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Guest Blogger: Paul Oliver of Legendary Studios (Part 3)

One week after the Community Technical Preview Release of XNA 3.0 : After playing around with a Zune and getting our code base running on XNA 3.0 we start the "real" work. 1) We decide on a control scheme [although we have yet to work it out
Posted by Cy Khormaee | 1 Comments
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Getting starting with Game Development from Ground Zero

I'm currently at Wheaton HIgh School recieving the age old "I want to make a game, but how?" question. 1. Get it installed: http://creators.xna.com/Education/newtoxna.aspx 2. Make Pong in 5 Minutes: http://blogs.msdn.com/devschool/archive/2008/02/03/pong-in-5-minutes.aspx
 
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