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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Session: Rules of Engagement: Blizzard's Approach to Multiplayer Game Design</title><link>http://blogs.msdn.com/danielfe/archive/2008/02/20/session-rules-of-engagement-blizzard-s-approach-to-multiplayer-game-design.aspx</link><description>Speaker: Rob Pardo, Blizzard Entertainment Rough notes below &amp;#160; Game Balance - solo to max level - important role in a group, raid, and group PVP - Starcraft - Race totally different - Better players can win games fast - Offense over defense (don't</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>GDC Day 1 Recap</title><link>http://blogs.msdn.com/danielfe/archive/2008/02/20/session-rules-of-engagement-blizzard-s-approach-to-multiplayer-game-design.aspx#7832431</link><pubDate>Thu, 21 Feb 2008 10:44:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7832431</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;Hey folks, Rather than spamming the forums with each session notes, comments, etc, I&amp;amp;#39;ll use this&lt;/p&gt;
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