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I. What's Sync & Async I/O The concepts - " Asynchronous and Synchronous " come from the telecommunication domain. They mainly deal with timing - "Sync communication needs an external clock signal to coordinate the rhythm of sending/receiving sides,
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The latest issue of ACM Queue Magazine has an article titled "Scaling in Games & Virtual Worlds" , which talks about SUN's efforts on the scalability problem in Online Game and Virtual World systems(A.K.A. MMORPG ). The author is a Distinguished Engineer
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