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Guest Blogger: Paul Oliver of Legendary Studios (Part 5)

Just Two Weeks after the Community Technical Preview Release of XNA 3.0 : We have completed our conversion and have uploaded everything to http://codeplex.com/Name/ Run over and download the source so you can deploy it to your Zune! Hopefully everyone
Posted by Cy Khormaee | 7 Comments
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Guest Blogger: Paul Oliver of Legendary Studios (Part 4)

Gameplay @ 240 x 320 One of the bigger problems with any game development is how do you make the game "easy" to play. With a game like the one were are making the biggest challenge is identifying where your player is and where all of his opponents
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Guest Blogger: Paul Oliver of Legendary Studios (Part 3)

One week after the Community Technical Preview Release of XNA 3.0 : After playing around with a Zune and getting our code base running on XNA 3.0 we start the "real" work. 1) We decide on a control scheme [although we have yet to work it out
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Guest Blogger: Paul Oliver of Legendary Studios (Part 2)

As far as the performance tips, the following disclamer should be added to a few [anything referencing per-pixel collision or render targets]. This data is based on performance test done in debug/release with visual studio debugging. After doing further
Posted by Cy Khormaee | 0 Comments
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Texas

Last week I was hanging out in Texas doing some training on Silverlight/Evangelism training. I was staying in Irving - a huge tech center - more or less just like any other suburban tech city (Redmond/San Jose/Reston). But at some point, I had a sudden
 
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