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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>LineRider with Silverlight 2 and Windows Live Services</title><link>http://blogs.msdn.com/dachou/archive/2008/07/11/linerider-with-silverlight-2-and-windows-live-services.aspx</link><description>Last week InXile Entertainment launched a new version of the Line Rider game, built using Silverlight 2, and integrated Windows Live services (ID and Messenger). This is one of the projects me and my Microsoft team were directly involved with, by partnering</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>a-foton &amp;raquo; LineRider with Silverlight 2 and Windows Live Services</title><link>http://blogs.msdn.com/dachou/archive/2008/07/11/linerider-with-silverlight-2-and-windows-live-services.aspx#8722056</link><pubDate>Sat, 12 Jul 2008 00:32:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8722056</guid><dc:creator>a-foton &amp;raquo; LineRider with Silverlight 2 and Windows Live Services</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://blog.a-foton.ru/2008/07/linerider-with-silverlight-2-and-windows-live-services/"&gt;http://blog.a-foton.ru/2008/07/linerider-with-silverlight-2-and-windows-live-services/&lt;/a&gt;&lt;/p&gt;
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