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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Beginning Game Development Part IX –Direct Sound Part II</title><link>http://blogs.msdn.com/coding4fun/archive/2007/11/02/5849691.aspx</link><description>Welcome to the ninth article on beginning game development. In the last article we added sounds to the game using the DirectSound namespace using devices, 3D Buffers, and 3D Listeners. Now we are going to further manipulate the sounds using the sound</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Beginning Game Development Part IX –Direct Sound Part II</title><link>http://blogs.msdn.com/coding4fun/archive/2007/11/02/5849691.aspx#5884971</link><pubDate>Sun, 04 Nov 2007 16:08:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5884971</guid><dc:creator>Jon</dc:creator><description>&lt;p&gt;Hi Derek,&lt;/p&gt;
&lt;p&gt;I am trying to follow these tutorials, but I've run into trouble at Part IV. There seems to be a big jump where you add classes like Camera and HiResTimer but don't explain how they work or the math behind them. Is it possible you could revisit them and provide more detail?&lt;/p&gt;</description></item><item><title>ThemePassion - Best stuff about design! &amp;raquo; Beginning Game Development Part IX ???Direct Sound Part II</title><link>http://blogs.msdn.com/coding4fun/archive/2007/11/02/5849691.aspx#6327429</link><pubDate>Sat, 17 Nov 2007 07:16:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6327429</guid><dc:creator>ThemePassion - Best stuff about design! » Beginning Game Development Part IX ???Direct Sound Part II</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.themepassion.com/?p=38837"&gt;http://www.themepassion.com/?p=38837&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>onlinehg  &amp;raquo; Blog Archiv   &amp;raquo; Beginning Game Development Part IX ???Direct Sound Part II</title><link>http://blogs.msdn.com/coding4fun/archive/2007/11/02/5849691.aspx#6482462</link><pubDate>Fri, 23 Nov 2007 14:11:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6482462</guid><dc:creator>onlinehg  » Blog Archiv   » Beginning Game Development Part IX ???Direct Sound Part II</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://onlinehg.cn/?p=1883"&gt;http://onlinehg.cn/?p=1883&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Beginning Game Development Part X –Direct Sound Part III</title><link>http://blogs.msdn.com/coding4fun/archive/2007/11/02/5849691.aspx#7020068</link><pubDate>Mon, 07 Jan 2008 23:55:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7020068</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;Welcome to the tenth article on beginning game development. In the last article we manipulated sounds&lt;/p&gt;
</description></item><item><title>Beginning Game Development Part X –Direct Sound Part III</title><link>http://blogs.msdn.com/coding4fun/archive/2007/11/02/5849691.aspx#7020193</link><pubDate>Tue, 08 Jan 2008 00:04:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7020193</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;Welcome to the tenth article on beginning game development. In the last article we manipulated sounds&lt;/p&gt;
</description></item><item><title>Software Information &amp;raquo; Coding4Fun : Beginning Game Development Part IX Direct Sound Part II</title><link>http://blogs.msdn.com/coding4fun/archive/2007/11/02/5849691.aspx#7229252</link><pubDate>Fri, 25 Jan 2008 02:54:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7229252</guid><dc:creator>Software Information » Coding4Fun : Beginning Game Development Part IX Direct Sound Part II</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://softwareinformation.247blogging.info/coding4fun-beginning-game-development-part-ix-direct-sound-part-ii/"&gt;http://softwareinformation.247blogging.info/coding4fun-beginning-game-development-part-ix-direct-sound-part-ii/&lt;/a&gt;&lt;/p&gt;
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