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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Auction Simulation in C++</title><link>http://blogs.msdn.com/concurrently_speaking/archive/2009/05/29/auction-simulation-in-c.aspx</link><description>My fellow programming language enthusiast Matthew Podwysocki just posted another F#-based actor sample in his blog; it is a simulation of an auction that was first written in Scala. Last time , I followed his Axum Ping-Pong example with my own F#-based</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Auction Simulation written in the Asynchronous Agents Library</title><link>http://blogs.msdn.com/concurrently_speaking/archive/2009/05/29/auction-simulation-in-c.aspx#9663708</link><pubDate>Sat, 30 May 2009 10:11:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9663708</guid><dc:creator>Parallel Programming in Native Code</dc:creator><description>&lt;p&gt;One of our architects, Niklas Gustafsson has just posted an actor based auction simulation written in&lt;/p&gt;
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