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So you wanna make a Zune Game?

While many have had the chance to play the N.A.M.E game, some creative seeds have been sewn.  I'm getting several questions coming through about how to create a Zune game. To build your own Zune game, there are several points of optimization unique
Posted by Cy Khormaee | 6 Comments
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N.A.M.E Zune Game Featured on GameGirl Blog!

Recently N.A.M.E hit the front page of the GameGirl Blog !  GameGirl is a HUGE gaming blog with an all female cast of contributors - providing a fresh take on the world of video gaming.  The article - written by Chastity (aka NuyoRiquena ) contains

Guest Blogger: Paul Oliver of Legendary Studios (Part 5)

Just Two Weeks after the Community Technical Preview Release of XNA 3.0 : We have completed our conversion and have uploaded everything to http://codeplex.com/Name/ Run over and download the source so you can deploy it to your Zune! Hopefully everyone
Posted by Cy Khormaee | 7 Comments
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Guest Blogger: Paul Oliver of Legendary Studios (Part 4)

Gameplay @ 240 x 320 One of the bigger problems with any game development is how do you make the game "easy" to play. With a game like the one were are making the biggest challenge is identifying where your player is and where all of his opponents
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Guest Blogger: Paul Oliver of Legendary Studios (Part 3)

One week after the Community Technical Preview Release of XNA 3.0 : After playing around with a Zune and getting our code base running on XNA 3.0 we start the "real" work. 1) We decide on a control scheme [although we have yet to work it out
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Guest Blogger: Paul Oliver of Legendary Studios (Part 2)

As far as the performance tips, the following disclamer should be added to a few [anything referencing per-pixel collision or render targets]. This data is based on performance test done in debug/release with visual studio debugging. After doing further
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Guest Blogger: Paul Oliver of Legendary Studios (Post 1)

Paul Oliver is the founder of Legendary Studios and an experienced XNA developer.  His Guest blog posts will chronicle the development involved in converting a small existing Xbox 360 game to be Zune ready to coincide with the full release of XNA
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Getting starting with Game Development from Ground Zero

I'm currently at Wheaton HIgh School recieving the age old "I want to make a game, but how?" question. 1. Get it installed: http://creators.xna.com/Education/newtoxna.aspx 2. Make Pong in 5 Minutes: http://blogs.msdn.com/devschool/archive/2008/02/03/pong-in-5-minutes.aspx

Sooo....how do we get students interested in technology?

    The age old question of "how do we get more students interested in STEM (science tech engineering math) has come up one too many times.  It's time for me to write what I know (so here you go!):     A couple programs Microsoft

Texas

Last week I was hanging out in Texas doing some training on Silverlight/Evangelism training. I was staying in Irving - a huge tech center - more or less just like any other suburban tech city (Redmond/San Jose/Reston). But at some point, I had a sudden

3 MS Tech Toys to know

While, none of these are new to the scene, there are technologies which everyone I've talked to loves - so I figured I'd post em' all in the same place :) Microsoft Robotics Studio (Level = know what a robot is): Write some code to run a robot - except

XNA 2.0

XNA 2.0 has finally launched! Due to the secretive nature of the date this has been fervently awaited surprise. There's alot cool new features in both the development studio and framework, but I'm most excited about Networking support. This is going to
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