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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>XBox Live: 1.4 million strong</title><link>http://blogs.msdn.com/davfries/archive/2005/01/21/357950.aspx</link><description>http://www.microsoft.com/presspass/press/2005/jan05/01-20XboxLive04BenchmarkPR.asp Some other interesting stats from the press release: There are now more than 200 Xbox Live -enabled titles, making it the richest library of online console games available</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: XBox Live: 1.4 million strong</title><link>http://blogs.msdn.com/davfries/archive/2005/01/21/357950.aspx#357969</link><pubDate>Fri, 21 Jan 2005 08:39:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:357969</guid><dc:creator>Kannan Kalyanaraman</dc:creator><description>I'm curious to know how much bandwidth it requires for someone to play xbox live. </description></item><item><title>re: XBox Live: 1.4 million strong</title><link>http://blogs.msdn.com/davfries/archive/2005/01/21/357950.aspx#358160</link><pubDate>Fri, 21 Jan 2005 16:37:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:358160</guid><dc:creator>Jeff</dc:creator><description>That's pretty cool, but would it kill someone to play DDR Ultramix on Live? There's never anyone on there!</description></item><item><title>re: XBox Live: 1.4 million strong</title><link>http://blogs.msdn.com/davfries/archive/2005/01/21/357950.aspx#358267</link><pubDate>Fri, 21 Jan 2005 18:47:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:358267</guid><dc:creator>Dave</dc:creator><description>Hmm, while I think DDR is a great game, I think part of the fun is actually watching people do all their crazy moves. Just sitting there watching combos pile up maybe isn't as fun.&lt;br&gt;&lt;br&gt;Also, people breathing into their mike is a bad enough problem as it is. I'd hate to have to listen to someone panting for breath after each round!&lt;br&gt;&lt;br&gt;That's another good thing about Halo 2. So many people are playing, you're almost guaranteed to find a game. </description></item><item><title> &amp;raquo; Xbox Continues To Post Great Numbers&amp;nbsp;&amp;nbsp;InsideMicrosoft - part of the Blog News Channel</title><link>http://blogs.msdn.com/davfries/archive/2005/01/21/357950.aspx#358792</link><pubDate>Sun, 23 Jan 2005 03:11:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:358792</guid><dc:creator>TrackBack</dc:creator><description> &amp;amp;raquo; Xbox Continues To Post Great Numbers&amp;amp;nbsp;&amp;amp;nbsp;InsideMicrosoft - part of the Blog News Channel</description></item></channel></rss>