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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Beginning Game Development Part X –Direct Sound Part III</title><link>http://blogs.msdn.com/coding4fun/archive/2008/01/07/7020067.aspx</link><description>Welcome to the tenth article on beginning game development. In the last article we manipulated sounds by adding sound effects. Together with the use of 3D Buffers to make the sounds positionaly accurate we now have a fully featured sound system in the</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Geek Lectures - Things geeks should know about &amp;raquo; Blog Archive   &amp;raquo;  Beginning Game Development Part X ???Direct Sound Part III</title><link>http://blogs.msdn.com/coding4fun/archive/2008/01/07/7020067.aspx#7020372</link><pubDate>Tue, 08 Jan 2008 00:25:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7020372</guid><dc:creator>Geek Lectures - Things geeks should know about » Blog Archive   »  Beginning Game Development Part X ???Direct Sound Part III</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://geeklectures.info/2008/01/07/beginning-game-development-part-x-%e2%80%93direct-sound-part-iii-2/"&gt;http://geeklectures.info/2008/01/07/beginning-game-development-part-x-%e2%80%93direct-sound-part-iii-2/&lt;/a&gt;&lt;/p&gt;
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</description></item><item><title>rascunho  &amp;raquo; Blog Archive   &amp;raquo; links for 2008-01-10</title><link>http://blogs.msdn.com/coding4fun/archive/2008/01/07/7020067.aspx#7062117</link><pubDate>Thu, 10 Jan 2008 23:21:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7062117</guid><dc:creator>rascunho  » Blog Archive   » links for 2008-01-10</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://blog.bruno.locaweb.com.br/2008/01/10/links-for-2008-01-10/"&gt;http://blog.bruno.locaweb.com.br/2008/01/10/links-for-2008-01-10/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>W&amp;ouml;chentliche Rundablage: ASP.NET MVC, ASP.NET 3.5, Data Services, C# 3.0, WPF, System.AddIn, AJAX&amp;#8230; | Code-Inside Blog</title><link>http://blogs.msdn.com/coding4fun/archive/2008/01/07/7020067.aspx#7111106</link><pubDate>Mon, 14 Jan 2008 23:00:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7111106</guid><dc:creator>Wöchentliche Rundablage: ASP.NET MVC, ASP.NET 3.5, Data Services, C# 3.0, WPF, System.AddIn, AJAX… | Code-Inside Blog</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://code-inside.de/blog/2008/01/14/wchentliche-rundablage-aspnet-mvc-aspnet-35-data-services-c-30-wpf-systemaddin-ajax/"&gt;http://code-inside.de/blog/2008/01/14/wchentliche-rundablage-aspnet-mvc-aspnet-35-data-services-c-30-wpf-systemaddin-ajax/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Software Information &amp;raquo; Coding4Fun : Beginning Game Development Part X Direct Sound Part III</title><link>http://blogs.msdn.com/coding4fun/archive/2008/01/07/7020067.aspx#7229292</link><pubDate>Fri, 25 Jan 2008 02:58:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7229292</guid><dc:creator>Software Information » Coding4Fun : Beginning Game Development Part X Direct Sound Part III</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://softwareinformation.247blogging.info/coding4fun-beginning-game-development-part-x-direct-sound-part-iii/"&gt;http://softwareinformation.247blogging.info/coding4fun-beginning-game-development-part-x-direct-sound-part-iii/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Coding4Fun : Beginning Game Development: Part VI - Lights, Materials and Terrain</title><link>http://blogs.msdn.com/coding4fun/archive/2008/01/07/7020067.aspx#8945458</link><pubDate>Thu, 11 Sep 2008 23:48:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8945458</guid><dc:creator>Coding4Fun : Beginning Game Development: Part VI - Lights, Materials and Terrain</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044115.aspx"&gt;http://blogs.msdn.com/coding4fun/archive/2006/11/09/1044115.aspx&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Beginning Game Development Part X –Direct Sound Part III</title><link>http://blogs.msdn.com/coding4fun/archive/2008/01/07/7020067.aspx#9911444</link><pubDate>Thu, 22 Oct 2009 15:48:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9911444</guid><dc:creator>Migel Anjel</dc:creator><description>&lt;P&gt;Thanks man!&lt;/P&gt;
&lt;P&gt;This was very useful.&lt;/P&gt;</description></item></channel></rss>