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So you wanna make a Zune Game?

While many have had the chance to play the N.A.M.E game, some creative seeds have been sewn.  I'm getting several questions coming through about how to create a Zune game. To build your own Zune game, there are several points of optimization unique
Posted by Cy Khormaee | 6 Comments
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N.A.M.E Zune Game Featured on GameGirl Blog!

Recently N.A.M.E hit the front page of the GameGirl Blog !  GameGirl is a HUGE gaming blog with an all female cast of contributors - providing a fresh take on the world of video gaming.  The article - written by Chastity (aka NuyoRiquena ) contains

Guest Blogger: Paul Oliver of Legendary Studios (Part 5)

Just Two Weeks after the Community Technical Preview Release of XNA 3.0 : We have completed our conversion and have uploaded everything to http://codeplex.com/Name/ Run over and download the source so you can deploy it to your Zune! Hopefully everyone
Posted by Cy Khormaee | 7 Comments
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Guest Blogger: Paul Oliver of Legendary Studios (Part 4)

Gameplay @ 240 x 320 One of the bigger problems with any game development is how do you make the game "easy" to play. With a game like the one were are making the biggest challenge is identifying where your player is and where all of his opponents
Posted by Cy Khormaee | 1 Comments
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Guest Blogger: Paul Oliver of Legendary Studios (Part 3)

One week after the Community Technical Preview Release of XNA 3.0 : After playing around with a Zune and getting our code base running on XNA 3.0 we start the "real" work. 1) We decide on a control scheme [although we have yet to work it out
Posted by Cy Khormaee | 1 Comments
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Guest Blogger: Paul Oliver of Legendary Studios (Part 2)

As far as the performance tips, the following disclamer should be added to a few [anything referencing per-pixel collision or render targets]. This data is based on performance test done in debug/release with visual studio debugging. After doing further
Posted by Cy Khormaee | 0 Comments
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Guest Blogger: Paul Oliver of Legendary Studios (Post 1)

Paul Oliver is the founder of Legendary Studios and an experienced XNA developer.  His Guest blog posts will chronicle the development involved in converting a small existing Xbox 360 game to be Zune ready to coincide with the full release of XNA
Posted by Cy Khormaee | 1 Comments
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Zune Branding

The Zune team is marketing a art consumption device by using art? o rly? ya rly! no wai! <insert owl pictures here> Check it out: Zune - Intergalactic Swap Meet Uploaded by firat
Posted by Cy Khormaee | 1 Comments
 
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