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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Why did we change LookAtPoint to LookDirection?</title><link>http://blogs.msdn.com/danlehen/archive/2006/01/03/509092.aspx</link><description>Ernie posted about the differences between the old LookAtPoint property and the new LookDirection property on ProjectionCamera (via KarstenJ .) The quick summary is that LookAtPoint caused the camera to look at a fixed point in space (Figure 1a). The</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator></channel></rss>