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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx</link><description>In this article, we are going to look at another facet of DirectX, the ability to control sound devices. Derek Pierson 3Leaf Development Difficulty: Intermediate Time Required: 1-3 hours Cost: Free Software: Visual Basic or Visual C# Express Editions</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Part VIII – DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#1031698</link><pubDate>Wed, 08 Nov 2006 10:24:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1031698</guid><dc:creator>RSC</dc:creator><description>&lt;p&gt;Hi !&lt;/p&gt;
&lt;p&gt;Thank you for this great series of articles... but what happened to parts VI &amp;amp; VII ? They're nowhere to be found...&lt;/p&gt;
&lt;p&gt;Cheers,&lt;/p&gt;
&lt;p&gt;Robert&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#2289290</link><pubDate>Thu, 26 Apr 2007 22:04:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2289290</guid><dc:creator>Edvard</dc:creator><description>&lt;p&gt;Hello!&lt;/p&gt;
&lt;p&gt;This has been a wonderfull tutorial. However, are the next parts comming any time soon?&lt;/p&gt;
&lt;p&gt;Cheers!&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#2969172</link><pubDate>Tue, 29 May 2007 17:07:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2969172</guid><dc:creator>Dave</dc:creator><description>&lt;p&gt;This is an amazing series please continue!!&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#3124806</link><pubDate>Wed, 06 Jun 2007 23:23:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3124806</guid><dc:creator>Printing these tutorials</dc:creator><description>&lt;p&gt;I have tried everything I know to print these articles because it is too difficult to read them online while trying to do the tutorials.&lt;/p&gt;
&lt;p&gt;I'm having a problem in that only the first page prints while all subsequent pages, beginning with page 2, will print.&lt;/p&gt;
&lt;p&gt;How can I get a printer coopy of each of these tutrials.&lt;/p&gt;
&lt;p&gt;Thanks,&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#3845636</link><pubDate>Fri, 13 Jul 2007 14:22:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3845636</guid><dc:creator>TRL</dc:creator><description>&lt;p&gt;You've served us a fine introduction here. Keep up the good work.&lt;/p&gt;
&lt;p&gt;BTW: you are talking about another part in the summary but is has been quite a while since the last part. Is there a chance to get another great article or is this our ticket into the wilderness?&lt;/p&gt;
&lt;p&gt;Regards,&lt;/p&gt;
&lt;p&gt;TRL&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#4174024</link><pubDate>Wed, 01 Aug 2007 20:45:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4174024</guid><dc:creator>Goose</dc:creator><description>&lt;p&gt;I've followed everything up until this point. However, no terrain is being rendered - even when using the code downloaded from this site.&lt;/p&gt;
&lt;p&gt;This happens with the code from parts 6, 7, and 8.&lt;/p&gt;
&lt;p&gt;There are certain camera angles that cause very odd rendering...very odd.&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#4285288</link><pubDate>Wed, 08 Aug 2007 03:23:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4285288</guid><dc:creator>JimmyBoy</dc:creator><description>&lt;p&gt;You should add an &amp;quot;overview&amp;quot; section at the end of every article that should how the code should look like.&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#4705194</link><pubDate>Sun, 02 Sep 2007 16:13:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4705194</guid><dc:creator>Lex</dc:creator><description>&lt;p&gt;Great series, but wath happened to the Visual Basic code? In this article there's only C#.&lt;/p&gt;
&lt;p&gt;Another question for you is there a way to check if the computer this game is running on has DirectX9 installed?&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#5223925</link><pubDate>Mon, 01 Oct 2007 17:23:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5223925</guid><dc:creator>M FORM THAILAND</dc:creator><description>&lt;p&gt;OH Thank FOR This Web And programer very much i will not froget for you good &lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#7056491</link><pubDate>Thu, 10 Jan 2008 17:12:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7056491</guid><dc:creator>Joel</dc:creator><description>&lt;p&gt;When's your next article coming up.&lt;/p&gt;
&lt;p&gt;BTW, your tutorial is excellent.&lt;/p&gt;</description></item><item><title>Software Information &amp;raquo; Coding4Fun : Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#7229298</link><pubDate>Fri, 25 Jan 2008 02:58:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7229298</guid><dc:creator>Software Information » Coding4Fun : Beginning Game Development: Part VIII - DirectSound</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://softwareinformation.247blogging.info/coding4fun-beginning-game-development-part-viii-directsound/"&gt;http://softwareinformation.247blogging.info/coding4fun-beginning-game-development-part-viii-directsound/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#7418615</link><pubDate>Sun, 03 Feb 2008 23:28:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7418615</guid><dc:creator>Chris</dc:creator><description>&lt;p&gt;What is better to support this game- Visual Basic or Visual C#, because i work with Visual Basic a lot and i have no former experience with visual c#.&lt;/p&gt;
&lt;p&gt;Otherwise great game!&lt;/p&gt;
&lt;p&gt;Thanks!&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#8209076</link><pubDate>Fri, 14 Mar 2008 22:13:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8209076</guid><dc:creator>odo</dc:creator><description>&lt;p&gt;My computer can't run it. It crashed when I runed it&lt;/p&gt;</description></item><item><title>re: Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#8235309</link><pubDate>Sat, 15 Mar 2008 21:21:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8235309</guid><dc:creator>Owen</dc:creator><description>&lt;p&gt;hi people, &lt;/p&gt;
&lt;p&gt;I'am a programmer, just learning C# and i'am having prblems with the game (might be me though&lt;/p&gt;
&lt;p&gt;)&lt;/p&gt;
&lt;p&gt;ok. can any one tell me all the controls ? because F2 only puts the graphics on. + how do i shoot ? &amp;nbsp;can somebody help me ? &amp;nbsp; &lt;/p&gt;
&lt;p&gt;Thanks,&lt;/p&gt;
&lt;p&gt;Regards&lt;/p&gt;
&lt;p&gt;Owen.&lt;/p&gt;</description></item><item><title>Beginning Game Development: Part II - Introduction to DirectX</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#8945417</link><pubDate>Thu, 11 Sep 2008 23:36:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8945417</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;This is Part 2 of an introductory series on game programming using the Microsoft .NET Framework and managed&lt;/p&gt;
</description></item><item><title>Beginning Game Development Part X –Direct Sound Part III</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#8945451</link><pubDate>Thu, 11 Sep 2008 23:46:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8945451</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;Welcome to the tenth article on beginning game development. In the last article we manipulated sounds&lt;/p&gt;
</description></item><item><title>Beginning Game Development: Part VI - Lights, Materials and Terrain</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#8945457</link><pubDate>Thu, 11 Sep 2008 23:48:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8945457</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;This is Part 6 of an introductory series on game programming using the Microsoft .NET Framework and managed&lt;/p&gt;
</description></item><item><title>Beginning Game Development: Part VII –Terrain and Collision Detection</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#8945460</link><pubDate>Thu, 11 Sep 2008 23:48:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8945460</guid><dc:creator>Coding4Fun</dc:creator><description>&lt;p&gt;Welcome to the seventh article on beginning game development. In this article, we are going to refine&lt;/p&gt;
</description></item><item><title>Coding4Fun : Beginning Game Development: Part VIII - DirectSound</title><link>http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx#8945487</link><pubDate>Thu, 11 Sep 2008 23:59:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8945487</guid><dc:creator>Coding4Fun : Beginning Game Development: Part VIII - DirectSound</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx"&gt;http://blogs.msdn.com/coding4fun/archive/2006/11/06/999786.aspx&lt;/a&gt;&lt;/p&gt;
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