English it means</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Tracing Rays in c#</title><link>http://blogs.msdn.com/coding4fun/archive/2007/04/25/2274685.aspx#2277896</link><pubDate>Thu, 26 Apr 2007 04:16:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2277896</guid><dc:creator>Greg</dc:creator><description>&lt;p&gt;Now that's progress. In 1986, Atari used a bouncing mirrored ball-in-a-box to demo their graphics capability. It took about 30 hours to render 60 frames for the demo and that was at a far lower resolution. Nicely done.&lt;/p&gt;</description></item></channel></rss>